New answers tagged house-rules
Look in the Variant subforum on BGG, there are quite a few ideas. For example: http://boardgamegeek.com/thread/1094976/2-8-players-queen-jester
The answer to this depends a lot on why the game is taking you so long to play. We had been suffering from the same problem, and the main reason is because we have one player who is just an incredibly slow thinker. He often took over 15 minutes just to make one move. Over time, we made a lot of small changes to the game to reduce the amount of information ...
This are my homemade rules, tested in several games. The trick is just: reuse the setup for four players (since that setting is widely tested) and make a limit to avoid "unbalances" toward one of the two colors. Here i use color or colors meaning the faction that is playing and not the player (because in a 1on1 each player controls two factions). for the ...
The main problem here is that player 1 does not have an unlimited amount of Provinces to buy. So if there is one Province left and p1 buys it, p2 could buy 10 Provinces that are not there. If you're going with this house rule, you should let p1 buy phantom Provinces as well.
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