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A Gray Hag promo exists, but it was a fairly limited release. Wrath of Ashardalon is fully compatible with Castle Ravenloft, and Wizards has released bonus adventures that combine the two games. Legend of Drizzt is the latest game in the series and, according to the product information page, is also fully compatible with both other games.


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First: On each tile, there is a skull pile on the floor. When the first monster is placed on the tile, it is placed on the skull tile. Each subsequent monster placed on that tile is placed as close to the skull pile as possible, so any square adjacent to it. I believe this is stated in the rulebook, but I don't have it in fromt of me, so I will add the ...


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BoardGameGeek Castle RavenLoft has quite a few used-made scenarios and extra characters. The most are listed in the Variants forum, although you may look around in there a bit and find some others under "rules" maybe. One of my favorites is "Crypts And Creepers", although it's more of an 'expansion', not just another scenario. WotC is also having a "Build ...


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Actually LittleBobbyTables, Klak's artifact has 5 hitpoints, so attacking it with Tied of Iron may well not be enough to destroy it, in which case I reckon it would knock it to another tile. In fact, my kids were playing and this ended up being the exact situation. The Ranger had just reached 0 hps leaving only the Fighter and Klak's artifact- it needed to ...


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I found the following entry at the D&D Adventure Systems Wiki: Attack one adjacent Monster. If you hit, place that Monster (if it isn't destroyed) on a tile within 1 tile of you, and you can move to any square on your tile. So you could use Tide of Iron to attack it (since its treated as a monster), but Klak's Artifact states: Attacking ...


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From page 11 of the Castle Ravenloft™ game's rulebook, and again in Wrath of Ashardalon™'s one (which is the second title that uses the D&D® Adventure System): ✦ If the tactic requires the Monster to move to a new tile, place the Monster on the new tile’s bone pile if that square is empty. Whenever possible, Monsters move from tile to tile by ...



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