New answers tagged designer-board-games
I agree mostly with sitnaltax and ruds, and would like to add some more points: The game must be playable and fun to play. I like it when I can provide some useful feedback. I don't want to play a half done game, but I am happy to help polishing details.
I've playtested games for a couple of friends (one at various early iterations, one in a near-finished state). What I'm looking for: Complete rules (even if they may go through more iterations). It's frustrating to have a rules question that is not answered by the booklet because it is intentionally incomplete. On the other hand, unintentional oversights ...
Designer and sometimes attendee at design group BOGA DAP here. I'll share my personal experiences and preferences. As a tester, to feel good about the event: In general, I prefer the game to be taught as if you were teaching an already-published game. If you are getting a blind playtest, or testing the ability of players to learn from a rulebook, then I ...
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