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4

Yes, the attacker and defender groups and Illuminatis can spend money during a Privileged Attack. A Privileged Attack only means that external parties are forbidden from interfering. I think you can justify this solely by reference to the traditional usages of English words: you don't "interfere" in your own attack on someone by bringing more resources to ...


4

No, the Bavarian Illuminati's special attack is not a free action. It is not listed as an example free action in the list on page 7 of the rules. It's function is built into the regular attacks used. Note that the only mention of the special power in the rules section is inside of the Interference section on page 7. The Bavarian's privileged attack is ...


3

There are no limits. To succeed you need to roll the target number or less on two dice. If the target number has been reduced to 1 (or less) then the roll is moot. This isn't stated explicitly in the rules, but more importantly there are no limits placed on spending. It is alluded to though, on page 5 in the "Spending money to Attack " section: For ...


3

Oh! I was thinking about this for a while, and couldn't come up with many good games; I can't believe I missed the family of Icehouse games Zarcana, Gnostica, and Zark City. Zarcana was, I believe, the second game ever designed with Icehouse pieces (or at least one of the very early ones after Icehouse itself). It is played with an Icehouse stash per person ...


3

Carcassonne is a tile laying game where each player contributes to the same board while placing tokens to control different zones. Farms Cities Roads Cloisters It is very easy to learn and there are a plethora of expansions that add a huge variety of different mechanics if you wish to make the game more challenging.


3

Sometimes I use a very targeted set of cards, for example, having lots of power zero cards, in a game where the player who loves playing Cthulu gets on everybody's nerves. You can build sets of cards geared for more income, remove all the non-group cards, and anything that comes to mind. But I cannot be bothered. Sometimes I'll remove some cards that just ...


2

Sim City the Card Game: the cards form a city grid. Phil Foglio's The Works card game: it forms a network of sorts; it's also not a great game. Carcassonne (already mentioned by others) creates a network of interlocking features; most of the related games likewise require continuing a given feature across boundaries. one owns features on the map, said ...


2

The cards are a one-time effect. Whenever you play it, collect income twice for each aligned group. From the rules: Collect Income. For each Group that has an Income, draw that income from the bank. Put the money directly on that card


1

On Page 7 of the rule book, it says: Each Group exchanged counts as an action for the player whose turn it is, whichever way the Group moves. So if you trade a Group for a Group on your turn, that counts as two actions – one to move the first Group, one to move the second one! Then, on Page 8, it says: When a Group is transferred to another ...


1

I have only the Deluxe set, but one thing that we've done is use multiple stacks to draw from. After shuffling the cards, cut the deck into several stacks. Whenever someone draws, they choose which stack they draw from. That way, if you start to get a run of basic set cards, you can try another pile and possibly get something different. It may not actually ...


1

Another family of games, that do involve constructing a network but in a slightly different way, would be Fresh Fish and Alien City (BGG). I haven't played Fresh Fish, so I won't try to describe it, but Alien City has been described as an adaptation of it, as they share some of the same basic mechanics. In Alien City, a game played with a Piecpack set and ...



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