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18

The general idea is that each ability is either "on" or "off" depending on whether its "as long as" clause is satisfied, so we just apply the abilities that are "on" to Heliod's base characteristics. Situation 1. (Devotion < 5, enchantments < 5.) In this situation, Heliod's "as long as" condition is true and Starfield's is false, so the only relevant ...


16

He can do that. And Anticipate does have to resolve before he can look at his top 3 cards. When he played Anticipate in response to your Crackling Doom, it went on top of the stack, with Crackling Doom under it. The stack resolves from top to bottom, so his Anticipate would resolve first. After it resolves, he still has a chance to cast more instants while ...


11

In general yes you can do both searches, and only shuffle once. You would do this by proposing a shortcut where you resolve both abilities without them responding in between. Assuming they accept the shortcut you can shorten search, shuffle, search, shuffle to search, search shuffle. Since if nothing happens between the two abilities resolving the first ...


11

Collateral damage says: As an additional cost to cast Collateral Damage ... Comprehensive Rule 706.10 says: To copy a spell ... means to put a copy of it onto the stack; a copy of a spell isn’t cast. ... Per 706.10, the copy of Collateral Damage isn't cast, so you don't have to pay the cost again. Copying a spell does not trigger Prowess. ...


10

Mana abilities are stupidly fast: 605.3b An activated mana ability doesn't go on the stack, so it can't be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. (See rule 405.6c.) http://mtgsalvation.gamepedia.com/Mana_Abilities So, you can't do anything after the Pilgrim is tapped to stop the mana ...


10

Once your opponent is casting a spell, that's the only thing that's going on. (There are plenty of steps to the process, including activating mana abilities and paying costs, but it's all things that are part of casting the spell.) You have no chance to interrupt with a spell of your own. And if you cast Lightning Bolt on their Avacyn's Pilgrim at some point ...


10

A ruling on Sundial of the Infinite says Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no ...


9

Playing creatures face down and turning them face up (commonly called morphing/unmorphing) has no effect on them having summoning sickness. Unless they have haste, they have summoning sickness until they've been in play since the beginning of your most recent turn, whether they've been turned face up or not. For example, if you play a creature face down ...


9

No. The trigger, "Whenever ~ attacks" means "Whenever ~ is declared as an attacking creature". A creature with double strike will deal damage in the two combat damage steps, but will only be declared as an attacker once per turn. (Normally, unless some other effect is creating additional combat phases.)


8

Yes, there are. A creature with shroud can't be the target of spells or abilities, but it still can be effected by ones that don't target. Some examples are ones that destroy all creatures like Wrath of God, deals enough damage to all creatures like Blasphemous Act, or gives all creatures -X/-X like Black Sun's Zenith. Another common way of dealing with ...


8

The Gatherer ruling on Voidmage Apprentice explains it fairly well: If a spell with split second is on the stack, you can still respond by turning this creature face up and targeting that spell with the trigger. This is because split second only stops players from casting spells or activating abilities, while turning a creature face up is a special ...


8

Multicolored cards are only considered "non-[color]" if they do not have that color. "Non-green" is not explicitly defined in the Comprehensive Rules because it has its standard English meaning: "Not green". An object either is green, or it is not. In the example you gave, the object is green, so it is not "Not green". Another way of putting it is that, ...


8

That is the Battle Royale box. It's a preconstructed theme deck box from November 1999, and it came with four 40-card decks. It came out during the Masques block, between Mercadian Masques (October 1999) and Nemesis (February 2000). I can't find any indicators of who the box art depicts. It doesn't seem to be a card art reprint — Christopher Moeller ...


8

Correct. Activated abilities may be used whenever you have priority as long as you can pay the cost and aren't forbidden to. The tap/untap symbol as part of the cost can prevent you (from summoning sickness). Having to use an ability restricted to sorcery speed can prevent you. Other than that (less any other restrictions), it's fair game.


7

If "Far // Away" was the only card in your graveyard, Spellheart Chimera would be 1/3 Split cards always count as a single card: 708.4. Although split cards have two castable halves, each split card is only one card. For example, a player who has drawn or discarded a split card has drawn or discarded one card, not two. Note that the Chimera asks for ...


7

The phrase you're looking for is "functional reprint" - they're not literally reprinted cards, but they're functionally the same. There's a list of them on MTG Salvation. You can just skim through the table and look for cards with lots of reprints. Generally cards like that are pretty boring, for example vanilla creatures. Simpler cards tend to make sense ...


7

Yes, when a spell has an instruction, it is instructing its controller to take that action. According to rule 608.2c, the third step of resolving a spell or ability is The controller of the spell or ability follows its instructions in the order written. That does mean that when you cast those spells, you can look through your opponent's hand and ...


6

Your reasoning is only partly correct: you can't use that extra token to help pay for the spell, because it won't exist yet. You have to sacrifice two creatures that you already have at casting time. If you want extra creatures and tokens to sacrifice, they have to be there first. That's because of the spell casting process. During that process, nothing ...


6

When an ability says to "return" a card from one zone to another, the card does not need to have ever been in the zone it is "returning" to. "Return" is just the word they use on Magic cards to describe moving between certain zones (graveyard to battlefield or hand, battlefield to hand). Rule 400.7 says An object that moves from one zone to another ...


5

No, you can't use Bestow when you bring a creature with Bestow onto the battlefield without casting it. If you bring creatures on to the field without casting it, you can't pay the Bestow cost, and you can't enchant another creature that way. Bestow [cost] You may cast this card by paying [cost] rather than its mana cost. If you chose to pay this ...


5

That is the prize payout. First place receives 6 booster packs, 2nd 3rd and 4th receive 2 each. (Or first place receives 8 and second receives 4, in the other example.) If you scroll down a bit on your link it's written out in a table.


5

Yes, your opponent can do this, as long as the Terminus is the first card drawn that turn. It doesn't matter whose turn it is, or that Terminus is a sorcery, Miracle will trigger if it is the first card drawn on by that player on that turn. From the Avacyn Restored Mechanics article: As you draw an instant or sorcery with miracle, if it's the first card ...


5

Layers don't apply here. There aren't any continuous effects interacting. Mana Flare is a triggered ability (it says "whenever"). It would normally use the stack, but since it's a mana ability, it simply resolves immediately after the event that triggered it. Mana Reflection is a replacement effect (it says "instead"). It just happens as you tap the ...


5

No, that is not correct. Rule 506.4 says A permanent is removed from combat if it leaves the battlefield, if its controller changes, if it phases out, if an effect specifically removes it from combat, if it's a planeswalker that's being attacked and stops being a planeswalker, or if it's an attacking or blocking creature that regenerates (see rule ...


5

If both players can't verify which cards were drawn that turn any unverified cards cannot be returned to the top of the library with Sylvan Library. If you think you might be playing a Library with Flash be sure to keep track of which cards you have drawn that turn. From the Magic Judge Rules Blog: Here’s the Official ruling that has been handed down ...


4

You must be referring to MTGO (the online version of the game). You generally enter a draft with seven other players (for a total of eight). The postfix refers to how many packs you will receive when the tournament is over. The postfix "6-2-2-2" indicates three rounds of Swiss. Swiss means that you will continue to play whether you win or lose. After three ...


4

Cards that are effectively the same but have different names are often called "functional reprints". The one with the most duplicates is probably Grizzly Bears, which has 4 functional reprints: Balduvian Bears, Bear Cub, Forest Bear, and Runeclaw Bear. All five of them are 2/2 creatures that cost {1}{G} and have the type "Bear" and no abilities. This wiki ...


4

You can upload your deck list to websites such as DeckStats.net or Deckbox.org and the deck's legality will be displayed. On DeckStats.net: On Deckbox.org:


4

Just the usual answers to shroud/hexproof, including board wipes like Supreme Verdict and spells that don't have the word target in them. If you already have removal in your deck, you might want to sideboard in Arcane Lighthouse, which is useful for being able to get rid of shroud/hexproof creatures.


4

Hive Mind is definitely the simplest. Apart from that, there are other ways but they're a lot more convoluted. Things like: Put your One with Nothing on an Isochron Scepter. Donate the scepter, then Mindslaver your opponent and make them cast it. Put One with Nothing on top of your library (perhaps with Brainstorm or Insidious Dreams), then cast Knowledge ...



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