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21

Choosing the right distance for an extension basically depends on your goal in extending as well as the relative strength of stones in that area. Also, we need to differentiate between extensions to just explore open areas and extensions from existing walls. Extensions from a wall Let's start with the basics first. There is a well known rule of thumb, ...


20

It depends. As a teacher, the most important is to reach your student and provide him the information he wants and requires in a way he can understand. You have to see how he likes to work and adjust to him accordingly. However, I can give you general advice as well. Time settings and at what point to explain The teaching process should start prior to ...


17

KGS http://www.gokgs.com/ IMO the best server for lower level games. It as an active English speaking community Ranking system is relatively meaningful, even in the lower ranks Many features in the client, such as game reviews


17

Historically, pro ranks were an indicator of playing strength. It was said that 3 (later: 4) ranks are about a stone difference. To my knowledge, there never was a time when 1 rank difference actually meant 1 stone. In the 20th century, there was a sudden and increasing change in the strength of new pros. This is generally considered to be a consequence of ...


16

There are two strong possibilities that are both played on a 19x19 board, Pente and Go Moku. Both have as a goal to get 5 in a row. Pente also allows capturing and you can win by capturing 5 pairs of stones. Pente Pretty good game, I had it confused with Go for the longest time as well. There have been a bunch of editions over the years, you shouldn't ...


16

Once you have learned some basic strategy, the best way to learn is to play. If you don't have a friend or neighbor to play with, then I highly recommend the American Go Association. They have a great resources page, links to clubs, books and teaching software. The AGA maintains a list of Internet Go Servers for on-line play, including some turn-based ...


16

First of all, I want to insist that my answer is not 'dogmatic'. It is rather the way I like to think and rather a guideline instead of a deterministic answer. $$ --------------------------------------- $$|. . . . . . . . . . . . . . . . . . .| $$|. . . . . . . . . . . . . . . . . . .| $$|. . . O X . . . . . . . . . . . . . .| $$|. . O X . . . . . , . . . . ...


15

From Wikipedia: Although there are some minor differences between rule sets used in different countries, most notably in Chinese and Japanese scoring rules, these differences do not seriously affect the tactics and strategy of the game. There are two basic scoring systems used to determine the winner at the end of a game; they almost always give the ...


14

The design of Go components is all about symmetry. Because perspective shortens the vertical height of the board, the boards are made taller than they are wide. This way they appear to be square when you're playing. Another similar issue occurs with the stones. Black stones appear to be smaller than white stones, so the black stones are actually made ...


14

From the manufacturing standpoint, a few thousand years ago it was easier to produce stones that were convex on both sides. Before the Tang dynasty, because of this, all the stones were convex on both sides (just like ishi stones). During the Ming dynasty, crafting skills progressed and stones could be shaped with 1 flat side and 1 convex (good for ...


14

First of all, note that, unlike the more popular shape with a kosumi instead of a keima, this shape carries a lot more aji and is vulnerable to yose tesuji and approach moves. $$ A lot less aji $$ --------- $$ -........ $$ -........ $$ -.....X.. $$ -...X.... $$ -..X..... $$ -........ $$ -........ Oh, and by the way, an invasion is supposed to live in ...


14

First of all, are you confusing influence and thickness? See my answer here for the difference. Influence and thickness obviously have to lead to territory in the end, the questions is, how? The rationale behind "Do not use thickness to make territory" is to not use it directly in a crude way. Imagine a situation like this: $$Wcm1 Black's direction of ...


13

I know much more about Go than chess, so I don't know how accurate my guesses about chess endgames will be, but... I think chess tends to be at its simplest in the endgame (like Go), and there is little information in the endgame about how the rest of the game progressed (unlike Go). And, there are algorithms for winning (in some cases) that generalize to a ...


12

I think the name of your game is Go Moku. That is the "five in a row" game. It's not really similar to Go, except in terms of the name. It can, however, be played on a Go board with black and white stones. But the objectives and criteria for winning are totally different.


12

The best place I find to watch amateur games and learn to play go is KGS. It's a fairly friendly Go server with an emphasis on teaching. You can watch and kibbitz on games in progress, or you can look through many game records. It's also good for finding stronger players to play in teaching games, in which they review how you played afterwards. IGS/PandaNet ...


12

Most of the special terminology of Go is just Japanese Go terms adopted by English-speaking players. Depending on who you're dealing with, you can be just as likely to see references to "shimari" and "fuseki" as you are to see "corner enclosures" and "the opening". A good beginner's resource for learning Go can be found at Sensei's Library. In particular, ...


12

How to study Go wrongly, a practical reference Even though you already directly pointed in the right direction, let me disregard part of your actual question and answer differently first. Consider it a supplementary answer. A common mistake in studying I believe there is a typical trap many Western players easily fall into (I'm guilty of this myself): ...


12

The 3 space extension is vaguely connected, but compared to the more solid 2 space extension, it can be split a lot easier. $$cm1 $$ . . . . . . . . . | $$ . . . . . . . . . | $$ . . . . . . B . . | $$ . . . . . . . . . | $$ . . . . . a O b . | $$ . . . . . . . . . | $$ . . . . . . B . . | $$ . . . . . . . . . | $$ . . . . . . . . . | If the opponent ...


11

GoProblems http://www.goproblems.com/ The traditional problem site. Has many user contributed problems. Personally I'm not too fond of it, since the problems often vary in style getting me out of the problem solving flow.


11

The 2 space extension is generally regarded as very hard to cut and thus solid, providing at least 1 eye with various options to gain a lot more eyespace easily. However, invasions and attacks are still possible. The B1 move in your diagram is actually a standard invasion with the marked black stone around. $$cm1 A possible invasion of two-space extension ...


11

Has the Monte Carlo method already been applied to other games? (Are there concrete implementations available? Yes. This Grad paper might be of interest to you. It covers Backgammon, Bridge, Go, Scrabble, and Clobber. Backgammon, implementation TD-gammon. Bridge, implementation Bridge Barron. Probably outclassed these days by other computer ...


11

There is a lot of discussion on whether starting on 19x19 or 9x9 is preferable, the general consensus tends to 9x9. Personally, I started on 19x19 but would have preferred 9x9. As a beginner, you first need to understand the most basic melee fighting tactics (atari, ladder, snapback, basic life and death, etc). Those can be learned on both big and small ...


10

The interactive way to Go. It is only rudiments, but helpful at the beginning.


10

One nice property of half-convex stones is that there are two distinct ways to put them on the board. This is often used to play out variations.



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