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One way to remove a first-player advantage (in general for any open-information game) is to let one player make a proposed first move. Then the other player can choose to play as either side. This is similar to splitting a cake by letting one person cut and one person choose. The first player cannot take too obviously powerful a first move, or the second ...


3

This sounds like a great game for younger kids - but it must play so fast that I wouldn't even worry about handicapping for first player. Simply play First and First sets of two games, each player going first once, and play for total tricks. In practice any advantage less than half a trick will require playing several games anyways, in order for the ...


2

Generally, score handicaps are the way to go. You don't have to worry about playing games and experimenting in order to find a balance, you can just use the knowledge you already have of how much you tend to win by. Money handicap could possibly work, but I think it'd be pretty tough - you only have so much room to adjust before it basically becomes a "you ...


2

Tweaking with the starting deck is a handicap that scales on most Kingdom setups and, in particular, replacing Copper(s) with Silver(s). Before analyzing this, here is why some other handicaps would not work: Deduct points: it's simple to apply, but not simple to design it, as it's arbitrary. You have to decide before the start of the game, but on what ...


1

At the start of the game after seeing the available kingdom cards, allow the junior player(s) to choose a kingdom card the senior player(s) will be disallowed from gaining by any means this game. For a harsh handicap, ban the senior player(s) from two or even more cards. This forces you into your "second strategy".



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