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2

In my particular view, there are two kinds of information in games. Hidden, and Known. Things which are hidden you do not know, and methods of gaining that information are limited to whatever rules the game supplies. Things which are known, you already know. Nobody would claim that it is unethical to remember that which you know. Further, outside of ...


0

I believe the propriety depends on what the other players are doing and what you've agreed upon beforehand. If the other players appear to emphasize quick play and thinking intuitively, then do it; if one or two are obviously mathing everything out and slowing the game to an extremely deliberate pace, then follow to give yourself a level playing ground. ...


3

Among people you don't know as well or don't know at all (the key here is familiarity, not exactly what you stated at the end of your question about people you don't see regularly per se), it's typically safe to fall back to the assumption that games are played more socially and less competitively. You can imagine any number of brutal or brilliant ...


5

I'll take the other side here. Keeping private notes is always ok (unless the rules specifically forbid it.) When I'm playing a game like Settlers of Catan, I can keep track of what other players have in their hands without too much difficulty. Am I acting against the rules by simply remembering what's happened so far? Using a piece of scrap paper to ...


1

In situations where certain information would be available perfectly to an observant player, little would be generally gained by allowing all players to keep records of such information which would not equally be gained by having the information continually public. There are, however, at least two situations where allowing personal record-keeping might be ...


4

It's against the rules. The rules call for playing with the cards kept secret, but tracking everyone's resources on paper would be virtually no different than playing with all cards revealed. It makes the game less enjoyable. It slows the game down. It leads to "what did I miss" type questions. It takes your attention away from players, reducing social ...


6

I think you have to understand the game sufficiently to gauge whether the information really is secret or not. For games where information isn't secret due to being calculatable, it sounds like a good, sporting house rule to instead play openly rather than punishing less acute players. Good etiquette would mean communicating why you wish to invoke this ...


1

In the general case, I would say writing down semi-secret information is definitely frowned on. You're giving yourself a competitive advantage over others, unless they are willing to put in the same amount of effort, which will be upsetting to a lot of players that are trying to focus more on enjoying the game than winning at all costs. These players don't ...


11

There's two schools of thought on this subject - one is that you can do anything unless the rules say you can't, the other is that you can only do what the rules say you can. I believe there's a better argument for the second case, because the rules are generally written to define the game, and can't expressly prohibit everything you might try to do. The ...



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