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Ever since I learned about "the Barasona opening", I've had a hard time not starting all my Blokus games with it. The basic idea is that your first four pieces leave no possibility for an opponent to move "through" your corner, without the use of his one-piece. The pieces you use are F, X, W, and then N or Y. You can see a picture of the Barasona in ...


My experience with Blokus is that it pays to not be confrontational. If the board splits into two 1v1 games, and players A and B are being confrontational and denying each other access wherever possible, and players C and D are being semi-cooperative and leaving gaps to work around each other, then players C and D will naturally get more of their pieces onto ...


I would say not. The advantage to those on the ends of being able to place multiple pieces consecutively is far greater than the disadvantage of going last in this game, IME. First, the single most successful opening strategy is to get across the board as fast as you can, so you don't end up boxed in to your corner of the board. It's been my experience that ...


According to the rues, "The first piece played by each player must cover a corner square." They show an example of an illegal first move, as a piece that "surrounds" the corner without touching it, like an X would. This does mean that the X cannot ever be the first piece. http://www.mindware.com/Blobs/22021_inst_blokus.pdf


For scoring purposes alone placing the pentominoes first is the optimal approach. What you place first depends on your strategy. Sometimes I like to go straight after another player to attempt to block them in. Y, I, and L are good opening pieces for that. For a more balanced to the middle approach, I like to open with F or W. They give lots of ...


"Snake Order" isn't that common in games, because getting 2 turns in a row is often a massive advantage. Usually the first player advantage is dealt with by rotating the starting player, so I'd suggest you try that. Player order would be 1,2,3,4,2,3,4,1,3,4,1,2,4,1,2,3 then back to 1,2,3,4.


After poking around a while for information on the scoring system, I found this site: http://www.gottfriedville.net/blokus/ It contains an "optimal configuration" as I asked for in the original question, plus various other hypothetical configurations that were figured out.


I frequently get all my pieces down (4 of my last 5 games I think) by playing the I along the side of the board, then work Barasona style to the middle (though I'd not heard that term 'til reading this thread)


My preferred opening is V W Z or V Z W. This gets you to the center of the board as quickly as possible, giving you potential access to the entire board. Any opening that concentrates on defense in the early game will be forfeiting access to at least 1/4 of the board. The weakness of this opening is a very low ratio of corners to dead squares in your home ...


The opening you use is different if you are referring to playing a 4-player game, or a 2-player game (not duo, but the 2-player version on the full board). I don't have much to say about the 4-player game, but if you're playing the classic-2 player version (C2), then this Barasona opening is actually very weak. In a 2-player game, you should try to get ...


Most certainly; all pieces are NOT created equal, some pieces are greater than others. I've found that the 'better' pieces are the ones with more vertices. The fewer points a piece has, the easier it is for an opponent to fully block all expansion opportunities. The more points a piece has, the more opportunities you'll have for branching the next piece ...


The X is the only piece which cannot be played first. There is also a smaller (14x14 board) version of the game for 2 colors, called Duo, or sometimes Travel Blokus, and the starting point for that is 5 squares in from the corner on the diagonal. In that game any piece can be played first, and the X is often chosen.


Like so many Blokus questions, the answer is: "It depends". Late in the game, the "best pieces" are the ones you can still play. That will depend on what your opponents have done already, and won't always be the same ones. All the pieces are both "good" and "bad", but in general the ones with lots of corners (like, F and X and W) are "more useful" than ...


I've found a particularly effective 3 move opening in Blokus is to play two of the most linear pieces first, head straight for the center of the board, then on your third move play the big cross piece as near to the center of the board as you can. Then radiate out in all directions. Using this tactic ive observed that by the end of most games i dont ...

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