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2

You can play this variant at http://gamesbyemail.com/Games/WW2 in which one option is to have Russia unable to attack until attacked. Having played 1 game this way, I believe it gives too much power to the Axis. The Germans can focus on Africa and can hold E. Europe and Ukraine for several turns, while Japan pulls all forces from the Russian northeast front ...


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For every 1-2 players added to the game, you would add a full set of cards to the Court Deck. This ensures that their is sufficient cards that nobody knows the full contents. One thing that helped me was to purchase a packet of white label stickers. I put one of these on the upper right hand corner of the face side of each card. I wrote on the labels of ...


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Yes, removing the timer makes the game significantly easier, almost trivially so. Why? Because the timer reduces the amount of information the board can yield. For example, without the timer the marine player can count squares to determine whether it is useful to spend actions putting marines on overwatch/guard. Without the timer, actions are used much ...


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I agree that this is a problem in the base game. I would recommend using the expansion mechanic that provides Muster orders. The Muster order is a special (star required) Consolidate Power order that is placed in a region with a city or stronghold, in which you have units. If it is not destroyed by a raid, you are allowed to muster that specific location ...


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I found this answer to be almost perfect for your question. I have copied it below for easy reference. Pretty much, it says you CAN invest in people, but there are certain rules that still have to be followed. Additionally, there is nothing binding them to you or vice versa. Unless you specify everything in your own set of house rules, it's a risky way to ...



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