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3

The hand is always scored to give the best possible value for the player, such that they have the highest score they can get without going bust. The player never chooses the values or the score; it is decided by the rule and the cards on the table. A+A+X will always be valued as 12+X, unless this would bust, in which case it must be valued as 12 (since the ...


1

Each ace has it's value determined separately. If you somehow drew 4 aces, you could have 4, 14, 24, 34, or 44 as the value of your hand.


8

First off Ace value is either 1 or 11 (this is why face+ace is a blackjack) https://en.wikipedia.org/wiki/Blackjack Second you choose what it is worth, but most places will assume you want 11 unless it will bust you So in your hand you can choose between 12,22,22,32


1

The big problem I see right off the bat is that just counting the two card hands wouldn't give you an understanding of the cards left in the shoe, it would be too imprecise: Here's the 2 card hands you could (ever) possibly stand on: 12 (vs some dealer up cards) 13 (vs some dealer up cards) 14 (vs some dealer up cards) 15 (vs some dealer up cards) 16 (vs ...


1

The disadvantage of your system is that it is imprecise, as discussed below; the advantage is that it is a "nonstandard" method of card counting, and you may get less "heat" from the casino. But I think you're onto something here. First, there are 20 10- and 11- valued cards (counting aces) in the deck, and 32 other cards, in a ratio of nearly 2 to 3. ...


0

If the cards are randomly shuffled and if you're just counting the number of cards without regard for their values, then you effectively have a constant "count" of 0. The whole point of counting is to monitor the values of the played cards to determine what values are left in the deck.



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