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15

After reading the rules carefully, I found that this is mentioned in the Creeper section: Note that this is true any time you draw a card; for example, with 'Everybody Gets 1' you must keep all Creepers you get while drawing the cards you'll be giving to other players. If you drew Creepers during Everybody Gets 1, you would keep the Creepers you got, ...


12

The Fluxx Wiki has lists of the composition of the various decks linked off this page. Here's my attempts at answering your specific questions: Cards in v2 not in v3: Doughnuts The Eye The Pyramid Taxes Coffee & Doughnuts Death & Taxes The Great Seal The Mind's Eye Money (No Taxes) Pilfer the Trash Trash Hand Limit Trash Keeper Limit Brain Bonus ...


10

Yes. This is answered in the online Fluxx FAQ: Q: Suppose the rule is Play 2 and for my second play I change the rules to Play 3. Do I play one more card or am I done because I played 2? A: All rules take effect immediately, so you would need to play 1 more card because the rules at that point had become Play 3.


10

You won. From the Fluxx rules: Winning the Game The game continues until one player meets the conditions of the current Goal. That player wins immediately, regardless of whose turn it is. The word 'immediately' doesn't match with what your opponent was trying to tell you.


10

The Finger of God is a Keeper which, if in play in front of you, allows you to "smite (i.e. discard)" any Creeper, at the cost of returning Finger of God to your hand. The question here is what "smite (i.e. discard)" can possibly mean. If you're technically-minded, "discarding" in Fluxx would seem to refer to the act of discarding a card from your hand. ...


8

In my group, Fluxx tends to end by accident, regardless of number of players. Actively trying to win pretty much ensures that you won't. Having lots of players (I think my largest was 10) doesn't seem to change that. I've had large games end in 5 minutes and I've played in games where we got bored and quit. I see what you mean by your question though. ...


8

Ecofluxx has a much bigger emphasis on "X eats Y" goals; where if you have X and anyone has Y, you win. It theoretically makes it a little easier to win the game. It also has a card named Extinction (I think?), to permanently remove any one keeper from the game. Monty Python Fluxx has a lot of cards that say "Do this on your turn to earn extra rewards", ...


7

One thing that may be worth clarifying (for new players) is that, if you've played one card already this turn and your second play is "Play 4", you don't play four more cards; you play two more cards. Likewise, if you start your turn with "Play 4" in effect and your third play is "Play 2", you don't play any more cards; you have already played more than ...


5

You certainly can just shuffle the decks together, try to play a game with them, and see what happens. The core rules of Fluxx are always pretty much the same, after all. However, everything I've heard from people who've tried something like this suggests that, for maximum enjoyment, you'll probably want to start removing cards that don't work well in the ...


5

There's a modicum of skill involved. You can do some things to increase the odds that random draws will go your way. Any or all of these could be used to augment Basic Player's behavior. Recognize that some keepers appear more often in goals. Prioritize The Brain and generally anything to do with food. Playing keepers toward the current goal is usually ...


4

Yes, putting a keeper on the table in front of you counts as a play, but having a keeper on the table that you previously played is not a play. (I'm not sure I understand your first paragraph, so I'm trying to answer what I think you're asking) If the current rule is "play 4" you do have to play cards from your hand (including rules, actions, and keepers) ...


3

Can? Yes. Should? No. The only Fluxx sets with significant goal & keeper overlap are Fluxx and Family Fluxx; certain keepers are duplicated. Those two can be mixed, and mixing those two isn't a clear "Should not"... but the others, they definitely fall into "should not." Such mixing definitely lengthens the game, as needed keepers are harder to ...


3

I have played a few 10-player games of Fluxx and similar to Kristo's answer, the number of players doesn't seem to change the game much. That said, one drawback is that it may take a LONG time for your turn to come around.


2

Zombie Fluxx allows you to kill Zombies during your turn, after your draw. If you look at the rulebook there is a panel which starts "It's your turn. Start by drawing 2 cards." During the course of that example turn several zombies are killed by dint of the Zombie Season new rule and various Weapon keepers... but these are all completely free actions. ...


2

May is optional. While I could find no direct rules citation there is this question from the Rabbit Wiki: Q: When a card states that you "may" play 1 extra card (e.g., Rich Bonus or Party Bonus), and inflation is in play, it is treated as you may play 2 extra cards. Does this mean that you have to choose between playing 0 and playing 2, or can you also ...


1

Is Fluxx a game of skill or luck? Yes, yes it is. It is also a game of skill AND luck. A fortunate deal can give you the game, but only if you have the ability to play it correctly. Continually getting the 'wrong' cards can mean that you'll never win, but a skilled player can mitigate that. You can't look at the colour grey and ask if it's black ...


1

The only Fluxx variant I have played that has not yet been mentioned is Family Fluxx. It's a greatly simplified version of the game that can easily be grasped by small children. Ideally you do want to play it at a family gathering, as there are various cards that, e.g., give you a bonus if you're a grandparent. I actually think it may be my favourite of ...



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