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24

Official Rulings by high-level tournament judges explicitly say that you can take those shortcuts: A player with the ability to scry 1 ‘infinitely’ may shortcut this action by examining the library without reordering it and cutting it to a specific location. A player with the ability to scry 2 or more infinitely may shortcut this action by rearranging ...


10

I disagree with the ruling made by the floor judge. I also disagree with upgrading the penalty to a warning. Ruling First, let's get some terminology down: You are the controller of the trigger. I interpret "action" to mean "game action". For example: Resting your hands on your lands is not a game action. Untapping your lands is a game action. Silence ...


7

Friday Night Magic runs at Regular REL, and is covered by Judging at Regular. The Tournament Rules and Infraction Procedure Guide cover Competitive and Professional REL. This answer borrows from all three documents and covers all three RELs. Should I call a judge? Absolutely. Am I required to call a judge? No. According to the Infraction Procedure Guide, ...


6

Your text is slightly off. It's actually: Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. So, it's referring to the land that triggers landfall, not the nonland ...


5

Delayed triggered abilities (DTAs) simply exist on their own, they do not depend on the existence of another object. A spell or ability creates one-shot effects and/or continuous effects. Creation of a DTA is a certain kind of one-shot effect: 610.2. Some one-shot effects create a delayed triggered ability, which instructs a player to do something later ...


5

All Aberrant Researchers trigger independently of each other. An instant or sorcery revealed by one does not flip the other. If an object (for example, a creature) refers to itself by name in its card text, it only means itself, not other permanents with the same name. 201.4. Text that refers to the object it’s on by name means just that particular ...


4

There are not any cards that are non-land and a Plains. This is because each type has their own list of subtypes that can be associated with them and Plains is a land subtype. Cards cannot have subtypes that don't match one of their types, therefore it is impossible to have a card that is a Plains but not a land. 205.3d An object can’t gain a subtype ...


4

Yes, these both happen on layer 6: ability-adding and ability-removing effects. What ability stays or goes will be determined by timestamp order, and the Borderland Minotaur won't have deathtouch in that scenario. Rule 613.8 actually provides a direct example about this, using Flying rather than Deathtouch: 613.8. One continuous effect can override ...


3

Neither is correct. Player A is wrong because he returned his blocker before combat damage was assigned and dealt therefore the attacker would not die. Player B is wrong because player A can successfully block AND return his creature. The attacker's deathtouch ability is irrelevant.


2

Players cannot make rulings, that should be obvious; only judges can. From the Tournament Rules: Judges do not intervene in a game to prevent illegal actions, but do intervene as soon as a rule has been broken or to prevent a situation from escalating. More information on floor judge responsibilities can be found in the Magic Infraction Procedure ...


2

@JonTheMon points out how a misinterpretation of the card's text led to your question. However, the literal answer to your question is no, there are no nonland plains (shown in this query). All 13 cards with the subtype Plains also have the type Land.


2

The image of the cards you sent are a perfect example of acceptable altering for tournament play. As far as commander games go, you can sometimes get away with not even having a legal copy of your commander and instead playing with an oversized version of the card. Commander is very lenient and you can usually get away with altering cards so that they don't ...


2

The Infraction Procedure Guide is the wrong document to refer to at FNM. FNMs are run at Regular REL, where players generally do not get penalized for gameplay errors. See the Judging at Regular REL document for the kinds of fixes (rather than penalties) that can get dispensed at FNM. In this case, after you notice 7 cards in what should be your hand of 6, ...


1

I think the intended interpretation is that a delayed triggered ability lives the same place as continuous effects like "Your creatures have +1/+1 until end of turn" live: nowhere in particular. They aren't objects on the stack (at least not until the delayed trigger is met) because you're right, that would prevent players from getting on with the game. ...



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