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6

Quite a few, actually, have had such a "Look at it and rate it" approach. Early Warhammer games The first edition of Warhammer 40K (Warhammer 40K: Rogue Trader), and the first several editions of Warhammer Fantasy Battles, were all intended to use any minis, and had extensive minis rating lists by base type, weapon, and profile value. 40KRT vehicles were ...


6

Zendo is an Icehouse game which can be ported to different game systems; none of the fundamental rules refer to any sort of specific pieces, you just need pieces that can be combined together into structures such that there can be some rule that distinguishes two classes of structures built out of the pieces; or if you're familiar with Zendo terminology, you ...


4

FASA's Vor was designed to do exactly this for generic science fiction - it's set in a huge void which sucks in planets and life from all over the universe. Unfortunately FASA's collapse prevented the detailed rulebook for custom miniature stats from ever being published, but the basic rules in the main set are workable, just not detailed. Mechanically it ...


3

( abstracted from http://www.google.com/buzz/ludism/FCQD89cPwBr/rwhe-It-would-be-interesting-to-create-a-benchgame ) My initial answer for best benchgame was "The Lady or the Tiger?", which is the "benchfic" used by these folks, who inspired the benchgame idea in the first place. They probably use it because (a) it's in the public domain, (b) it's about a ...


1

http://wargamesunlimited.net/ We've used this for a number of our games Nice rules set and very customizable


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I'm not massively familiar with wargames, but I thought this suggestion from another question may be of interest to you. Brikwars is a gaming system intended to be played with Lego-esque figures. However, the stats for each figure are largely based on the figures dimensions (e.g. rules about weapons), and so it is possible to create stats for any figure of ...


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Since nobody else seems to have made any new games for Sly, I did it myself. Well, I guess some credit should go to Eric Solomon.


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This is only slightly related in that none of these games would work as a benchmark, but Puerto Rico, San Juan and Race for the Galaxy more or less fit the "ported" description. The latter two were created as card game "ports" of Puerto Rico. The main reason I mention this is that the game system itself is often the greatest factor in what makes the game ...


1

My first thought is that games are too delicate to be ported between many systems. I almost regard successful ports as accidental - the game just happened to fit both systems reasonably well. You might argue that a poem is equally delicate, yet Hofstadter and friends made many translations of the same French poem in Le Ton beau de Marot. However, I think the ...



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