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The original rules for Elder Dragon Legend Wars had the following as part of the rules: players choose (or select at random) an Elder Dragon Legend as their army's leader. The dragon must be supported by creatures and spells corresponding to each of the Dragon's three specific casting colours. Players designate and announce three of their creatures as ...


3

I would guess that the commander specific damage would be to make combat-oriented commanders like Akroma, Angel of Wrath competitive with commanders with powerful abilities like Arcum Dagsson or Krenko, Mob Boss. By having it be commander specific, it prevents this from tipping the balance too far in favor of the combat oriented commanders in a multiplayer ...



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