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Yes! You simply have to fix rules about the sentence you want to use when it's your turn to play. For example: you must say a movie title, or lyrics from a song, or you can only make a grimace of some sort, or just a sound, and so on. We've tried something else that completely changes the game: first, the other players give you a card of their choosing, and ...


I personally own all of the above apart from Dixit Journey (which I didn't even know existed). You should know that, Dixit 2 and 3, aren't technically stand-alone games; they're only sets of additional cards. Dixit Oddysey is nearly the same as original Dixit when it comes to rules. As far as I remember it has all the rules the original had, plus some ...


Mayday Games has 80 x 120 mm in stock which is what you need. I'm told that 3 x 5 recipe card covers will work as well. You can find them on Amazon if you can't find them locally.


Dixit Odyssey has rules for 7+ players. The suggested scoring system for 7+ players: Each player has two vote tokens, not just one. They can split their guess between two cards if they want. If all players correctly identify the storyteller's card, or none do, everyone except the storyteller receives two points each. Otherwise, the storyteller receives ...


The concept of all the Dixit games are the same, they just have different images. The regular Dixit's images are definitely random. The Odyssey and Journey are more themed around travel and adventure. If you are a fantasy adventure person, I'd recommend Journey because there is Harry potter and Lord of the Rings references galore to be made. As for the ...


Board Game Geek has a listing of the card's size and the various types of sleeves that will fit them http://boardgamegeek.com/geeklist/102880/item/1981056#item1981056 Number of Cards: 84 Mayday Sleeve Size: Magnum Gold 80 x 120 mm Swan Panasia Sleeve Size: SWN-045 (Dixit) 80 x 120 mm


We had three variants: for a more casual play, you can discard cards and draw replacements whenever you want. this lifts some of the mental blocks. A player must play the same clue twice in a row, so he has to choose his clue wisely. As a catch-up mechanic - the player with the least points gets to play two cards.


Does Dixit need any modifications for more players? You need some way for each of those players to secretly bid on what card they think is correct (numbered playing cards could work). As for the number of players affecting how likely it is for a random guess to give them points, let's do some math and find out. Let's assume in all these examples that the ...


There are also a few expansions out there. Increasing the pool of images helps.

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