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21

The two biggest expansions for Catan are Seafarers of Catan and Catan: Cities and Knights. I previously asked the question, "How is gameplay improved in the Cities & Knights Expansion?" recently before buying it myself. I would check out the answers there for some other opinions on that expansion. There is also a third expansion, Catan: Traders & ...


14

Carcassonne: Traders & Builders The chance with the builder to draw two tiles can make a huge impact on the game so it adds a dimension all on it's own. I however personally prefer not playing with the Traders part (the cloth, wine and grain tokens) just the builder and the tiles. Carcassonne: Bridges, Castles, and Bazaars Bridges makes for some ...


13

I'll list the expansions in the order they were released, and give you some basic information and my experiences with them. Curse of the Dark Pharaoh - The first expansion, a "small box" expansion that just adds new cards. Out of all of the expansions, this one (currently) adds the smallest amount to the game. It adds a few new mechanics in the Exhibit ...


13

The differences between the original version of Pandemic and the 2013 version are essentially cosmetic. The only significant change is to the Role cards. The 2013 games features 2 new roles, Contingency Planner and Quarantine Specialist, that aren't in the original version. It also has the revised Operations Expert from the original On The Brink expansion. ...


12

The simplest way is to simply shuffle up the tiles, then pull about 60-150 of them for use. This will typically mean a 1-3 hour game, depending upon player speed and exact number of tiles. It also limits the needed table space. It does, however, also mean it is possible to not have any tiles turn up from a given expansion. Also, don't use the River nor ...


11

Short answer: I don't like the first expansion ("The Buildings" expansion in the Treasure Chest [BGG] set), as there are only a few good buildings; I do, however, enjoy the second expansion ("The Nobles" expansion in the aforementioned Treasure Chest). If you are a completist and want some variety, go for it, but I don't feel the first expansion adds much ...


10

My favorite expansion is Seafarers of Catan (sometimes also called Catan: Seafarers or simply Seafarers if the context is clear). Seafarers adds ships to the game, which you can use to explore separate islands; they are like roads, but go over the sea. The addition of ships adds some balance that was missing in the original game; since ships cost wool and ...


8

Civilization It's really a great game, but the so-called "expansion" Advanced Civilization is actually more of a "revised version", which fixes things which were a bit broken, and adds some variety.


7

Most of the time, I think the point of expansions is to improve replayability. Most games are fine without any expansions, but might get boring after you play them enough time. How many 'enough' is varies greatly on the game, but the approach I'll take toward the question is what games have relatively little re-playability without expansions. Citadels is ...


7

First off, the expansions you have listed are official. Depending on which expansion you're trying to find (and which print run) may be a little challenging: The Cathars (BGG) (German: Die Katharer) was originally released in the German magazine "Spielbox", and then again in the set "Der Carcassonne Almanach". It was re-released in the US as part of the ...


7

The main board is 2'x3' and each expansion board is 2'x1' (1/3 the size of the main board), which lends itself to two different configurations if you want to use all the boards. 2'x6' and 3'x4' Also, as the second picture demonstrates, you can make clever use of business card holders to hold the cards using less space. Make sure too keep in mind that ...


6

It's worth adding that there are two versions of Curse of the Dark Pharaoh. The original release was an excellent addition, as it added the highly thematic exhibit card class. However it suffers from dilution in an all-in game, as the chances to draw encounter which refer to the Exhibit items severely diminish. The revised version of Curse of the Dark ...


6

From a pure numbers standpoint, Dark Ages would be the best with 37 new Kingdom cards, only 6 of which are Attack cards. From how well the sets are regarded by the designer (and others from what I have heard), you are better off getting Intrigue or Seaside. Q: If you could go back in time and redesign which cards were in which sets, and the order the ...


5

0) I am not a lawyer. I am definitely not YOUR lawyer. I don't even play one on TV. 1) go read the circular on Trademark at the USPTO.gov website. 2) Realize that, if you aren't in the US, you need to find the equivalent for wherever you are. Canadian IPO — UK IPO — French IP Agency Directory of Intellectual Property Offices 3) Realize that anywhere you ...


5

"No new content" is wrong. There is a small change with big impact in the FFG rules... fate points. (Reroll failed rolls.) Most of them. Yep. The only change in rules is the addition of fate points. The cards are, IIRC, all errata items.


5

Here's my big one: St Petersburg This is a pretty good mid-range boardgame, but its basic set has some serious problems. It contains cards which are significantly undercosted, like the cheap Observatory and the seriously overpowered Mistress of Ceremonies. Rather than fix these cards in a new printing of the base game, they released an expansion which ...


5

The Fishermen of Catan This is a small expansion that I got in the now-defunct Games Quarterly magazine (according to BGG, it was in Issue 12 of Spring 2007). Basically, there are fishing segments on the shoreline, and if you have a settlement touching one of these fishing areas when the number is rolled, you get a random fish tile. You can trade in ...


5

Here are summaries of five of the Alhambra expansions with links to detailed video reviews by Tom Vasel. He gives opinions on which ones are the best and which ones are not worth it. I've included some highlights from each video. I recommend watching and deciding for yourself. All quotes are from Tom Vasel. Expansion 1 "The Vizier's Favor" Alhambra ...


5

Having played both, the second edition is definitely more streamlined than the first edition. The mechanics and "feel" of the game are pretty much the same (although the new "Wildling" and optional "Tides of Battle" cards do make wildling attacks and battles more interesting), a few balancing tweaks, but the biggest changes are mostly aesthetic. To me, ...


4

My wife and I regularly play with Inns & Cathedrals and Traders & Builders. We're mostly interested in having more tiles for a longer game, but the extra rules do add some variety. We sometimes ignore the expansion rules and just use the tiles, especially if we're feeling lazy or playing with less experienced players. Inns & Cathedrals We use ...


4

The only expansion I have besides the original River is Inns & Cathedrals, but I'd say it's a necessity. In addition to ramping up the stakes and adding some interesting tiles, it adds the big meeple, with adds a lot of fun to hostile takeovers.


4

The way I usually tell it to people is this: what do you like about Catan, and what would like to improve on? Because each expansion generally tweaks one broad area. Seafarers is ideal if you think Catan is fine, but wish it was bigger. More space to place things, more exploration, and generally just more Catan. Same basic rules, new maps. Cities and ...


4

Alhambra The basic game has very little variation and really only two methods to score victory points... buy buildings and place them so you have long walls. The expansions each add some small element to the game, many of which are alternate methods of scoring victory points, but some of them are minor gameplay changes which create more interesting ...


4

There are booster packs for Cranium that add more cards for each category. For example, this set and this set. You could also check out the Cranium WOW edition. It has a whole new set of cards. I've played this version and a lot of the red cards seemed easier than the original version of the game.


4

Cosmic Encounter, 1977 version (Eon games). This may have been the game that launched the expansion set trend, so worth describing for the historical value: Original: Nice idea but not enough variation in Alien powers or edicts to make it interesting for more than a few games and limited to 4 players max. Expansions 1-3: Worth buying for adding players 5 ...


4

"If players cannot agree, then the first player chooses" ... (It reads something to that effect, though I could only locate it in the Headless Hollow version of the rules on short notice)


4

Baratheon strength 2 is Final if the Throne ranking so determines : which house executes first and next house executes after. So slightly counter-intuitively the lower Throne ranking would receive the benefit in this case. http://community.fantasyflightgames.com/index.php?/topic/73198-house-card-questions/ ...


4

No, you can only trade with the bank in your own trading phase. The special building phase is just for building!


3

Rio Grande Games is supposedly going to start carrying the Crop Circles expansion sometime this year, but it doesn't appear to be there yet. The Cathars is available from them as part of Cult, Siege, and Creativity.


3

There will be very different answers to your questions depending on where you plan to sell your expansion. I think Europe in general is much more restrictive about mentioning trademarks without explicit permission than for example North America. You'll probably want to consult a lawyer before going ahead with this.



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