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17

The Master Spy is quite hard to kill! Boardgamegeek posed this question a while ago and got this response from Wizards of the Coast. there is no way to play a card to get the master spy to the front of the line without him just going back after the cards effects. For further reference, a secondhand account but the ruling was during a WoTC run game. ...


10

The consensus on this "Official Guillotine FAQ" thread is that yes, you can play After You... with Callous Guards in play. After you does not change the order of the line, nor does it "add" or "discard". Ergo, you're fine to play it. It's a consensus that no one has stepped forward to challenge for a couple of years, at the very least!


9

Yes, you end the day if you collect Robespierre via the Rival Executioner. The game only has one verb for the process of operating the guillotine: "collect." When a noble is collected, you do all of the side-effects of that noble. Guillotine is a mix of tactics and luck, so drawing Robespierre due to the Rival Executioner is well in line with the way the ...


7

Pat's response is spot on, I think (and bonus points for the official response). However, you can still influence whether you get to kill the spy. The most obvious way would be to use a "Double Header" to kill two nobles if there are only two left in the queue. Also, if there are as many cards left as there are players, then you could try playing a card that ...


5

I concur with Pat's answer - I have my copy of the rules in front of me, so can quote chapter and verse! Play continues in this manner until there are no nobles left in line at the start of someone's turn. That day is then over and a new day begins. ... The player to the left of the person who started the previous day is the first player for the ...


3

The day doesn't end when the line becomes empty. It ends at the beginning of someone's turn if the line is empty. After your friend plays Escape!, the line is randomized and two nobles discarded, resulting in an empty line. Your friend tries and fails to collect the first noble in line (there no longer is one). Then the day ends, a new day begins, and ...


3

I actually found a funny way in which he can die early. The card that reads "choose a player, the nobles will be randomly rearranged just before that player takes his next noble"(roughly). My opponent, sneakily chose herself. the spy moved to the back of the line. then... the cards got randomly re-arranged and she got lucky. I see that the wizards may ...


2

I have always been of the opinion that it is impossible to kill him until he's the "last one left standing" because he ALWAYS moves AFTER the action takes its effect. We played tonight and a friend played the card that shuffles the line just before his wife would collect her noble. Naturally, she played an action card that had no effect on the line due to ...


2

Yes, as others have said. The trigger word is "collect" which applies regardless of where you collect the noble from. It's also worth mentioning that there are other cards that also have effects regardless of where you collect them from, such as the Fast Noble, who allows you to collect an extra noble from the line.


1

Your friend doesn't collect a Noble, because that is the second step after playing an action card and Escape caused those nobles to be discarded. (Note: Your friend should draw an action card, since the next day doesn't begin until the start of the next players turn.) The order of play is: Play an action card (optional) Collect the first noble in line ...


1

I believe you are in the wrong. The "adding or discarding nobles" is included in the definition of altering the line, but this is not presented as a definition. "After you..." is an action card, and it has an effect on the line, changing it. Thus it qualifies as an "action card that alters the line," and cannot be played due to "Callous Guards". "Callous ...


1

No, My recollection is that when the day ends, the current players turn is over. The next player is the player to the left of the person who started the last day. That player will fill the line with nobles and take their full turn. Unfortunately I cannot locate my copy right now and the rules don't appear to be online, so I can't give you a direct rules ...


1

There is only one way it makes sense and its that he moves to the end of the line so you can't collect him. Otherwise there is no point in them even changing his specific rule. The card is resolved, then he moves to the end of the line making him impossible to catch without waiting it out or not playing action cards.



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