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14

It's not a permanent while it's on the stack. 110.1. A permanent is a card or token on the battlefield. 111.1. A spell is a card on the stack. Before it resolves, it's a spell (on the stack). After it resolves, it's a permanent (on the battlefield). So no, you cannot cast Avoid Fate targeting a Counterspell that's targeting your Elvish Mystic on ...


13

Nobody discards it. It gets sacrificed. Sacrificing doesn't involve discarding. Discarding specifically refers to an instruction to move a card from your hand to your own graveyard: 701.7a To discard a card, move it from its owner's hand to that player's graveyard. Sacrificing on the other hand is an instruction to move a card from the battlefield to ...


12

I'm not familiar with this deck in particular, but it looks like this is a good example of a miser's copy (a singleton, usually with the connotation that it has a unique effect within your deck but you have no way to tutor for it). Some things to note about that card: It is really good in some situations It is really bad in others In the situations where ...


9

No, playing Cloudshift would not end your combat phase, but the creature it targeted will no longer be in combat. If this leaves you with no attackers, then the rest of combat is uninteresting and can usually be skipped. When you Cloudshift a creature, it enters the battlefield as a new creature, and has no memory of its previous existence. This means that ...


8

No, Sengir Vampire does not get a +1/+1 counter. A creature dies when it moves from the battlefield to the graveyard. So, there are two different possibilities here. If the creature goes to the graveyard and then moves to exile, then it counts as dying. However, if it goes to exile instead of the graveyard, then it does not count as dying. In your ...


7

Yes, it has summoning sickness like every other creature. If you want to attack with your Leviathan the turn it enters the battlefield you'll also need to give it haste.


7

Land is not mana itself, but it produces mana. When you tap it, you add mana to the mana pool. There is nothing wrong with adding too much mana to your mana pool (see the article below), but unused mana is wasted. So, your friend is correct and your lands should stay tapped, as you used them to generate mana to your mana pool. The fact that you didn't use ...


7

You can always tap any lands at any time that you have priority (any time you could do pretty much anything in the game); it doesn't matter if you have anything to spend that mana on. Note that you can either tap lands for mana as part of the process of casting a spell (or activating an ability), or you can do it as a separate action. But in either case, ...


7

In MTG, counters are physical markers that are counted, added and removed; they are not abstractions that store a number that can be manipulated. As such, it makes no sense to talk about resetting a counter; you want to know if the counters are removed. Nothing instructs you to remove the the counters, so you do not remove them. Just like attacking doesn't ...


6

There are a number of such cards. Recently, Omniscience gave you permission to cast any spell (instant, sorcery, creature, whatever) from your hand without paying its cost. There are even entire mechanics based on it, such as Cascade, or the cycle of Hideaway lands. Epic Experiment is the instant/sorcery version of Genesis Wave, and Mind's Desire is its ...


6

Yes, they'll work together. The definition of hexproof is: 702.11b "Hexproof" on a permanent means "This permanent can’t be the target of spells or abilities your opponents control." The Archetypes' abilities don't target, and they're not controlled by your opponent, so hexproof definitely does not prevent them from applying.


6

The rulings on Mimic Vat say: Any enters-the-battlefield abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the exiled card will also work. This means that you will get one token copy of a Kalonian ...


5

Extra mana Following are specific sections from the comprehensive rulebook that address your primary question (emphasis added). 106.4. When an effect produces mana, that mana goes into a player’s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player’s mana pool. Each player’s mana pool empties at the end of each ...


5

This is not a correct understanding of either combat or fighting. "Fight" is a special keyword that simply means "the 2 chosen creatures deal damage to the other equal to their power." Neither power nor toughness is ever "used up." If a 2/4 creature fights another 2/4 creature, both will still be a 2/4 creature after that. The only difference will be that ...


5

A new counter is added on every one of the upkeep steps of the player who controls the equipment. After five of these upkeeps, the creature will have five +1/+1 counters. The counters (plural) stay there. You seem to be confusing a counter-placing effect with something like what Bladed Bracers says: Equipped creature gets +1/+1. Whereas Ring of ...


4

It becomes a creature, because the rules make a special exception for bestow. Even though you've cast your creature with bestow as an aura spell, when it resolves, it can end up as an aura or a creature. From the bestow section of The Mechanics of Theros: If the target creature leaves the battlefield after you cast a card with bestow as an Aura but ...


4

Both Corpsejack Menaces will double the counters, so if you would get 4 counters, you will now get 16 instead. (First doubled to 8, then doubled to 16). So in this case, the Hydra will enter with 16 counters, then when you attack, 16 more would get placed on it, which is doubled twice, so 64 more get placed on it, meaning that it is 80/80 when it attacks. ...


4

When checking whether a decklist is legal in a particular format, you should follow these steps: Check that every card in your deck has a black or white border, rounded corners, and a normal card back, and that they are sleeved if you can tell any of them apart from the back. Check that your deck follows the deck construction rules for your particular ...


4

Player #3 will gain 100 life. The fact that #8 is no longer in the game has no effect on Exquisite Blood's triggered ability. All of its effect was put on the stack when #8 lost 100 life. It does not require #8 to be in play when it resolves, because it does not check for any current information about that player. Even if it did, rule 800.4g would take ...


4

Even if you untap your creature it will still have summoning sickness. According to Comprehensive Rules: 302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. A creature can't ...


4

Yes. Abilities still resolve if the creature that created them is gone*, or cards like Torch Fiend would be a little bit useless. This is because of the following rule: 112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. [...] So ...


4

When the creature phases in on your next untap step, your opponent will control it. It phases in on your next untap step because rule 702.25a says Phasing is a static ability that modifies the rules of the untap step. During each player’s untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player ...


3

You will still get the 2 spirit tokens. This is because when creatures die (are put into the graveyard from the battlefield), the game checks what the state of things was just prior to the creatures leaving the battlefield to see if there is anything that needs to trigger. 603.6d Normally, objects that exist immediately after an event are checked to see ...


3

The lands continue to be Swamps because of the layer system. The layer system, described in section 613 of the comprehensive rules, is one of the most complex parts of the rules to understand and remember correctly. But basically, what it says is that when multiple continuous effects are being applied, (Such as Urborg's effect and Humility's effect), there ...


3

Yes. Spellshift allows you to play an instant or sorcery without paying its mana cost. Here are others others that have a similar effect: Epic Experiment Panoptic Mirror (my personal favorite) Rather than continuing to list all of the cards, I'll teach you how to do it yourself. Find the Advanced Search options on the Gatherer. Try searching for cards ...


3

Yes. It entered the battlefield, so its ability triggered. It doesn't matter how it entered the battlefield. It doesn't matter that it didn't exist before appearing on the battlefield. It wasn't on the battlefield, and now it is, so its ability triggered. Correct. Nothing instructs you to exile the token created by Kalonian Twingrove, so you don't.


3

Quickling can and should be used on your own creatures for the same reason you would use Peel from Reality: to return a creature with a useful enter-the-battlefield ability such as (at least in M15) Frost Lynx, Reclamation Sage or Hornet Queen, more usefully, because it has Flash, you can use it to save a creature that opponent is trying to hit with any ...


3

Write down your sideboard in a list and keep that with your deck. You might want to keep note of it on something durable in your deck box, for instance. When you want to reset your deck and sideboard to their default: Take a look at your currently sideboarded cards, and the sideboard list you wrote. Set aside the ones that belong in your default sideboard ...


2

I would seriously consider waiting for the rotation. Two, possibly three of the major decks (namely U/W Control, Mono-Black Devotion and possibly Mono-Blue, whose competitiveness will depend on on the strength of red in Tarkir block) will be completely transformed or outright lost to rotation. I would focus on getting the key cards from Theros block/M15 ...


2

The only differences between single packs out of a booster box at a LGS and blister packs at a big box store are: The blister packs can't really benefit from mapping1 like the boxes for some sets can. People can more easily steal cards out of the blister pack and repack them with terrible cards not even in the same set. Number 2 is especially true if the ...



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