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11

The Bohnanza rulebook on page 3 states that the "first card" in each player's hand is the one that is fully visible when fanned. Rulebook here.


11

I would never, ever buy the third bean field in Bohnanza except as a last resort (and yes, I win at least my fair share of games and consider myself a good player). Look at the final scoring margins of your games: is the winner usually ahead by half a dozen points or more? In my experience, this is not the case, it's usually much closer than that, and as ...


11

The official Rio Grand Games rules cover this eventuality (page 4) the last sentence under Plant Bean Cards If the Active Player has no cards in hand, he omits this step. I have no access to the Amigo Games version, or the German version of the rules. The Game Cabinet site does have a translation: Playing Bean Cards - You must play the first card ...


9

All trades must be between the active player and a single player. Further, any traded beans must be immediately planted, so you cannot receive a bean in trade and then trade away that same bean. The best you can do is give your red bean to Mom (you are allowed to trade something for nothing) sister gives you a garden bean when it is your mother or your ...


9

It is a redundant rule. This printing from Rio Grande Games doesn't even mention the 4 gold maximum per sale. Under Harvesting and selling beans (page 7), it only mentions restrictions on selling from a bean field with fewer than 2 beans only when both fields have exactly 1 bean. The other rule you mention is reiterated though. Therefore, you can earn 8 gold ...


8

It depends on how good you are at trading, how long you hold out for rare cards, and how the other players behave (e.g., would the other players refuse a donation they need so they can force you to harvest earlier? do the other players always buy third bean fields immediately?). It also depends on the number of players, but the game has you take out ...


7

It seems clear that the very valuable, very scarce beans will work best when there are neither too many nor too few players at the table. With too many players, these beans are too hard to make work: if you take a risk and plant one, at a competitive table you may never be allowed to plant another! Conversely, with too few players, these beans are too easy ...


6

Yes, They have to be planted by the active player if not traded to another player. However,the active player can plant one (ripping out whatever was there) and then, if all his bean fields have no more than one bean planted, plant the second in the same field (ripping out the first bean). Don't forget that the active player can donate those beans too. ...


6

It would sort of ruin the game for me, I think. One of the things I like about Bohnanza is that superficially it's a pretty easy game: certainly you can bring it out with non-gamery types or children and it will be a hit, due to the colourful cards and the social aspect of the trading. However, there are strategic undercurrents to Bohnanza that set it ...


5

As in every good designed game, any option may be two-sided. It depends on game-situation and your personal strategy, if it is right to buy the third field. First you should observe your own games and evaluate it after the play. Did you buy a third field and thereafter one nearly all the time one of your fields was empty or the game came to an fast end? ...


5

You keep the third bean field for the duration of the game. It would be harsh if it was limited as it does cost you 3 gold coins (victory points). Here is a discussion about when to buy or not buy that third field. Due to the cost, it is not always the right thing to do to purchase the field.


5

I've never had it take more than an hour, even with 6 people. Odds are you guys are analyzing the trades too much. There's a variant I always play with that I think improves the game immensely, and that's play with everyone's hand face-up in front of them. This makes it easy to see who has what, so you won't have to ask 'does anyone have a blue bean?' ...


5

I'd say that if there was an argument, the "front" of your hand would be the card that you can completely see when it's fanned.


4

To the best of my knowledge, there is no "minimum hand size" rule in Bohnanza. The active player draws three cards at the end of his round, but it's perfectly possible to start your round with no cards at all in hand! As demonstrated by this line in the "1. Plant bean cards" section of the rulebook: If the active player has no cards in his hand, he ...


4

Yes, You may plant both beans in the same field on any turn. The rules state that during step one you: Must plant the first bean If it matches a currently planted bean then plant the new bean there If you have an empty field plant it there Otherwise you must harvest and sell all beans in one field before planting the new bean in the newly empty field ...


4

Ahh Bohnanza. We play this quite often and we always buy the 3rd fields. I usually win with a lead of about 3-6 coins. In our family we are all fairly accommodating when it comes to trades and (at least I myself) don't think too much about what kind of beans will be coming up. If you play in a more competitive environment then my personal strategy (buy asap) ...


3

I think that every single new player has asked this in our group. The best we can come up with is: If you haven't bought one by the time of the 2nd run through the deck, don't.


3

Ignore them if you like, they aren't mandatory. Those are all listed after the main rules section under a heading entitled, "Variations based on the number of players" You can find a probable reason for those rules on BoardGameGeek. To sum it up, the original German version of Bohnanza was for 3-5 players. There was an expansion that included support for ...


3

It certainly is possible. The cardinal rule of Bohnanza planting is "you must plant your first card, you may plant your second card". The only restriction on those two plantings is that they must both be legal. And you can harvest at any time, even for no profit, even between one planting in the first step and the next. Initially I misread your question ...


2

A drastic variant would be to make the last two phases of a turn simultaneous after a whole round of everyone doing the first couple. So: Player A plants 1, turns up 2 trades Player B plants 2, turns up 2 trades Player C plants 1, turns up 2 trades Everyone trades at once until all beans have been traded or planted. Everyone draws three cards Resume ...


2

No. There is no where in the rules to indicate that this would be the case in any situation. The rules clearly state that The non-active players may only trade/donate cards from their hands. Beyond this, there are no other actions the non-active players make to process a trade. The rule book mentions in a side note By trading or donating cards ...


2

I think "4 per sale" is fairly simple and explicit, 4 per sale. You can carry out multiple sales per turn, and gain as many coins from each sale as your beans are worth. If the game wanted you to gain a maximum of 4 coins on each of your turns as active player, it would certainly have specified "4 coins per turn", instead of "4 per sale" (which pretty much ...


2

I think the biggest issue with the fan cards is that they don't contain the quantity of that type of bean in the deck. If you're prepared to mark the face of the cards, then adding "12" to all your Soy Beans would improve the playability greatly. The second thing that's missing from the fan cards is the bean name. Having the numbers alone would be fine to ...


1

(tldnr: use a timer when trading) I will assume 6 players, so all cards are used. There are 151 cards in the deck. 30 are dealt out at the start leaving us with 121. Each turn 5 cards are draw, meaning before the first reshuffle there will be 24 turns. You can't use simple math to show how long the other 2 reshuffles will take, but in my experience the ...


1

People often forget the rule that non-active players may not trade amongst themselves which could slow down the game.


1

One obvious route would be to run through the deck only twice instead of three times. It's probably not ideal, but it would keep your games down to a manageable length of time while people get to grips with the trading aspect. I do think, as I said in my comment, that 2 hours is an excessive amount of time for a game of Bohnanza to take, and I suspect ...


1

I can't answer your question in its fullness, as the only one of these expansions I have played is Bohnaparte, and it was once and a couple of years ago! But I can tell you what my impressions of that were... Bohnaparte constitutes a pretty drastic reworking of the Bohnanza game (to use a topical example, it's on a par with how Zooloretto expands on ...


1

Well, with 3 players, it is guaranteed that at least 1 player will draw more than 1 cocoa bean, which is a large advantage. With increasing numbers of players, it seems likely that they would just get thrown away. Not sure if either of these thoughts were what the game designers were actually thinking, but it's a theory.



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