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22

Your friend was wrong. There is no rule preventing a pawn from being promoted outside the normal move restriction rules (e.g. you can't leave your king in check).


9

This was never legal. Rule 1.1. of the FIDE rules clearly states that the moves have to alternate. This was probably more of a house rule. Of course you can advance a pawn two spaces on it's first move (Rule 3.7b).


6

Doing a quick search for "chess" and "immobilizer" led me to Baroque Chess.


4

Fabian's answer makes it quite clear that this is not in the rules. For your followup, whether or not this is advantageous, the answer is the ever frustrating "it depends" Most novice games are decided merely by who makes the biggest blunder first. In that regard this doesn't really do much. In fact, by exposing your line quicker, you might be doing ...


4

Here's a very practical application: to keep your mind and will intact when you are suffering great hardship and deprivation. From the BBC article Natan Sharansky - How chess kept one man sane: A human rights activist campaigning for the rights of Jews to emigrate to Israel, Sharansky was sentenced in 1977 on a fabricated charge of spying for the ...


2

http://boardgames.stackexchange.com/editing-helpWhen someone has announced check/checkmate. It immediately brings to mind how to get out of check. When in check, each of the following is a legal way to get out of check: Taking the piece that checks Moving the king to a position where it is not in check Moving a piece between the checking piece (rook, ...


2

The Queen is without question the most powerful piece on the board. I have a much different opinion on the 2nd most valuable piece(s) on the board, at least for all beginning to intermediate levels of skill. The Knights are extremely dangerous for their ability to threaten 8 widely separated positions at the same time and to immediately move to another ...


2

The fastest way for Black to mate is 1. f3 e5 2. g4 Qh4# 1.f4 is also possible so there are two versions of this. There are more versions for a fast mate by White: 1. e4 g5 2. d4 f5 3. Qh5# Coupled with this f, g pawn advances there is also another neat version which takes the same amount of moves for White to mate: 1. e4 e5 2. Qh5 Ke7 3. Qxe5# ...


2

It's not an RSS feed, but if you're after Chess puzzles, in addition to the daily puzzle and free tactics, Chess.com also has a variety of subscription options that offer unlimited daily tactics puzzles (and computer workouts). If you then download the Chess.com app for your smartphone, iOS or Android, (or set up email alerts), you will can be reminded with ...


2

Again, not an RSS feed, but ... one of my favorite sources of chess puzzles is http://ChessTempo.com Much like chess.com, but doesn't have the 3 puzzle/day limit. Also has endgame technique puzzles.


2

Some players will do anything to try to prevent them losing... From the position above, white promotes and black may as well resign. White can make a 2nd queen and give one of them up if necessary to prevent black's attack with the d and e pawns. You won't even need to do that though. If black moves Ke4 his pawn on d5 is pinned, if he plays d5-d4 you go ...


2

Sometimes, center board control is not immediately the goal of a particular openings's strategy. I'm referring specifically to two types, Larsen's Opening and regular Fianchetto openings. Here, white is advancing each pawn only one square, 1.b3 or 1.g3. As wikipedia states: The fianchetto is a staple of many "hypermodern" openings, whose philosophy ...


2

Chess.com has a tactical trainer which I've found very good. It's available through their iPhone app as well as their website, although with a free subscription you're limited to 3 puzzles per day. http://www.chess.com/tactics/ Each puzzle and player has an Elo rating, and if you solve the puzzle then both the puzzle's and your own rating are adjusted, and ...


1

e4 has an advantage over 1. e3 in that it does not potentially block the bishop on c1 (one the d-pawn is moved) and also that it attacks f5, thus preventing black developing his bishop there (or the knight via e7), and attacks d5 preventing black putting a knight there (after developing it on f6 or e7). It also hampers black moving a pawn to d5 although it ...


1

Simple answer: because you have to balance attack and defense. Pawns are very good to hold your position and fend your oponents pieces off. If you are too offensive and run with your pawns at your opponent, he might have problems at first, but once he stops your attack, he will have no difficulty to move his pieces behind your pawn wall. Once this happens, ...


1

Continuing to play is good in that you get plenty of practice, but one thing I have found in other games is that is far more effective coupled with recording your games and then running them back through some form of automated analysis. This will: point out your errors, obviously, so you don't repeat them, over time, give a clear picture of where your ...


1

The Chess Master series is arguably capable of doing this. It creates personalities that are defined by their personal valuation of the various pieces. Starting with the standard, rough approximations that are typically used (Queen = 8 points, Rook = 5 points, Bishop = 3 points, etc...), each AI personality has these numbers adjusted, often subtly (down to ...


1

There is never any difference in restrictions when a pawn queens, regarding pawns in the same file behind it. (Of course you can't overtake the pawn in front) [my rating: 1920]


1

I subscribe to "Daily Chess Puzzles - Chess.com" and the puzzles start easy on Sunday and get progressively harder until Saturday, where they're the most difficult.


1

I don't think this will give an RSS feed but Chess.com has a daily puzzle along with 3 targeted tactical problems per day for free users.


1

No knowledge of the area whatsoever, but a bit of quick googling turned up this page, which appears to have an RSS feed. Maybe that's the kind of thing you're looking for?


1

At that age they will have a bit of trouble just figuring out how pieces move. It will take a few games for them to remember it. In games with kids that are too young to quickly grasp how pieces move I simply make sure that on nearly every move I have a piece available for them to take (for free), and the problem I pose to them is which piece they can take ...


1

the knight has a special abilities that the other pieces don't have. It can jump over other pieces. Also, unlike the other pieces it does not move in one line but I prefer bishops because knights can only move three squares at a time.



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