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8

Of course this can happen, but the expectation is that all the players help contribute to finding solutions to the current problems. While you might see one path, someone else might see another, that happens to be better. Having multiple people working on the same problem from different perspectives generally provides better results. Kind of like crowd ...


2

We have played a 2 player variant we designed. I will try to describe it as succinctly as I can, and if there is interest, am happy to expand. Broadly, the idea is for each player to alternate controlling a 3rd player (P3). If P3 wins, the game is a draw. Most aspects of alternating control of P3 are common sense and can be varied, but there is a key ...


1

There's a 2 player variant for Seafarers that I once found here. The starting island is basic and small. This 2 player variant doesn't solve the slow-the-leader problem, instead this is overshadowed by the luck of the draw Discovery mechanic from Seafarers. If you like that sort of play, this might be your variant. Set up: Players receive 2 sets of ...


1

It sounds like your newer players' disadvantage will be mostly in the deck creation phase of the draft. I suggest handicapping the experienced players in this phase. Impose a time limit per pick on the experienced players Impose a time limit for deck creation after the draft on the experienced players Give the new players more flexibility around side ...



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