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13

I'm not familiar with this deck in particular, but it looks like this is a good example of a miser's copy (a singleton, usually with the connotation that it has a unique effect within your deck but you have no way to tutor for it). Some things to note about that card: It is really good in some situations It is really bad in others In the situations where ...


11

Start by accepting that your deck won't be as straight-up competitive as it could be with Mox Opal — it's a staple, and cutting staples, especially for budget reasons, inevitably involves giving away some percentage points here or there. Maybe you can gain some improvements in unusual matchups, though. What does Mox Opal do for you? Consider what ...


5

The format you're playing is very important to answer this question. Playing Standard, for example, limits your options to the most recent few sets, while on the opposite end of the spectrum, playing Vintage or Commander opens up nearly every card ever printed. Against removal, you can go for creatures with hexproof/shroud (Thrun, the Last Troll/Scythe ...


4

A very brief answer to your last question: no. A slightly less brief answer: the card draw and selection that blue provides, along with the additional "truly free" (it doesn't cost mana or a card) storm of Gitaxian Probe, is essential to the deck's viability, letting you find your key cards more consistently. Also, while it wasn't mentioned, the red cards ...


3

You do not need to give your deck a name. A name for a deck is just an easy way to describe the same set of ~60 cards (accounting for the fact that you won't need a different name for a deck that only changes two cards). A deckname is just used to communicate about that specific deck easier. If you want to name your monored Goblin-deck "Green Guys" (since ...


2

Try avoiding combinations that seem alike. We got the expansion pack not too long ago; avoid factions that play very similarly simply because you tend to run out of options really quick, like the Bears and Pirates combo. Also, avoid playing Ghosts with any faction that's draw heavy like Steampunks/Plants and also factions that rely on returning to the hand ...


2

My group has only played four games (and only have the base set), but we have found the combination of Dinosaurs and Tricksters to be not very good, that combination being randomly assigned in two games, then someone refusing to believe there are any bad combos taking them by choice for the fourth game (which, admittedly, he could have won, if his deck was ...


2

I would buy enough of the Duel Decks for each player to have one. Even though each set is not balanced against the other sets, they are going to be the best value you will find for pre-built decks from wizards. They have a very reasonable power level for the most part. Wizards is releasing the older duel decks in December as part of an anthology- it might ...


1

You can do a lot worse than the Deckbuilders toolkit for starting out, you will be surprised as well how quickly a collection can start to grow even just buying the odd booster or as said above taking part in local drafts or events. Your best bet for good advice about this would be at your local games store or even better at your local Friday Night Magic. ...


1

I rather think that people name their deck to express what's inside, to easily tell the other what you are going to play. Typically (at least with the people I play) we use the color code (see this question) added with the typical category of the deck (aggro, control, mid-range, combo... you can find an exhaustive list on various websites). This is the ...


1

Conan had a "point buy" system for elements of it's build (in addition to the Netrunner commented above). The biggest flaw is book-keeping - it's fairly easy to count that you have X cards, or that you only have Y copies of a card. Counting the total number of points in a deck is a lot more math, and that's not always a selling feature.


1

(Prices below are approximations for singles, not playsets, using TCGPlayer prices as of 4/16/2014) Fellwar Stone relies on your opponent having color-producing lands. ~$0.50 Star Compass relies on you having color-producing lands. ~$0.25 Coldsteel Heart comes into play tapped and produces only one color (chosen as it enters the battlefield). ~$1.50 ...


1

There are a couple main reasons you might see a lot of multiplayer decks with 1 or 2 of each card. First and foremost, multiplayer is a pretty casual format, so people are playing with the cards they own, and trying not to spend all their money. They probably only have 1 or 2 of a lot of cards, so they're just building the deck they can build. Along with ...


1

I played the game for the first time the other day and after three rounds of it here's what I found. My first combo which I picked because I liked the sound of it was Ninja Dinosaurs. It didn't work too well, and quite frankly I found the Ninja Deck difficult to use. The second Combo I had was Pirate Leprechauns - this was a VERY powerful combination. When ...


1

Let's look at a successful tournament list for inspiration! U/B Mill (Modern) Dan Paille — 8th place, SCG Invitational Qualifier, 11/03/2013 4 Darkslick Shores 3 Scalding Tarn 4 Watery Grave 2 Island 1 Swamp 1 Sunken Ruins 1 Urborg, Tomb of Yawgmoth 3 Shelldock Isle 3 Ghost Quarter 2 Snapcaster Mage 2 Jace, Memory ...


1

My mill deck consists of this and it has worked pretty well so far: 12 Islands 12 Swamps 4 Hedron Crab 4 Glimpse the Unthinkable 4 Avatar of Woe 4 Sewer Nemesis 4 Mind Sculpt 2 Jace, Memory Adept 4 Breaking/Entering 4 Jace's Phantasm 4 Duskmantle Guildmage 2 Traumatize However, I want to add 4 [Liliana's Caress] and don't ...


1

1) Quicksilver Amulet. 2) Get Skittering Invasion on the board to spawn off 5 tokens and then play. Cryptic Gateway to tap 2 of the tokens to play any Eldrazi from your hand. 3) The harder way: Urza lands like Urza Incubator, as well as the Urza land combo. 4) 12 post the crap out of it! All of these ways are how my deck works, and I have been able to ...


1

Another deck building game to consider is Puzzle Strike. In many ways, it is a remake of dominion, but with a significantly different win mechanic. Rather than buying victory points, players send gems back and forth filling up their pile of gems. As their gem pile gets larger, players draw more cards, but when it hits its limit, they die and the game is ...



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