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Hearts is not a partnership game but each player for themselves. Sometimes you aim to target the leading player, but your primary aims are: Avoiding taking the queen of spades and hearts, unless you are aiming to shoot the moon Preventing opponents from shooting the moon Trying to ensure you are in the best position you can be in when the game is over. ...


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When you go to pass cards prior to the hand, you need to make a decision with respect to spades. You might only have few, and worse, some of those cards are the A,K, or Q. I prefer to play the role of "Distributor of Pain" in any hand of Hearts. To do so it is ideal to have at least 2-3 (more is always better) other spades (other than the Q). If you do ...


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The chances of each player getting exactly one card of a set, be that set {2H, 3H, 4H, 5H} or {6D, 6C, 6H, 6S} is the same. However, 6 was just an example; the chance of each player having a card with the same value but a different suit is actually bigger then the lowest four Hearts being distributed like that. So the starting position is actually in favour ...


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Hearts is a game of doing low-down, nasty things. Your opponents need to grow a skin (or a pair) and learn to turn the tables on you by "hunting the bitch"; instead of trying to void Diamonds or Clubs early as they're apparently trying to do, they should be leading low Spade after low Spade to force you to "eat" that Queen by following suit with it. If that ...


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Because some people worry that others will "get control" (aka "shoot the moon"), they have a personal rule not to play the QS before hearts are not just broken, but have been taken by two different people. That's their personal rule and they're welcome to have it. Then, especially if they are not playing against a wide variety of people, they may get it into ...



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