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25

They can't refuse a shortcut[1]; they can merely shorten it by naming a place where they will deviate from the shortcut. The game then advances to that point, and they must take a different action than the shortcut. 716.2b Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or ...


23

There is no between turns; the end of one turn transitions immediately to the beginning of the next. The last time you can definitely activate abilities and play instants is during your opponent's End Step, which is after their second main phase. The end step is is followed by the cleanup step (the last step of the turn), when players usually do not gain ...


22

TL;DR: You survive if the damage and the life gain happen during the resolution of a single spell or ability. If the damage happens in one ability, and the life gain happens in a later one, you lose in between. In all of your situations except for the third (the one with Armadillo Cloak), you will survive. This is because in all of those cases, in every way ...


20

As long as you make it clear that you are casting the card as a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost, it doesn't matter what you say. The comprehensive rules aren't specific about what you can legally say, and the tournament rules only say that everyone has to be clear about what's going on. When you cast a Megamorph ...


17

Mostly no, but it depends. First, here's a relevant quote from the tournament rules (section 2.7): Generally, decklists are not public information and are not shared with other players during a tournament. At constructed-format, Professional REL tournaments (Pro Tour, World Magic Cup, Magic: The Gathering World Championship, and Grand Prix), ...


17

When you are playing a game, you can reorder your hand whenever you want. Your opponent is not supposed to know which card is which in your hand unless your hand is revealed. If a spell allows you to make your opponent discard a card, it will either say [Player] discards a card at random from their hand. In which case, you should shuffle the hand ...


16

First of all, as the other answers have indicated, Scalding Tarn does not produce any mana, it just lets you search for another land that can. The colors on this card have absolutely nothing to do with its ability. The blue and red are just there as a visual reminder that the ability lets you search for an Island or a Mountain. The card could be orange, or ...


16

Yes, it's of course against the rules: 705.3. A coin used in a flip must be a two-sided object with easily distinguished sides and equal likelihood that either side lands face up. If the coin that’s being flipped doesn’t have an obvious “heads” or “tails,” designate one side to be “heads,” and the other side to be “tails.” Other methods of randomization ...


16

Priority can matter, but only in rare corner cases. Here are the main types of situations where priority matters. Some of these are pretty obscure. Split second cards: It's your turn. You have in hand Dark Depths and Vampire Hexmage for the infamous Marit Lage combo. Your opponent has Sudden Death in hand. Can you summon Marit Lage? The answer is ...


15

When there are more than two players/teams. 103.7a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw Step”) of his or her first turn. 103.7b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. 103.7c In all other multiplayer games, no player skips the draw step of ...


15

When you want to cast a spell with X anywhere in the card's text (usually the casting cost), you have to announce which value X is going to have (Comp Rule 601.2b). Then you calculate the actual mana cost that you have to pay, at which time you consider cards like Arcane Melee (601.2e). Arcane Melee only reduces colorless mana costs, and any value below zero ...


15

Choice number 2 is the correct one: the Progenitus is an Insect with no abilities except Indestructible and the Aura stays attached to it. Rule 613.1 says The values of an object's characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a ...


15

I too was unable to find anything in either the CR or MTR defining this, so I asked Matt Tabak, current Rules Manager of Magic and he said: I just assumed that was self-evident. Like, if you get up from the table, you should know which cards to take with you. And a Level 2 Judge I asked said: From a practical standpoint, you’re going to be using ...


15

Protection doesn't provide perfect invulnerability against your stuff. The reminder text on the card lists specifically all of the things that you can't do. Here are some ways to deal with an opponent's True-Name Nemesis: Decrease your opponent's creatures' toughnesses. For example, if you play Elesh Norn, Grand Cenobite, your oppenent's creatures will get ...


15

Any. Your graveyard is a graveyard. Your opponent's graveyard is a graveyard. Cards in either graveyards are cards in a graveyard. It would say "your graveyard" or "an opponent's graveyard" otherwise.


14

121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704. Both counters will be removed as a state-based action (N=1). Your creature will be able to block and attack.


14

I'm not familiar with this deck in particular, but it looks like this is a good example of a miser's copy (a singleton, usually with the connotation that it has a unique effect within your deck but you have no way to tutor for it). Some things to note about that card: It is really good in some situations It is really bad in others In the situations where ...


14

It's not a permanent while it's on the stack. 110.1. A permanent is a card or token on the battlefield. 111.1. A spell is a card on the stack. Before it resolves, it's a spell (on the stack). After it resolves, it's a permanent (on the battlefield). So no, you cannot cast Avoid Fate targeting a Counterspell that's targeting your Elvish Mystic on ...


14

You untap your artifacts during player two's untap step, player three's untap step, and player four's untap step. This isn't anything that's in the comprehensive rules or anything, it's just the meaning of the words on the card. "Each other player" could be explained as "each player who is not you" or to be really clear "every single player who is not you". ...


14

You are correct, these cards are not in booster packs. For the past few years, Wizards has put out 30 card sample decks to introduce new players into the game. This year they decided to put into these packs a number of reprinted cards not actually present in M15: see here for decklists. Like the article mentions, the Deck Builder's Toolkit for M15 also has ...


14

the community here seems fairly certain that Morph is not an ability. Morph is an ability. 702.36a Morph is a static ability that functions in any zone from which you could play the card it’s on [...] But the face-down permanent doesn't have it. 707.2. Face-down spells and face-down permanents have no characteristics other than those listed by ...


14

Generally, quite a few older deck names aren't really meaningful — they're a weird in-joke or just a random word someone pulled out of nowhere — and that tradition has been carried forward to the modern day in Legacy/Vintage as well. This is how you get the likes of Fruity Pebbles, Cephalid Breakfast, Team America (which is BUG, not ...


14

No, you cannot do that. You cannot target Elesh Norn with Teysa before Elesh is on the battlefield. However, as soon as Elesh is on the battlefield, its static -2/-2 ability is in effect, and your tokens will die as a state-based effect, before anyone gets priority and the opportunity to use regular spells or abilities. Note that Elesh's ability does not ...


13

Yes, Marchesa's ability will save herself if she dies with a +1/+1 counter, along with other creatures who died at the same time as her that had a +1/+1 counter. You are correct that rule 603.6d is the reason for this. Basically, 603.6d says the in normal circumstances, whenever something changes, all objects that now exist are checked to see if any of them ...


13

First, let me tell you about your obligations with regards to providing information. There are three categories of information: free, derived and private. Free information is information to which all players are entitled access without contamination or omissions made by their opponents. If a player is ever unable or unwilling to provide free ...


13

Nobody discards it. It gets sacrificed. Sacrificing doesn't involve discarding. Discarding specifically refers to an instruction to move a card from your hand to your own graveyard: 701.7a To discard a card, move it from its owner's hand to that player's graveyard. Sacrificing on the other hand is an instruction to move a card from the battlefield to ...


13

Once the second Pledge enters the battlefield, the first one again starts granting protection from white to the Gnomes, which causes the second aura to fall off. This happens as a state-based action just after the second Pledge resolves.


13

No, it's not correct, and no, it wasn't a draw. As you know, if they were killed at the same time, it would be a draw. But they weren't killed at the same time. MTG is a turn-based game. It's impossible to cast two instants at the same time (at least under normal circumstances), and it's completely impossible for two instants to resolve at the same time. ...


13

Ajani Goldmane's -1 ability will give counters to all your creatures and also give them vigilance until end of turn: −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Ajani Steadfast's -2 ability will also give counters to all your creatures −2: Put a +1/+1 counter on each creature you control ...


13

The first rule for Cipher says Cipher appears on some instants and sorceries. It represents two abilities. The first is a spell ability that functions while the spell with cipher is on the stack. The second is a static ability that functions while the card with cipher is in the exile zone. "Cipher" means "If this spell is represented by a card, you may ...



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