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10

I'm an aging grog... For me, I judge a game based upon player-hours of play. At about $1 per player-hour. Same rate I've used since the late 80's... And at that rate, the $30 supplement I just got for TTR/TTRE has some way to go. 1st two plays were 4p @ 2.5h and 3p @ 3h - so far, $19 of the $30. One more large play should do it. Dominion and Intrigue got ...


9

A lot of this really applies to all games, not just single-player ones. The biggest reason for me is that computer games provide a limited interface - small screen, limited controls - and that can be painful to deal with. It's pretty much impossible, with current technology, for a computer game to provide a comfortable view of a table-sized board and ...


2

Yes, you can use each as much as you want. The reason to own more than one is mostly if you get a better one later when you could only afford a cheap one earlier; or to deprive other players of them.


2

For me personally, dollar per hour calculations aren't useful. I usually peg costs to something else. Recently, I've been using Chipotle burritos. When I look at a $50 game, I determine whether I would rather have that, or 7 burritos over time. As far as being an expensive hobby, I'll quote someone from BoardGameGeek, on the MSRP of Antiquity being $125: "I ...


1

Seeing how most Video Games start at $60 for standard versions it puts it on par with the price of a designer board game. Same would be true for 2 people to go to the movies with popcorn+soda mixed in. DVDs are probably the only case where the cost to entry is lower than a board game. I tend to calculate the cost of a game vs the number of times I am ...


1

My copies of Splotter's Indonesia and Duck Dealer have long since paid for themselves, and paid for my copies of Roads & Boats and Antiquity (which haven't yet, but I anticipate they shall eventually). My general rule of thumb is that a game needs three to five fun plays in it before I really feel like it's been worth the money, even with the cheaper end ...



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