Tag Info

New answers tagged

0

An alternative is to handicap the premium costs for early development This could be implemented for stronger players as: +$1 or +$2 for every spot +$1 or +$2 for every spot except the last free spot +$1 or +$2 for every spot except both free spots Or for weaker players as $1 or $2 less for every spot $1 or $2 less for every spot except the last free ...


2

Depending on the edition (60s or 90s), you can handicap for the Japanese by: 60s: allow Japanese player to start a day (or partial day) sooner than the American player 90s: allow Japanese player to bring forces onto the board closer to Midway (ie, shorten the time available to sink them) Handicapping for the American player really isn't needed in ...



Top 50 recent answers are included