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3

It wasn't in the rules pdf, but it was within the online rule book. If all the dice are matched, the round is a draw. If one player has more dice than the other, and all the dice which can be tied for low are tied, then the player who has more dice goes first.


3

If you believe in basic Swing Die strategy, then '6' is the appropriate value for X for Changeling. The formula for Swing Die selection is: (A-B)*2/3 = (Sides the Bigger Character must keep) Where 'A'/'B' are character's dice side totals. The general theory is 1) If you can force your bigger opponent to have to keep two or more dice, then you ...


3

(disclaimer: i haven't played button men seriously in ages, but i'll share my impressions from back in the day) My feeling is that Lab Rats is the best button, as its 2-dice will allow skill-attacks on far better dice than it has to give away. Bunnies, with its 1-dice is also strong, but can too-often get trapped into not being able to make any attacks. ...


2

There was a "Button Men Online" website until recently that had amassed HUGE quantities of statistics on different Button Men competing (albeit being controlled by people users on the site). If you could get a hold of that data, that might answer your questions. I've messaged @cheapassjames on twitter, he might have the data. Possibly, you could contact the ...


1

According to Swing Dice theory, Avis has the advantage. If both players choose the same size X, Iago needs to keep 20 points to win (the 2/3 difference between his 60+X points and Avis' 30+X). So all things being equal, Iago needs to win and hold on to one of his 20-siders. The bad news for Iago is that even in the best case (Avis takes a d20, Iago takes ...



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