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6

Only during your movement phase. Page 22 or the rulebook, there is the card Currency : City management : Gain 3 culture tokens and the following explanation : For example, Currency (shown above) allows a player to spend one incense resource token to gain three culture tokens during the player’s City Management Phase


6

Cards with Battle abilities can only be played before or after an attack on an enemy front (or starting a new front), not during the battle. Animal husbandry can therefore only remove wound tokens from units who've survived with some damage. Likewise, Mathematics can only add wound tokens to units already in fronts. All these cards are resolved before the ...


4

No. If you aren't drawing square unit cards, a battle isn't taking place From the FFG rule book (page 23) Battle is the struggle of one civilization against another for dominance. When an army figure moves into a square containing a village marker, an enemy army figure, or an enemy city, a battle takes place. If you had continued reading the section ...


4

Military bonuses can be blockaded, but not stolen. So you get the trade, but nobody gets the combat advantage. Source Blockading a Great General (Board Game Geek), from the the designer Military bonuses CAN be blockaded, however, scouts CANNOT steal military bonuses (military bonuses weren't originally icons, and I'm pretty sure that could be game ...


4

For simplicity, I will focus on the base game (Sid Meier's Civilization the Board Game, as published in 2010) without any expansions because this is what I assume you are currently playing. Tech victories are common while learning the game rules. This is because the Research phase acts as a sort of timer; if everyone acquires approximately 1 technology per ...


3

We recently played the Civilization Board Game with 3 players and had a similar experience. In our case one of the players was the Soviets (who have the ability to "steal" tech by marching units into other players cities), and also managed to get a wonder allowing them to steal a technology once per turn. This speeded up the tech victory win, however in ...


2

I've been thinking about this problem. On top of that I've also noticed that the wonders barely get used in our games. So we thought it might work to restrict level 3+ tech until after the 4 ancient wonders are placed, then restrict level 5 until all medieval wonders are placed. Haven't tested this yet but I think it might work to balance the huge ...


2

Your question is a little bit confused. Coin tokens do not accumulate on map squares. Coin tokens are used only to track coins gained through technologies. Your economy dial tracks the total of coin tokens on your technologies, plus the current number of coins you control on the map. From p. 26 of the rulebook: A player may acquire economic power in the ...


1

You make him stay at original place. You can do this to any figure, even if the figure is planning to attack someone else and not you. The reason it says "may interrupt a movement" is that you are allowed to use this ability out of your turn, when someone else is doing the movement you can interrupt them. You dont necessarily have to use this ability in your ...



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