Tag Info

New answers tagged

0

If I understand your question correctly, you want a way to determine terrain on a X by Y grid such that a logical terrain layout is created. You start with putting the upper left square first (for example a mountain). Next you determine the tile to the right (methods below). Continue until you reach the right end. Then use the same method to find the tiles ...


0

So, after some discussion, this is the idea we're going with. We will create 12 (not concrete yet) set layouts for terrain that can be applied to any given board section. These layouts will be drawn onto cards and shuffled together to make a deck. When the game is started and the Board is tiles are placed, a card is drawn for each section and terrain will ...


3

The more dice you use to generate a single random value, the closer each random value will be to a certain average. You can see this happening in Catan: rolling two dice results in a lot more sevens than twos. If you do this with 4 dice, almost everything will be centered around the 14th coordinate. If you don't mind some normalization, you could use 2d12 ...



Top 50 recent answers are included