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7

There's two schools of thought on this subject - one is that you can do anything unless the rules say you can't, the other is that you can only do what the rules say you can. I believe there's a better argument for the second case, because the rules are generally written to define the game, and can't expressly prohibit everything you might try to do. The ...


4

I think you have to understand the game sufficiently to gauge whether the information really is secret or not. For games where information isn't secret due to being calculatable, it sounds like a good, sporting house rule to instead play openly rather than punishing less acute players. Good etiquette would mean communicating why you wish to invoke this ...


3

It's against the rules. The rules call for playing with the cards kept secret, but tracking everyone's resources on paper would be virtually no different than playing with all cards revealed. It makes the game less enjoyable. It slows the game down. It leads to "what did I miss" type questions. It takes your attention away from players, reducing social ...


1

In the general case, I would say writing down semi-secret information is definitely frowned on. You're giving yourself a competitive advantage over others, unless they are willing to put in the same amount of effort, which will be upsetting to a lot of players that are trying to focus more on enjoying the game than winning at all costs. These players don't ...


1

Of course. Warhammer (especially with house rules) is all about figuring out what you can do. Alliances are common, and you can find an alliance matrix in the rule book. More than 3 armies in anything below 1750 pts. (about £400 worth of models) is nigh on impossible, but only if you play by the GW rules. If you wanted to play in tournaments, then you would ...



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