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3

There are a couple of approaches that I can think of if it happens: Don't worry about it - Shuffle up and play again. Random victories are part of the Munchkin experience. Or, if you'd rather play a deeper less swingy game, try out another game. Munchkin's fun, but maybe it's not perfect for you and your group. (I added this as a comment on the question, ...


2

Make the first eliminated player be "the banker." When more than one player is eliminated, they should start another game. Like the banker in Monopoly, they'll hand out all cards/tokens, make change, and manipulate pieces that aren't controlled by a player directly. It's not that fun, but it keeps them participating, and they can heckle all-the-while. ...


2

I've been thinking about this problem. On top of that I've also noticed that the wonders barely get used in our games. So we thought it might work to restrict level 3+ tech until after the 4 ancient wonders are placed, then restrict level 5 until all medieval wonders are placed. Haven't tested this yet but I think it might work to balance the huge ...


1

In college, I played Diplomacy as a member of a "club," so we had "social" constraints for everyone to end the game together so we could go on to the next thing as a group. To keep the game at six hours, rather than "all night," we had a house rule for a "minority-majority" victory. That is, any three people (a minority out of seven) could declare a team ...



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