New answers tagged game-design
1
Coup you could just deal the new person 2 cards and start them with 3 cash, or just wait the few mins until the round is over and include them in the next one. The rounds are short enough that no-one will be waiting long to join.
1
I would suggest Mansions of Madness. With one change to the rules.
The rules currently have the keeper draw threat for the number of investigators that started the game. This would have to be modified to be the number of players currently playing the game instead of investigators.
This way the threat accumulation would be accurate to the amount of players.
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2
Fluxx and a few other social card games allow players to join or leave at any time.
1
As bwarner said, roll and move is meant to create some uncertainty and randomness. In addition, in Talisman (and some other games, like Titan) the player can choose the direction of movement after seeing the roll, giving him the chance to aim for some spaces and avoid others. With "always move one space" a player will either have to pass through every ...
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