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Axis and Allies when played with many players (one player per nation, usually this means five) can be a long game with a lot of down time between turns. A house rule we have used when we have a player for each nation is to rearrange the turn order so that allies move together (all the Axis, then all the allies). Yes, this does affect the game, some ...


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Check out the Civ Expansion Project. Allows up to 18 players!


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Our group plays regularly with 9 players. We add a Hittite empire using the orange Asia tokens starting in the small 1'er space in the middle east (Jerusalem?). This empire uses the Asia AST and has a "start location" for barbarian hordes of the two large 1'er spaces of the Arabian desert.


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At the start of the game after seeing the available kingdom cards, allow the junior player(s) to choose a kingdom card the senior player(s) will be disallowed from gaining by any means this game. For a harsh handicap, ban the senior player(s) from two or even more cards. This forces you into your "second strategy".



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