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When I play Carcassone with new players, I either give them a two meeple advantage, usually by having the experienced players (which is often just me) play without two of my meeples. This helps take away the big advantage experienced players have in knowing how farms work because they can't farm as aggressively (or else they will have no meeples left for ...


I consider the first game a learning game. Not teaching/playing the farms merely postpones it. I think the only way to really understand them is to use them and show. I also spend a lot of time giving advice to new players (depending on how fast they seem to be picking it up). The hardest part I've found is try trying teach them where they can play ...

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