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Be careful. Usually tinkering with houserules, if you overlook something, you can make it up on the spot. If there is real money at stake, suddenly the game becomes much more serious and the ability to quickly tweak something which might be in one player's favor or another is gone. From your initial idea, I see several dramatic flaws. First is that Risk is ...


This question was discussed in this BGG thread. The only answer I found at all convincing was: in a 3-player game, if your hand is marginal, the big bet may convince your opponents to put their own interests aside and work together to set you. If you make a small bet on a similar hand, your opponents might play less aggressively to defeat you--each trying ...


See Wikipedia's page on trick-taking games for a lot of variations. The version you mention could possibly be Spades.


The official mahjong rules do not allow for "cross" bets by players on each other, or by outside parties on or against players. Now this lady may have been playing by "house" rules in "her" games. But those rules do not apply to your table unless you all agree to them.


Random article from Google Stand on soft 17 Eight decks No mention of shoe emptying rules Splitting up to 3 times (total of 4 hands) Double down after splitting is allowed Not explicitly mentioned but unlikely due to one card after split Ace One card each after splitting an ace (and no resplit) Ace and ten after split is 21 The dealer does check for ...


I would recommand another approach: Each player can buy treasury bonds for every country, you play with the countries in which you have a majority of bonds. You can still attack your ennemy, but when you do that, remember that someday that country you weaken can be yours because you have more treasury bonds that the other players. But wait! Don't bother ...

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