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From the official game rules: The starting player places a settlement on an unoccupied intersection of his choice. He places a road adjacent to this settlement. The other players then follow clockwise. Everyone places 1 settlement and 1 adjoining road. Once all players have built their first settlement, the player who went last in the first round ...


Thematically, the knight is maintaining order by chasing away the robber from your lands. Mechanically though, if knights could only move the robber then developing and activating knights wouldn't be as interesting and worthwhile, so you get to steal too. Which means thematically, the robber... sends you a gift for not jailing him instead?

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