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21

The official rules for 5-6 players in Dominion is outlined in the Dominion: Intrigue rulebook, as it requires the extra treasure and Province cards included with that expansion. To set up for 5 or 6 players, combine the Treasure cards from Dominion and Dominion: Intrigue. Use 15 Provinces in the Supply for a 5-player game and 18 Provinces in the Supply ...


16

I got a 3,000 card box from the local gaming store and then printed off a cardstock set of tab dividers from Board Game Geek (I use the Sumpfork tabs). All cards go alphabetically instead of by set, except for the cards common to all games. Prizes are stored with Tournament, because that's the only scenario in which you would need them. To simplify setup of ...


13

Possession and Masquerade are just known to be wacky when used together. That's just what happens when you have 100+ cards at this point. Donald X. Vaccarino said "Possession is a case where Masquerade ends up being a weird exception", but it's basically not worth special rules or changing the card for this one interaction. keithjgrant is also right that ...


13

Personally, my favorite expansion is Prosperity. My least favorite expansion is Alchemy. So, if I had to suggest an order, it would be: Prosperity, Dark Ages, Seaside, Intrigue, Hinterlands, Cornucopia, Guilds, Alchemy. Here are the major new things in each set: Intrigue New Mechanic: Multi-type cards (ex. Action – Victory) Actions tends to be ...


11

I already answered this here. And the other answers on that page are very good, but specific to Intrigue. If you have a friend you always play with who is getting Intrigue, I would get Seaside first. If not, get Intrigue first.


10

If Bob plays Possession, even if he is currently being possessed by Alex, Bob will control Carl's next turn. This basically means if you are possessing someone, you should not have them play Possession. Especially in a 2 player game. (Note that sometimess you can't avoid playing a Possession - for example if you play a Golem, you might end up being ...


10

I've actually seem some rather nice setups for storing Dominion cards on BoardGameGeek. The standard I've seen is using card dividers and storing the cards in one of the original boxes with the insert removed. Here are a few of the examples I've seen of what that looks like. One Game box containing multiple sets: Example Picture 1, 2, 3 and 4 ...


9

Generally, if you're going to be buying cards with a potion in the cost, you will buy a potion right away on a 3/4 split. If you wait, then you won't have the potion shuffled into your deck early enough to get the potion-cost cards into your deck quickly. Deciding whether to buy the potion-cost cards or not really depends on the setup. There are some ...


8

In the short term, cards that make him discard cards are the best way to go. Minion is the best because it makes him discard all of them: Other cards that help in the short term: (sadly, Ghost Ship does not) In the long run, there are several strategies: If Embargo is in play, Embargo Alchemist early on. Destroy his cards using Saboteur or ...


8

If you make someone play Possession during a turn in which you Possessed them, that will make that player Possess the player to his left, rather than you getting to Possess anyone further. Dominion: Alchemy Official Rules, Kingdom Card Descriptions booklet, page 3. (In other words, this one is literally in the rulebook) And before you ask, ...


8

During a Possession turn, it is still Bob's turn - only three things are different than a normal turn: Alex makes all decisions for Bob Alex gains all cards Bob would normally gain Any cards trashed are discarded instead Any card text that says "you" still refers to Bob, regardless of the fact that Alex is making the decisions. So playing a Possession ...


8

The only person doing something wrong is the one who buys a Masquerade into their deck while Possession is on the table! You can also do a similar thing with Ambassador.


7

One of the defining characteristics of Potions in Alchemy is that they force a reshuffle-delay. That is, you have to first invest in the potion, then reshuffle and draw it before you're able to spend it on a card. This is never going to be true of a cost that is just boosted to cost more coins, unfortunately. I don't have any particular evidence to back ...


6

A good discussion with lots of tips to that exact same question is here: http://forum.dominionstrategy.com/index.php?topic=10001.0. In general, more often than not you can just ignore Possession. It's really expensive, and on many boards, you can just get enough points without it that your opponent who is going for it will be too far behind. Remember that ...


6

The turn Outpost is referring to is "this one", the Possession turn. Outpost doesn't really care what turn it was played on. So during the clean-up phase of the Possession turn, the possessed player will draw 3 cards instead of 5, and immediately take their Outpost turn. At the end of the Outpost turn, the originally possessed player will draw 5 cards as ...


5

Personally, I rarely design my deck to specifically target Possession, because: 6 coins plus a potion is difficult to get I don't know what my neighbor will have However, if I do have potions in my deck, and I happen to run across 6 coins and a potion during the game, I'll evaluate at that point. Usually if the person to your left has any kind of ...


4

Possession is great for making Alchemist fizzle. Attacks like Militia, Goons or Torturer would also help significantly, as would anything that would help you cram Curses, Estates and Coppers into his deck. If he's managing to get five Alchemists going, Masquerade could be fun, although by that time it may be too late.


4

I pulled the insert from one box, and put each set of 10 cards into a snack sized ziplock. My dominion box holds Dominion and Intrigue this way; I could probably fit a third if I got more card-sized baggies. Since this makes for easily grabbed sleeved cardsets, I can simply random grab-n-go for play.


4

I agree with the other two answers, but I have a little more to add, so since you haven't accepted an answer I'll throw in my two cents. The point of potions in the cost isn't to make things cost more, it's to make things cost different. (The re-shuffle delay is also a good point.) If you want a potion card, you need to invest in a potion that won't be ...


3

Honestly, I would just proxy a pair of potions. Potions are different from normal treasures in that each player often will only buy 1, whereas a typical game will have multiple purchases of Gold and Silver by each person. So, making the Potion proxies does not require as many cards as Kingdom card proxies. If your goal is to just play through the cards to ...


3

Go here for the divider cards for all the sets: http://boardgamegeek.com/filepage/73412/double-sided-horizontal-dividers-for-dominion-hint and for the perfect carrying case that you see in the first links picture: go to http://www.sciplus.com/p/STOREITALL-BOX_4254 - the STORE IT ALL BOX with removable dividers. We currently have the cards to: Dominion, ...


3

A Goons strategy counters perfectly. Opponent only gains cards not VP tokens, so if you have a deck of nothing but +actions +cards and Goons, it is difficult to lose to possession.


3

If you're playing without Colonies, then Alchemist is often a weak card. The opportunity cost of buying the 2 Potions the strategy needs is quite big and a non-Potion strategy will be able to build an insurmountable lead in victory points if there are no +Buy cards on the board for the Alchemist strategy to catch up. Just buy a single ...


3

Others have answered how each expansion changes the game and what different behavior/strategies exist, so I'll comment on suggested order to buy expansions. Subjective/situational aspects I think it depends a lot on personal preference, whether you know anyone else with the game or intend to buy the game and how much money you want to spend. Personal ...


2

Powerlord's answer is quite good. I'd add Masquerade to his list of effective counters, particularly if you can combo it with Goons or Militia. (But then again, comboing Masquerade with either of those is ALWAYS a good time. :-) ) When playing in Isotropic, I usually beeline for Alchemist when it's available. Usually the other player does the same ...


1

Neither Colony nor Platinum are required for 5-6 player. (Neither of them are in Intrigue, either.) From the Intrigue Rules PDF: The following are rules for a single game accommodating 5 or 6 players. Please note that there will be increased downtime with 5 or 6 players, so this is not recommended for new players. To set up for 5 or 6 players, ...


1

If the game is likely to end quickly on piles (e.g., a good Gardens setup), then you may not even have time to purchase a Possession. If there are attacks that directly hurt your opponent (e.g., cursing or hand-size attacks), then Possession becomes less valuable, especially in a two-player game.


1

Masquerade is a powerful card, but buying it in a game with Possession is of course a big risk. (Even in a 3p game, if you get a lead, an opponent who Possesses you might have you pass a Province to an opponent who's not doing so well.) If there are Cursing attacks that will make it difficult to assemble the $6 + Potion cost, Masquerade can be worth that ...



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