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According to the rulebook, you get out of the Jail if... (2) using the "Get Out of Jail Free" card if you have it; (3) purchasing the "Get Out of Jail Free" card from another player and playing it; Regarding the speed die: Use the white dice ONLY when rolling ...


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Average Dice: The easiest solution would to use an average die, i.e. a d6 with the faces: 0/1/1/2/2/3 0 is a automatic miss 3 is a automatic hit A modified 3 is a normal hit, e.g. a rolled 1 with +2 from computers is a hit. While the extreme swings (all dice show automatic hit/miss) are not mitigated, the impact of the modifiers (computers, shields) is ...


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If only playing Machi Koro with 2 players, half the establishment cards. If playing with 3, remove 2 of each establishment.


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Not everyone feels the way you do. Agricola is rated #7 on BoardGameGeek seven years after it was released. Agricola is rated as "Medium-Heavy" on BGG with a 3.6 rating out of 5 which means that most people see it as among the more complex games they've played. If you enjoy the family game, there's nothing wrong with just playing that. Without knowing ...


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I use this simple rule: There can not be two successive midnights without a doom token. So, if one midnight came without a doom token, the next midnight MUST have doom token and all 'unless' things are ignored. This makes a game a lot harder, basically in all games I played boss needs maybe 1 token to awake and often it leads entire game. It is tested ...



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