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26

The third edition scoring is now what is shipped by both Rio Grande Games(US distributor) and Hans im Gl├╝ck(Original, German publishers) Rio Grande Games made the changes for the english version of the game (1st and 2nd edition scoring). Here are a summary of the scoring rule changes by edition 1st Edition Small City scoring (Completed 2 tile cities ...


25

Strand your opponents Meeples When you place a piece, of course try to make it advantageous to yourself. But if you can, place it to hinder your opponent. If he is trying to complete a city and you weren't able to figure out a way to share it, then place a tile next to the potential closing piece. This will limit his options. By slowing down the rate ...


21

Put farmers on valuable farms I find that if people are building smaller cities, then it's good to get farmers in early; you can monopolize the farms, and make a lot of points at the end. You need to be careful with this approach, as having your meeples locked up in farms means you can't use them later when you need them, but if there's a valuable enough ...


21

We've played it slightly different than tttppp; we allow pre-drawing of tiles, as long as the drawing order remains unchanged, and there is no discussion of the tile you have pulled. For example, if we have players 1, 2 and 3, and it is player one's turn, player 3 can draw their next tile as long as player 2 has already drawn their next tile. Yes, tile ...


20

Use Meeples Efficiently They're your only resource for scoring points, and they're a renewable resource. A good starting point for your 7 meeples would be: 3 for long-term goals: cloisters, farms, and large cities 3 for short-term goals: roads and small cities 1 in reserve for instant scoring Obviously, you have to tailor this for the game situation ...


20

There are a couple of expansions I think could help, as well as some strategery. First, expansions: The River II tends to at least break the board up into 2 or 3 big farms, if not lots of smaller ones. Abbey & Mayor adds a Barn piece that can really change the way fields are played. I think the dragon from The Princess & the Dragon might play in ...


20

I have played plenty of games that ended up with a lot of points being scored by the person who owns the largest farm. Having said that I've played plenty of games where either that person didn't win, or where the game ended with several smaller farms (and consequently the game didn't hinge on this). One important consideration is what rule set you are ...


18

There are a couple of expansions that reduce the usefulness of cloisters. You don't get the points until all the surrounding squares are filled, which is a safe bet in 'vanilla' Carcassonne, but not such a sure thing with expansions. The Tower expansion makes it less attractive to leave meeple on the board for any length of time, because they are sitting ...


17

Share in other people's structures If you can persuade other players that you're working with them on a structure (usually a city), then you can get all the points for half the effort.* For example, in a three player game, if you score 10 point for a city with opponent A and 10 points for a different city with opponent B, then you score 20 points in total, ...


17

Here's what I did, and they don't look bad. Used a towel to pat dry the tiles. Used my fingers to press out the wrinkles and squish the expanding cardboard back together. Laid them down between two towels, put a textbook on top, and pressed down to get some more water out. Pressed out the wrinkles and squish cardboard together again. Laid them down between ...


16

Place your meeples so you'll get them back quickly Try to maximise your meeples throughput i.e. don't place them on tiles where you won't see them again until the end of the game. My tips: Cities that you you can complete easily. Avoid having two meeples in cities where you'll need the same tile type to complete them (unless you're hoping to steal some ...


16

Abbey & Mayor Introduces 6 "joker" abbey tiles. Six Mayor meeples, one for each player. Twelve new landscape tiles. Six wagon pieces, one for each player. And six barns, one for each player. Wagons allow you to move from a road to an open city tile if you complete the road. This allows you to claim something new without using an extra turn. The Mayor ...


16

The first question is straightforward. Yes, there is a list of the tiles. It is much easier to discuss places where no tile can be placed, rather than meeple traps, although they are obviously related. The basic game has no tiles with the (unordered) edges {pasture, pasture, road, city} or {pasture, road, city, city}. It also has no tile with the ordered ...


16

No, just count them once. From the rules at the bottom of page 2: The player who has a thief on a completed road scores one point for each tile in the completed road (count the number of tiles; separate segments on a tile count just once). Also the Carcassonne Annotated Rules confirms that the King expansion uses the same definition for ...


15

I have never had this experience with Carcassonne either - typically in our games it's more likely that a late-game cloister will be wasted because the player doesn't have the meeples to spare for it. Even an 8-point late game cloister will be outpaced by a decent sized field, and it will tie up that meeple too. The other factor that can affect this is ...


15

A great solution to this struck me as I was falling asleep a few nights ago (strange how the brain works): I won't need the expansion boxes anymore, so I could cannibalize those into smaller boxes. After a lot of careful measuring, I took the expansion box lids and scored them across the top in three places with a pair of scissors and a ruler, creating ...


15

Lance is right on the starting tile -- according to the rules (emphasis mine): Remove the special starting tile from the game. Instead, begin the game by laying the spring that starts the river. Set aside the lake tile and shuffle the remaining 10 river tiles face down and draw from these before drawing from the tiles from the normal game. These ...


14

Knowing that cloisters can have this effect is half the battle. Rather than adding a house rule to a very popular game I would advise you to alter your strategy a bit to account for future cloisters that you may not control. Examples: Leave a good cloister spot next to an open road that you own. When considering placing a tile between two relatively ...


14

Carcassonne: Traders & Builders The chance with the builder to draw two tiles can make a huge impact on the game so it adds a dimension all on it's own. I however personally prefer not playing with the Traders part (the cloth, wine and grain tokens) just the builder and the tiles. Carcassonne: Bridges, Castles, and Bazaars Bridges makes for some ...


14

I believe "tile" and "land tile" are synonymous. The rules for scoring cloisters states: A cloister is complete when the tile it is on is completely surrounded by land tiles. And the rules for drawing tiles is (emphasis mine): Placing land tiles First a player must draw a land tile from one of the face-down stacks. As you can see, tiles are ...


13

My strategy for Carcassonne has always been to build reasonably big cities. It means that other players are not scoring as many points by farming, as there are fewer cities, plus big cities are very rewarding. I do try to finish cities with a reasonable time left to play however, to ensure other players don't disrupt the building, which can result in limited ...


13

Customer Service at Rio Grande Games will replace pieces for a fee upon request. I ended up with a set second hand that was missing a tile, and they sent it to me. I'm not sure how cost effective it would be if a lot of tiles are damaged though, compared to getting a new set.


13

Note: This answer below is using 1st Edition scoring rules (Cities only scored once). Although parts of the analysis are valuable to calculating the highest score possible (36 Scoring opportunities, try to score with Meeples that have a high point value per the 36 turns, the highest score of 278 is not correct. I will have to do further analysis to determine ...


13

Yes, depending on how many players there are and what expansions are being played, the game will sometimes end with one or more players having played one tile less. Furthermore, some tiles can become discarded. At times, early on in the game, a four sided city tile has no where to go and thus has to be discarded; the player draws again, and upsets the tile ...


12

The simplest way is to simply shuffle up the tiles, then pull about 60-150 of them for use. This will typically mean a 1-3 hour game, depending upon player speed and exact number of tiles. It also limits the needed table space. It does, however, also mean it is possible to not have any tiles turn up from a given expansion. Also, don't use the River nor ...


11

There are three versions of the Carcassonne rules; citing Wikipedia: In the first and second editions of the game, completed cities covering just two tiles scored two points (one per tile) and one extra point for every pennant that resides in the city. This exception is removed from the third edition, in which there is no difference between two-tile ...


11

In general, not a ton of strategy, mostly tactics. Just make sure you're doing the math on the "upside" of every move. How many points will you expect to earn with this move? How much of that will be because your opponents have helped out? (such as when you place a city caddy-cornered and try to join them later) Roughly how many moves are left in the ...


11

That is my understanding of the rules. You could still score 8 points if you previously placed thieves on three of the road segments leading into the tile of course.


11

You could do, the game would work perfectly well without farmers. I would argue against it because this still leaves the new players in a position where they don't see farms being used and don't see how they can score highly if placed well despite the long-term sacrifice of a piece. In my experience with teaching Carcassonne, players tend to go very ...


10

According to the rules: Whenever a player places no follower on his turn, he may, instead, place the fairy on any tile where he has one of his followers. It seems that fairy placement takes the place of follower placement, and happens at the same time. Since follower placement happens before scoring, you place the fairy before scoring the completed ...



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