New answers tagged game-design
I published 5 games, three of them made in professional quantities (3,000, 2,000 and 3,000). For the first one I used Carta Mundi in the UK, but I was pretty unhappy with the customer service and the finished product quality. The other two I used LudoFact in Germany (http://www.ludofact.de/). They were excellent, both in customer service, delivery schedule ...
I really like The Game Crafter. They have a lot of parts in stock, they'll sell your game in their store if you'd like or you can just use them for printing/publishing. And their prices are very reasonable compared to the other sites I've looked in to.
One tip is not just to look for specialist 'game' printers but to look for fancy box manufacturers. You may get a better range of prices/options depending on the nature of your game. This doesn't fulfil your requirement to have the game made in one place, but, having worn the self-publisher T-shirt myself, I'd say sourcing the different parts from ...
http://www.drivethrucards.com/ sells card games as print-on-demand physical card decks (in addition to print-at-home PDFs). No up front publishing investment, nothing gets printed until your players place an order. (I used to work for this company)
Another UK source, especially for any quantity, that I've used in the past is Plastics For Games Ltd. (Not used them for years so I've no idea if their service is as good as it was, but their site is still active). Note they do have a minimum order of £100.
I use Strange Eon 3. There are a lot of templates for different cards (most of them for the Boardgame Arkham Horror based on the novels from H.P. Lovecraft). Here's the link: http://cgjennings.ca/eons/
We're in touch with Cartemundi at the moment, their core business is card games but they do board games too. For us they'll be doing cards, rules, box, sourcing and packing counters and completing the boxes (wrapping and all) ready to ship. They do a minimum order size of 500 and they're prices get substantially better the more you print. John is extremely ...
Illustrator is what I design all my cards in. Its pretty simple and easy and there are TONs of tutorials and books to learn from. It also plays well with all the other Adobe software if you need to do raster graphics or layout design, etc. Its also an industry standard in the graphic design community.
I think you could provide a set structure for the game mechanism while keeping the actual content of the game to be defined by teacher and students. This allows less skilled people to join in while these boundaries (you may call them guiding principles) to provide guidance and inspiration. Example: think of a customised happy families (kwartet in Dutch) as ...
Top 50 recent answers are included