Tag Info

Hot answers tagged

47

All versions of a card are considered to be equivalent and are played with the same text: this text is known as the Oracle wording of the card. From the comprehensive rules: 108.1. Use the Oracle(TM) card reference when determining a card's wording. A card's Oracle text can be found using the Gatherer card database at http://gatherer.wizards.com. ...


41

One color: Most decks with a single color are not competetive in tournaments (due to the fact you're settling for the top ten cohesive cards in a color instead of two sets of the top five in two colors. The difference in power level between the top 1-5 and the top 6-10 can be massive and game deciding. The other colors also make up for each others ...


37

Your friend made that up. There is nothing in the comprehensive rules about how long a player may retain priority. Once you've got it, you keep it as long as you like until you play a spell/ability or pass. If you're in an official tournament setting, your opponent can call a judge if he thinks you're intentionally playing slowly. If you're playing at your ...


35

From a strategy standpoint, my answer would be "You wouldn't". The mathematics of probability in drawing from a 60 card deck vs a 61 or 62 card deck change (almost dramatically). Here's an interesting article. However, I think that often you can start with more than 60 cards when 'testing' a deck. Often you find that a card doesn't fit or 'play nice with ...


34

This is not so much about the stack, as the order of the turn: Beginning Phase Main Phase Combat Phase Beginning of Combat step Declare Attackers step Declare Blockers step Damage step End of Combat step Main Phase End Phase After the main phase, there's a step where you can play abilities like tapping, but before they can attack you: Beginning of ...


33

According to Magic Head Designer Mark Rosewater's "Drive to Work" podcast on the subject, Wizards used "B" for Black and "L" for Land, leaving "U" as the next reasonable choice. Blue we represent with the letter U. Oh, real quickly. Why do we do that? I’ve talked about this in my column, but for those that haven’t heard me say it, when first Richard made ...


32

Basically it's because it buffers you very, very well against creature loss. If you're playing a weenie deck it protects you from deck-clearing spells. Or if you're sacrificing creatures, this card gives you extremely cheap, essentially unlimited new draws. The equip ability means you can just reuse it over and over again. It's also very wide-ranging - ...


32

P1 controls A: 4/4 attacker P2 controls B: 1/1 blocker Since Test of Faith has been cast and has resolved (probably during the declare blockers step, after declaring your blocker), it is not on the stack. When it resolves it creates a prevention shield that floats around, waiting for damage to prevent or the end of the turn to expire. The declare attackers ...


32

First, the source: section 8 of the Comprehensive Rules covers multiplayer games, and rule 800.4a deals with the consequences of one player being eliminated: 800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, any effects which give that player control of any objects or players end, and all spells and ...


32

It helps to look at the whole set in Gatherer and think about what you don't see. The only counterspell is Memory Lapse (this is actually better now than it was back then -- remember this was competing with Counterspell and Mana Drain). There are no real card draw spells. There is one looting spell, Forget, and one search spell, Merchant Scroll; all the ...


31

Preface: I've been drafting this for a few days now. I focused on the cards that were banned, because those were the most broken. I'm sure there were dozens of other combos not included here, and this is by no means giving the fullest extent of how the cards could be used to maximize their broken-ness. The first step is to take a look at what cards were ...


30

Initially I forgot that Snapcaster Mage has Flash. Oops. Yes you can do this. The resolution goes like this. Fireball is cast, put on the stack. In response, you put Snapcaster Mage on the stack. (Which you can only do, of course, because it has Flash and can be cast as an instant.) You put nothing more on the stack, your opponent declines to put anything ...


29

Lands (any permanent, really) can have +1/+1 counters just fine. In fact, Llanowar Reborn enters the battlefield with one! The counter(s) will not go away just because your blinkmoth stops being a creature. Of course, the +1/+1 counter doesn't do anything until the land becomes a creature again, but the +1/+1 counter will still be there.


28

The main reasons for rarity are: To allow for complex cards without overwhelming new players. Rich interactions are part of what make Magic great, but the sheer volume of rules can be overwhelming. By limiting complex cards to uncommon, rare and mythic, it reduces the amount that new players need to worry about it. To allow for interesting limited ...


28

Your mana base is the chief constraint, but it's not always as restrictive as you think. This really depends on the format and your budget, but, sometimes, it's really not "substantially more difficult to get the mana you need to play the cards in your hand" with a three-color deck. In something like 20 playtest games with Domain Zoo, which is (albeit ...


27

No The player takes no damage as the Dragon remains blocked. See the Compendium 509.1h An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature; one with no creatures declared as blockers for it becomes an unblocked creature. This remains unchanged until the creature is removed from combat, an effect says ...


26

You can easily run yourself out of cards if you build a standard-sized deck based around card-drawing, decking mechanics (where you try and exhaust your opponent's deck), or graveyard-pilfering (where you want to get as much stuff into your graveyard as possible). This can quickly happen if you play with Recycle, Worry Beads, Anvil of Bogardan, Riptide ...


26

It does seem, from your description of your play style, that you do have a problem in consistently misinterpreting what things help people win Magic games. Let's have a look at some of the things you say you like, and that you underestimate: LIKES Lifegain - with a few rare exceptions, lifegain cards are TERRIBLE - they do nothing to help you win the ...


26

Yes, Wrath of God will kill all creatures with shroud. It will also kill all creatures that have protection from white. It won't kill creatures that are indestructible. To understand why this is, you have to look at the definitions of the terms. Shroud means: "this creature can't be the target of spells or abilities". Protection means (among other ...


26

ALPHA cards are black bordered and have very very rounded edges ( 2mm radius ) compared to all other kinds of magic cards ( 1mm radius ). Just pick up a white bordered card and overlay them ontop of each other. If the corners are VERY different then you have ALPHA, otherwise you have BETA. There are several cards that were corrected between alpha and beta ...


26

Opening hand: Leyline of the Void Helm of Obedience 2 Dark Rituals 1 Swamp Turn 1: Start with Leyline of the Void on the battlefield. Play a Swamp, then a Dark Ritual. Use one black mana to play another Dark Ritual. You will now have BBBBB in your pool. Play the Helm of Obedience and activate it for 1 mana. Your opponent's entire deck will be milled out ...


26

Eldrazi and colorless artifact creatures serve different roles I address this first because I think it's the source of some selection bias. Many sets include fairly weak (colorless) artifact creatures for Limited purposes, as last resorts. The idea is that these are less valuable than similarly-costed beaters in your colors, but serve as a fall-back for a ...


26

Take it from the horse's mouth: The short explanation of banding is that if your creatures attack or block in a band, the controller of any creatures that deal combat damage to them doesn’t get to assign that damage -- you do. Pretty cool. Everything else about banding, though, elicits a “huh?” It works differently when attacking and defending. (In an ...


26

You do not get to choose whether or not to keep a permanent tapped during the Untap Step of the Beginning Phase unless a specific card's ability provides that choice. The word "determine" in this context does not mean choose, it means to evaluate whether or not there are any abilities preventing a permanent from untapping, and evaluating the decision to ...


25

Have to say, I hated Portal. If someone can't cope with the word "block" (Portal used "intercept" instead) or the concept of playing a spell at instant speed, they're not going to get on with Magic in the long run. So why even bother with a watered-down version? Modern Magic Core sets, like M11, are pretty well designed so that they contain everything ...


24

You might be playing in a format that mandates it. One example is Commander, which uses a deck of precisely 100 cards, with no cards repeated save basic land.


24

Formerly, in combat, it would go something like this: Declare Blockers -> (Players can do stuff) -> Stack Damage -> (Players can do stuff) -> Damage resolves This allowed players to do various combat "tricks." Some examples: You attack with a 2/2, and I block with my Mogg Fanatic. After damage was stacked, I could use Mogg Fanatic's activated ability, ...


24

Basically, you're trying to find an optimal balance between "I need mana to play my spells in a timely fashion" and "I want to draw active cards all the time (which usually means spells)." For me, it boils down to a question of which lands drops do you need to make "on time". Because players start with an opening hand of several cards but subsequently draw ...


23

Nope; it's a land (which is a special kind of not-a-spell card), not a spell. In particular, a land never goes on the stack (where all the spells go); it goes directly from your hand into the battlefield as a permanent. (If you could, it would completely not be a waste to counterspell a land. Magic works on a steady acceleration of bigger and better ...



Only top voted, non community-wiki answers of a minimum length are eligible