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(Warning: Clicking on the rulebook link below will download a Word document.) From the American Checkers Federation's official rulebook (emphasis mine): 1.16 When a man reaches the farthest row forward (known as the “king-row” or “crown-head”) it becomes a king, and this completes the turn of play. The man can be crowned by either player ( ) by placing ...
I've seen some checker sets that have different faces on the two sides with one side typically being a crown. I remember one silly game where this came up we just made sure all the crown sides were down on all the pieces then flipped the checker to mark a king. We only did this when there weren't enough captured pieces to make a king.
We grew up playing that the only time a non-king piece could go backwards is if the play was a multi-piece knockout and the the first opponet piece jumped was not a backward jump. So, if it was a three jump knockout, the first jump had to be forward but the 2nd or 3rd could be backwards
Introduction When it comes to checkers, four basic families of checkers are recognized. The fifth one combines two families. Examples of the families and movement and capturing are included Turkish (Turkish, Greek, etc) [Orthogonal and sideways] [No backcapturing] International (Interational, Brazillian, Russian, Pool, etc.) [Diagonal] [Backcapturing] ...
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