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29

In short -- for tournaments, yes. I never played with forced jumps as a kid, but my father-in-law always plays with forced jumps. So I did a little digging around, and this is what I found: The American Checker Federation seems to be the only sanctioned checkers organization I could find. According to the American Checker Federation, rule #1.20 says ...


22

According to the American Checker Federation (see rule 12), a tie game is called a draw. The conditions for a draw are similar to the 50-move rule in chess. Basically, one player asks the other to prove he can win (or get closer to winning) in the next 40 moves or the game ends in a draw. I imagine this would only really occur in high level play, perhaps ...


8

From the Wikipedia article on checkers: If a player's piece jumps into the kings row, the current move terminates; having just been crowned, the piece cannot continue on by jumping back out (as in a multiple jump), until the next move.


4

There are many variants of checkers/draughts, and for most of them (including the Checkers variant played predominantly in the English-speaking world), promotion is both mandatory and ending the move. Quote from the American Checkers Federation's official rulebook: 1.16 When a man reaches the farthest row forward (known as the “king-row” or ...


3

Yes, here's a link that talks about an example, The Switcher. And here's a great link that will keep you studying forever.


2

If you do not force capture then it's very possible, trivial even, to have a stalemate. Even without though: From wikipedia: English draughts (American 8×8 checkers) has been the arena for several notable advances in game artificial intelligence. In the 1950s, Arthur Samuel created one of the first board game-playing programs of any kind. More recently, ...


2

Yes, a king can do that, but he has to land in between two pieces. If the diagonal had been b - - w w - - -, he wouldn't have been able to capture the pieces. And yes, a king can change direction, but again, he has to land on the field where he changes direction. A player must capture as many pieces as possible. There are many variants of draughts, as ...


1

As Wikipedia already details, there are many different draughts variants, but there are two common rules and one exotic rule according to which kings can capture. Long-ranged kings. This is the most common rule, which applies to e.g. the International/Brazilian/Canadian, Russian, Spanish and Czech draughts variants and to Pool checkers in the USA. A king ...


1

When a checker reaches the furthest row on the opposite side of the board, its turn ends, because it can make no further FORWARD move. It cannot "skip" or make any other move. Beginning with the NEXT move, it can move backward. In order to do so, it must be "kinged," which it cannot refuse such, at the end of the preceding turn.


1

There are many variants of checkers/draughts, and for all of them (including the Checkers variant played predominantly in the English-speaking world), not only is jumping compulsory, it is also compulsory to keep jumping until all the jumps are completed. Quote from the American Checkers Federation's official rulebook: 1.19 If a jump creates an ...



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