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5

I've found through my plays of Eclipse that there are 4 things you can do to speed up setup: 1) Take the bags where you put the ships in for each player. Add 3 colony ships, the storage markers, the starbases, all cubes and disks. You'll have a bag for each player with all the stuff they need to setup their player board. 2) Buy a 'bead storage box'. Craft ...


5

You are correct that you must select the unexplored space you wish to explore before drawing the hex tile from the appropriate stack. And yes, if you have the wormhole generator technology, you may explore a space adjacent to a side of your controlled hex that does not have a wormhole half. However, you must then make sure you orient the new hex so that a ...


4

While researching the below comments (but after posting the question) I found this excellent post, Five Thousand Words about Eclipse on the Tao of Gaming blog. It has some great thoughts about ship size, virtual fleets, and turn nine. I thought I would answer with a few of my own observations regarding strategy to start off. Some of this answer is summaries ...


4

Starbases are classified as "Ships" (see page 6 of the manual), and despite their lack of a drive they work exactly like any other Ship as far as the game mechanics are concerned. This would include being able to pin, or be pinned by, opposing Ships. (see also this response by one of the game designers to a related question) As per page 14, the relevant ...


4

You interpreted the rules correctly. The rules state: if your Ship is in a hex without an Influence Disc after the Combat Phase, you may place a disc there. Which does not require that you actually participate in combat, just that you have a ship in a hex without any influence disks. So you are allowed to claim an influence disk free hex by ending ...


3

For the cubes, dump them out, in approximately the right spots; slide most of them over to the left, then make sure the 3 right-most cubes for each of tech/resources/money are in the right spots. Let people sort the rest when it's not their turn. That said, I'd love to have boards that had recesses for all of the cubes/discs so they moved around less.


1

I would say option 3. That seems to follow the Course of Battle as detailed on page 20-21: Missiles Engagement Round(s) Retreat Stalemate Attacking Population Reputation Tiles Influence Hexes Repair Damage Player Elimination Where 1 through 4 occur for every battle. Step 5 through 9 occur after all battles across the board are resolved with the exception ...



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