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Your friend was wrong. There is no rule preventing a pawn from being promoted outside the normal move restriction rules (e.g. you can't leave your king in check).


This was never legal. Rule 1.1. of the FIDE rules clearly states that the moves have to alternate. This was probably more of a house rule. Of course you can advance a pawn two spaces on it's first move (Rule 3.7b).


Doing a quick search for "chess" and "immobilizer" led me to Baroque Chess.


Here's a very practical application: to keep your mind and will intact when you are suffering great hardship and deprivation. From the BBC article Natan Sharansky - How chess kept one man sane: A human rights activist campaigning for the rights of Jews to emigrate to Israel, Sharansky was sentenced in 1977 on a fabricated charge of spying for the ...


Fabian's answer makes it quite clear that this is not in the rules. For your followup, whether or not this is advantageous, the answer is the ever frustrating "it depends" Most novice games are decided merely by who makes the biggest blunder first. In that regard this doesn't really do much. In fact, by exposing your line quicker, you might be doing ...


Here is a reconstructed version of the game. It was originally a Sicilian. The final variation chosen is one of many that leads to mate: 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6 5. Be3 Bg7 6. c4 Nf6 7. Nc3 Ng4 8. Qxg4 Nxd4 9. Qd1 Ne6 10. Qd2 d6 11. Be2 Bd7 12. O-O O-O 13. Rad1 Bc6 14. Nd5 Re8 15. f4 Nc7 16. f5 Na6 17. Bg4 Nc5 18. fxg6 hxg6 19. Qf2 Rf8 20. ...


The fastest way for Black to mate is 1. f3 e5 2. g4 Qh4# 1.f4 is also possible so there are two versions of this. There are more versions for a fast mate by White: 1. e4 g5 2. d4 f5 3. Qh5# Coupled with this f, g pawn advances there is also another neat version which takes the same amount of moves for White to mate: 1. e4 e5 2. Qh5 Ke7 3. Qxe5# ...


Chess.com has a tactical trainer which I've found very good. It's available through their iPhone app as well as their website, although with a free subscription you're limited to 3 puzzles per day. http://www.chess.com/tactics/ Each puzzle and player has an Elo rating, and if you solve the puzzle then both the puzzle's and your own rating are adjusted, and ...


Continuing to play is good in that you get plenty of practice, but one thing I have found in other games is that is far more effective coupled with recording your games and then running them back through some form of automated analysis. This will: point out your errors, obviously, so you don't repeat them, over time, give a clear picture of where your ...


The Chess Master series is arguably capable of doing this. It creates personalities that are defined by their personal valuation of the various pieces. Starting with the standard, rough approximations that are typically used (Queen = 8 points, Rook = 5 points, Bishop = 3 points, etc...), each AI personality has these numbers adjusted, often subtly (down to ...


Again, not an RSS feed, but ... one of my favorite sources of chess puzzles is http://ChessTempo.com Much like chess.com, but doesn't have the 3 puzzle/day limit. Also has endgame technique puzzles.


It's not an RSS feed, but if you're after Chess puzzles, in addition to the daily puzzle and free tactics, Chess.com also has a variety of subscription options that offer unlimited daily tactics puzzles (and computer workouts). If you then download the Chess.com app for your smartphone, iOS or Android, (or set up email alerts), you will can be reminded with ...


No knowledge of the area whatsoever, but a bit of quick googling turned up this page, which appears to have an RSS feed. Maybe that's the kind of thing you're looking for?


At that age they will have a bit of trouble just figuring out how pieces move. It will take a few games for them to remember it. In games with kids that are too young to quickly grasp how pieces move I simply make sure that on nearly every move I have a piece available for them to take (for free), and the problem I pose to them is which piece they can take ...

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