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13

When the fortified land stops being a land, the fortification unattaches. From Magic Comprehensive Rules (emphases mine): 301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent ...


11

The Rules Advisor program has recently been discontinued. Becoming a level 1 judge is the entry level for officially judging. The changes in a nutshell: The Rules Advisor exam is available until the end of April. Passing the exam no longer grants or renews the Rules Advisor membership, and all existing memberships will expire normally. Once the exam ...


10

No, nothing like that happens. Once the creature is in the graveyard, it's no longer associated with the aura in any way. When the creature dies, the aura is sent to the graveyard as a state-based action (i.e. the next time a player would gain priority): 704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or ...


9

No, for several reasons: Regeneration doesn't prevent sacrifice. Only death due to damage or a "destroy" effect. Here's a quote from the MTG basic rules: Sacrifice To choose one of your permanents on the battlefield and put it into its owner’s graveyard. You can sacrifice only permanents you control. Sacrificing a ...


9

Your opponent will get the wolf token. The active player's trigger will go on the stack first, but the order of triggers on the stack does not matter in this case. Silverfur Partisan's ability refers to "you", which is the Partisan's controller at the time when the ability triggers, i.e. your opponent. Since your opponent controlled the Partisan when its ...


8

Kicker is an additional cost that can be paid as you're casting a spell, which you an see from the reminder text on Desolation Angel: Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) You can only pay it when you're casting Desolation Angel. If it's being put directly onto the battlefield, like with Kaalia's ability, it's not ...


8

The first Experiment Kraj will have 1 extra copy, the second will have 2 extra copies of applicable abilities. The rules to look at are found in Interaction of Continuous Effects The an object's characteristics are determined through a system of layers. Ability-modifying effects are handled in layer 6. This is where the static ability of ...


7

Your opponent can still cast spells. As the last part of Coalition Honor Guard's text says (emphasis mine): your opponents must choose at least one Flagbearer on the battlefield if able. If they can't target a flagbearer (because of, say hexproof or a restriction on the spell, ie. "target green creature" and all flagbearers are white), you don't ...


7

The attacker has to assign all combat damage to creatures blocking each of his or her creatures. 510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it ...


6

You gain life from lifelink at the same time as you lose it from the attacking creatures, and you will survive. You gain life as soon as your creature deals damage, there is no delay: 702.15b Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other ...


6

Devotion is continuously kept up to date based on the current board state. It will be kept up to date between two spells on the stack resolving. (I wouldn't even call that "instant speed", which is more appropriate for describing things that go on the stack. You just keep it up to date continuously.) The Devotion ability of gods — As long as your ...


6

End result: Thing in the Ice with no counters, unflipped; another creature has 3 ice counters. The sequence of events creates the following stack: Thing in the Ice Trigger Fate Transfer The trigger is on top of the transfer since it is in response to the spell. Trigger resolves, removes 1 counter, sees that there are 3 counters left and doesn't flip. ...


6

No, you can't do that. Spells don't go to the graveyard until they're done resolving: 608.2k As the final part of an instant or sorcery spell’s resolution, the spell is put into its owner’s graveyard. As the final part of an ability’s resolution, the ability is removed from the stack and ceases to exist. Of course in your situation, you're hoping for ...


6

This does not work as an infinite combo because "damage" is not the same as "loss of life". Lifelink only happens when damage is dealt, and Defiant Bloodlord doesn't damage an opponent when you gain life. See the question here for a very similar combo that does work like you're thinking: Is Sanguine Bond + Exquisite Blood a potential game ender? Because ...


6

It's not a total lock, but it's a pretty strong lock. If they cast anything from their hand, then yes, Possibility Storm will exile it and give them a replacement that they can't cast. Note that Possibility Storm only applies to casting from their hand, though. There's plenty of mechanics that cast a card from other zones (e.g. flashback, suspend, madness) ...


5

Immerwolf's ability only gives other creatures +1/+1 while Immerwolf is on the battlefield. Immerwolf's ability is a static ability that creates a continuous effect. The specific rules that covers this scenario are: 611.3. A continuous effect may be generated by the static ability of an object. 611.3a A continuous effect generated by a static ...


5

Yes, you may choose modes and pay additional costs for a spell if you cast it through a Hideaway land. Tooth and Nail is a modal spell; if you choose both modes, you incur an additional cost. You may choose modes if and when you cast a spell. As long as you do cast the spell (as opposed to copying it, or putting it on the stack in some other way), it does ...


5

The Dragon-Style Twins will not deal damage in either combat damage step. One of the subrules of the rule you quoted, 616.1e, says Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply. So, in the first combat ...


4

Since the Comprehensive Rule you quoted (616.1) is hard to understand, we can use a ruling on a similar card, Dazzling Reflection, to demonstrate the intent: If two Dazzling Reflections targeting the same creature have resolved in the same turn, only one prevention effect will apply the next time it would deal damage. The other effect will apply if the ...


4

The ability from Might Sliver is a static ability: it functions as long as Might Sliver is on the battlefield. When the sliver leaves the battlefield (dies in this case), its ability also goes with it. Your other creatures loose the power/toughness increase. At the time that your opponent played the instant, it was still in the Declare Blockers step. ...


4

The tokens will stay. A token is simply a new object. Unless explicitly stated otherwise, it does not matter what spell or effect created it, and there is no connection. Consider also that, strictly speaking, the Militia's Pride did not create the token, but its triggered ability did. 110.1. A permanent is a card or token on the battlefield. A permanent ...


4

Is it possible to use a creature with a surge ability as my commander? Yes Surge does not care about where your card is when you cast it, so it also works in command zone. You still need to apply commander tax to the cost afterwards a creature such as Tyrant of Valakut? No I believe your commander should be a legendary creature, which Tyrant of ...


4

All enters-the-battlefield abilities on permanents that entered the battlefield before Hushwing Griff entered will trigger. Hushwing Griff will only stop the abilities of permanents that are put into play after it. Eureka describes a sequence of events: each player, in turn order, puts permanents into play. Any triggered abilities on those permanents will ...


3

You can only use cards with a colorless color identity with a commander that has a colorless color identity. Rule 903 has the rules for the commander format, and the following subrules are relevant here: 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is ...


3

Here's a breakdown of the five stages in the relevant part of the turn: Declare attackers step (1) attackers are declared (2) players get priority (to cast instants and activate abilities) Declare blockers step (3) blockers are declared (4) players get priority Combat damage step (5) damage is assigned and dealt ... For the most part, you only ...


3

Most counters and methods use dice or cards to represent that there is a token, or that it has counters on it. But there is only one product I've found that displays power/toughness and can double as a tappable creature token on its own. It's from Jace's Toy Chest. Only place i've found them is on Etsy and ebay.


3

If it is your turn, you may cast two instances of Lightning Axe (or any other instant) before your opponent gets priority. However, they do not resolve until your opponent has a chance to respond. The order is: You get priority You cast Lightning Axe, choosing targets and paying the costs; Lightning Axe is on the stack You intentionally retain priority. ...


3

If you copy a legendary creature with Supplanter of Identity, the exiled creature will return first and the legend rule kicks in. In the turn structure, the last two steps are the End step and the Cleanup step. The creature exiled with Supplanter of Identity returns at the beginning of the end step, but Supplanter of Identity itself will remain a copy of ...


2

No, it will not work. Thing in the Ice transforms from its triggered ability. The following will happen when you cast Fate Transfer as you described (assuming each player passes priority and no other effects happen): Fate Transfer is cast, targets are chosen, and it goes on the stack. State based actions are checked (creatures at zero toughness die, ...


2

No, there is no such replacement for Painter's Servant. There are some permanent cards that change the colors of all creatures, such as Shifting Sky or Darkest Hour, but none of them add colors to creatures, they all replace them with a single color. With Sleight of Mind or similar cards you could replace all of occurences of "black" on Teysa with "white" ...



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