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16

Your opponent was correct. Only creatures controlled by the defending player may be declared as blockers. "Control" doesn't just mean "you decide what it does", it means you control it just like all your other creatures. It's on your side of the battlefield now (temporarily). But there are still an awful lot of nasty things you can do with a card like ...


8

The ability is a triggered ability, so they both trigger when the third player sacrifices a creature. Whichever one is on top of the stack resolves first, and puts the creature into play under that player's control. Then the other one resolves, but can't find the creature card in the graveyard, so it does nothing. It That Betrays' ability is a ...


8

You cannot Stifle Heritage Druid's ability since it is what is called a mana ability 605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it could put mana into a player’s mana pool when it resolves, and it’s not a loyalty ability 605.3b An activated mana ability doesn’t go on the stack, ...


7

Instants and sorceries would stay in the zone they're currently in, in your case in Exile. They do nothing. 304.4. Instants can’t enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead. 307.4. Sorceries can’t enter the battlefield. If a sorcery would enter the battlefield, it remains in its previous ...


6

Toughness never gets used up. Damage doesn't change toughness (or power), and it doesn't use counters, it's simply marked on creatures. If a creature ends up marked with damage greater than or equal to its toughness, it dies. But the whole time, the creature still has its original toughness. You probably shouldn't even think of it as having its toughness ...


6

Yes you can, in this case 'another creature' means a creature other than Blood Host, not a creature that you haven't sacrificed before. Even if that weren't the case once it move from the battlefield to the graveyard the first time the game no longer sees it as the same creature. 400.7. An object that moves from one zone to another becomes a new object ...


5

The creature card would have 1 power and 1 toughness in all zones other than the battlefield 609.2. Effects apply only to permanents unless the instruction’s text states otherwise or they clearly can apply only to objects in one or more other zones. The only things that can change a creature card's power/toughness off of the battlefield are ...


5

It depends on exactly what you are responding to (and if you have Spell Mastery, I'm assuming you don't for purposes of this answer). The Spirits' ability does indeed use the stack, so if you respond to that you will destroy them, if you wait for the ability to resolve but before the enchantment spell resolves it will not destroy them. The ability of the ...


5

Yes. Hexproof means that the creature with Hexproof cannot be the target of spells or abilities an opponent controls. Restore the Peace does not target creatures, it's a global effect, so Hexproof does not offer any protection in this case.


4

Yes, you can do that. Your title here is a bit misleading; you're not actually sacrificing the same creature twice: 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are seven exceptions to this rule: ... (none of the exceptions apply here) So once you reassemble ...


2

Effects like the one in your post refer only to permanents on the battlefield. Rule 109.2 says If a spell or ability uses a description of an object that includes a card type or subtype, but doesn't include the word "card," "spell," "source," or "scheme," it means a permanent of that card type or subtype on the battlefield. The other cases (when the ...


1

Short Answer The creature will be a 1/2. Long Answer The Comprehensive Rules define a layer system. When multiple effects need to be applied, the layer system describes the order in which they happen. Humble sets the base power and toughness to 0/1 in layer 7b. 613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are ...


1

If the primary player has moved forward to the draw step, then the trigger was missed. If the secondary player is the one that drew a card, then that player has drawn extra cards. In either case, at regular REL, you should call a judge, explain what happened, and allow the judge to decide whether the trigger was missed or whether the game should be rolled ...


1

Our group uses index cards, which is pretty handy because you can just write the static stats (color, creature type, BASE P/T, etc) on the card. D6 on top of the card is usually enough for counters, and d10/20 to count a group of identical tokens if things start getting... silly...



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