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6

The Artifact Creature would lose haste if the Engineer was destroyed because it is a continuous effect from a static ability whose source has disappeared. As you mentioned, this means the creature will be unable to attack this turn. The one difference in your two scenarios is that in the second one, if the Artifact Creature had an activated ability with the ...


4

It actually doesn't matter which ability resolves first. Thopter Engineer's ability is a static ability, and it only functions while he is on the battlefield. If he leaves the battlefield, the ability goes with him, and any creatures that had haste because of him will no longer. 112.3d Static abilities are written as statements. They’re simply true. ...


3

Short Answer The creature will be a 1/2. Long Answer The Comprehensive Rules define a layer system. When multiple effects need to be applied, the layer system describes the order in which they happen. Humble sets the base power and toughness to 0/1 in layer 7b. 613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are ...


3

The trigger is considered missed. Because demonstrating awareness doesn't mean stating that it triggered, it means acknowledging it at a specific point in time generally when the visible game state changes. According to the IPG the point that needs to be acknowledged in order for the trigger to be not missed is: A triggered ability that causes a change ...


1

No, attaching Call to Serve to a creature you control will not trigger Seraph Sanctuary's ability. A permanent triggers "enters the battlefield" abilities when it transitions from not being on the battlefield to being on the battlefield, whether it be from the resolution of a creature spell, from the creation of a creature token, or from some other ...


1

The artifact still gives the equipped creature its +1/+1 bonus, because of the order in which power and toughness are calculated: a) characteristics (the creature itself) b) effects that set power/toughness to specific numbers (such as Humble) c) effects that adjust power/toughness but don't set them to specific numbers (+/- effects such as equipment and ...



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