Tag Info

New answers tagged

0

You're right that there should be no reason for players to openly trade in a 2-player game. One option you could have is a compulsory trade at the end of each round in which each player chooses one card that they want to get rid of. However, there is a 2-player trading game called Jaipur, in which both players trade with a central board of five cards, but ...


1

Castle Panic is an excellent example of a game that does exactly what you describe. The game has two goals. The first, is the players must cooperate to defend the castle from the oncoming hoards, if they don't, they'll lose. The second goal is to be the winner by killing the most monsters. As others have pointed out, there needs to be something forcing ...


0

Catan Junior uses a third-party to assist in trading. There are five types of resources you can gather. The marketplace starts with one of each resource. On your turn, you can trade one time with the marketplace. Once the marketplace ends up with all 5 of the same resource, it resets to its initial state. From a game theory perspective, an optional ...


1

Mutual equally beneficial actions for all parties involved in a game does not provide anything to the contest aspect of games, which are often the entire point of 2 player games. Imagine a chess game where both players decided to remove all pieces except the king and queen and 2 bishops. What's the point? It simply moves the game towards the end faster with ...


5

Trading in a 2 player game is a difficult problem. You can have some form of forced trading. For example player 1 (after getting granted a trade action somehow) can name a resource, which player 2, has to give them if they have it, while player 2 gets to name a different resource which player 1 has to give them if they have it. If you name a resource the ...


0

Another way to make players trade with each other is diversified resource system. For example if 1 player will use his starting resources to be able to produce 1 type of resources he won't be able to produce other. For example if player 1 spent his starting gold to build a quarry he will be able to produce stone but he may need other resource like wood to ...


5

One simple way to do this is to make sure that each player has information that the other does not have. For example, each can have a hand of cards that only they can see. This way, for some trades, each player can think that they are getting the better end of the deal. Another option is to have different goals for each player, possibly role-based or ...


0

No. This type of use tends to be blocked by Copyright, Trademark and/or Publicity Rights laws in many jurisdictions, and it's the type of use that tends to land people in court even when it's legal.


1

Images tend to be copyrighted. You'd have to take into consideration both the rights of the photographer, and the depicted person. I'd expect you would have to get both the player's and the photographer's permission to use the images. That permission will most likely cost you a lot of money, especially for people like Messi. You should probably just read ...


0

Similarly to InDesign, you can use Adobe Photoshop to generate a file for each different card. Set up the template the way you prefer, most important being the colour profile (ISO Coated v2 300% (ECI) is highly recommended if you're planning to print it professionally or even for services like Printerstudio) Give names to your layers Set up the Excel or ...



Top 50 recent answers are included