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1

consider looking at how other games solve this problem, For example Settlers of Catan adds a "sea" around the boad which fills in the uneven edges when using full hexagons and gives a uniform diamond at the edge. Something along those lines might be the best way to resolve your problem. Alternatively you can design your overall boards such that the overflow ...


2

When you're looking at games like Monopoly or Chutes and Ladders, you're looking for fairness and equality. Everyone is at the mercy of the dice, and you should take the dice you roll (and the probability of something happening) into account when you roll them. Taking Monopoly, for instance, you have spaces that are your usual spaces (which are your ...


2

This mechanic sounds like "Blind Bid auction" In a blind bid auction all players select how much they will pay, and then find out the bids. Usually the highest bid wins and pays, but sometimes there are other rules The way most games do this is using the shield and fist method. Money is kept behind a shield so other players don't know how much money each ...


8

You simply need a mechanic that makes it impossible for a player to see the other players' token counts until they are all simultaneously revealed. There are quite a few ways to do this, so you have the freedom to choose something that fits with the theme of your game. Many games (ex: Robo Rally, The Resistance) use cards for this mechanic. It is one of ...



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