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10

No, nothing like that happens. Once the creature is in the graveyard, it's no longer associated with the aura in any way. When the creature dies, the aura is sent to the graveyard as a state-based action (i.e. the next time a player would gain priority): 704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or ...


7

The attacker has to assign all combat damage to creatures blocking each of his or her creatures. 510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it ...


7

The first Experiment Kraj will have 1 extra copy, the second will have 2 extra copies of applicable abilities. The rules to look at are found in Interaction of Continuous Effects The an object's characteristics are determined through a system of layers. Ability-modifying effects are handled in layer 6. This is where the static ability of ...


5

Yes, you may choose modes and pay additional costs for a spell if you cast it through a Hideaway land. Tooth and Nail is a modal spell; if you choose both modes, you incur an additional cost. You may choose modes if and when you cast a spell. As long as you do cast the spell (as opposed to copying it, or putting it on the stack in some other way), it does ...


4

The Dragon-Style Twins will not deal damage in either combat damage step. One of the subrules of the rule you quoted, 616.1e, says Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply. So, in the first combat ...


4

Since the Comprehensive Rule you quoted (616.1) is hard to understand, we can use a ruling on a similar card, Dazzling Reflection, to demonstrate the intent: If two Dazzling Reflections targeting the same creature have resolved in the same turn, only one prevention effect will apply the next time it would deal damage. The other effect will apply if the ...


3

If you copy a legendary creature with Supplanter of Identity, the exiled creature will return first and the legend rule kicks in. In the turn structure, the last two steps are the End step and the Cleanup step. The creature exiled with Supplanter of Identity returns at the beginning of the end step, but Supplanter of Identity itself will remain a copy of ...


2

All enters-the-battlefield abilities on permanents that entered the battlefield before Hushwing Griff entered will trigger. Hushwing Griff will only stop the abilities of permanents that are put into play after it. Eureka describes a sequence of events: each player, in turn order, puts permanents into play. Any triggered abilities on those permanents will ...



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