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44

My friend and I have used the following and we think they work pretty well. Start with a lower life total. Start yourself off at 10 or 15. As the kids get better, slowly increase it until you are back at 20. Remind the kids about all their triggers or abilities they should be using. Especially when learning, having someone remind you to activate a ...


29

Official Rulings by high-level tournament judges explicitly say that you can take those shortcuts: A player with the ability to scry 1 ‘infinitely’ may shortcut this action by examining the library without reordering it and cutting it to a specific location. A player with the ability to scry 2 or more infinitely may shortcut this action by rearranging ...


26

As of the Magic 2015 redesign, rare and mythic rare cards will have a spot at the bottom of the card frame containing a small holofoil stamp. This has two effects: It makes it harder to produce counterfeit versions, so it's a sign of authenticity. It makes the card seem more special. Look, shiny!


25

Your opponent was right. From the magic comprehensive rules (http://magic.wizards.com/en/gameinfo/gameplay/formats/comprehensiverules): 509.1h An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature; one with no creatures declared as blockers for it becomes an unblocked creature. This remains unchanged ...


24

You can't just tap your creatures whenever you want. You can only tap it at one of the following times: When the game tells you to tap it (like when you attack). When a card tells you to tap it (like Twiddle). When you can tap it to pay a cost (like Endless Obedience). Cards that would allow you to tap King Macar include spells with conspire and convoke, ...


23

All combat damage is dealt simultaneously. But the damage from Perilous Myr's trigger isn't combat damage, it is an unrelated triggered ability. All combat damage was dealt, which resulted in the Myr dying and your opponent being at 0 health. This also resulted in the Myr's ability triggering, but that trigger never even makes it to the stack, because state-...


23

Short answer In a cost, the new diamond symbol {C} can only be paid with colorless, while {1} can be paid with any color or colorless. In an effect that adds mana to a mana pool, {C} means the same thing as {1}. Cards that do this will be updated to use {C} (e.g. Unknown Shores). Likewise, {2}, {3}, etc have been updated to use the corresponding number ...


22

Yes, if someone's asked to sacrifice multiple permanents, they can sacrifice Animate Dead and its enchanted creature. As part of enacting Emrakul's Annihilator ability, your opponent has to to make six choices. These six choices are made all at once during resolution, and at that point they're all valid choices, and then after those choices are made, the ...


22

Death Cloud does not target. The only time a spell targets is when it says target on the spell (or a keyword on it uses target, eg Enchant X or Support N). Thus Death Cloud will do as much as it can and make them sacrifice all 4 of their creatures. 609.3. If an effect attempts to do something impossible, it does only as much as possible. Example: ...


21

You can't shuffle whenever you want; rule 401.2 explicitly handles this case. 401.2. Each library must be kept in a single face-down pile. Players can’t look at or change the order of cards in a library. Plus, if you could shuffle at will, it would make cards that let you shuffle like Ponder pretty redundant.


21

In Magic you always shuffle your hand into your library then draw a new hand. 103.4. [...] To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. [...]


21

Yes, the creature would die. When you cast a spell, you move it from your hand to the stack, and other players get the chance to react to that spell. State-based actions would cause the creature to die. Rules references: Casting Spells 601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its ...


21

You can play a land for the turn during either main phase, before or after casting spells. There's no hard and fast rule about what time is best to play your land. If someone told you there was, they probably don't have a thorough understanding of the game. But if someone told you that in a specific situation you should've played differently, they might've ...


21

As noted by Hackworth, Player B is correct under the current rules that the Pretender can't kill the Rats if it is returned to hand. However, it did still block them successfully and the rats won't deal combat damage to Player A or anything else this combat. One possible source of confusion in the situation is that it used to work the way Player A thinks. ...


20

How complex are your decks? For teaching kids, you want simple decks: big green fatties, red burn, blue fliers, black removal, white weenies, etc. Most of the time when I want to handicap myself, I intentionally use a weaker deck against a stronger deck. You could also keep a cheat sheet of the phases of a turn, so that they make sure to go through all ...


20

A player at 0 life loses the game permanently. Everything they own (including e.g. permanents that are under someone else's control) vanishes from the game; neither the player nor their stuff is a legal target anymore. From the Comprehensive Rules: 104.3b If a player’s life total is 0 or less, he or she loses the game the next time a player would ...


18

Soulfire Grand Master is monocolored. Monocolored cards have exactly one color of mana in their cost. Colorless does not count as a color. So, a cost of 1 white and 1 colorless mana contains only one color - white. Of course, anything that specifically alters a card's color overrides this general rule. 105.2. An object can be one or more of the five ...


18

When it says that the spell's cost is "locked in" before payments are made, it means that you calculate the cost, including all modifiers, then you pay for it. This matches up with the steps described in the rules: you calculate the cost in step 601.2f, then pay the cost in step 601.2h. So, when calculating the cost of that Altar's Reap, you take the base ...


18

It doesn't matter. Since you can change decks between games, you can change to a deck that's identical except for the choice of Commander. Everyone talks about the Commander as if it's a property of the deck, including the Comprehensive Rules and the EDH site. CR: In the Commander variant, each deck is led by a legendary creature designated as that ...


18

You'll wind up with your Awoken Horror plus two zombies. Awoken Horror will not bounce your zombies, because the whole transformation/bouncing process will happen while Gisa's Bidding is still on the stack. Here's the process, assuming players do nothing but keep passing priority after you cast Gisa's Bidding: You cast Gisa's Bidding. It goes on the stack....


17

Short Answer You can only get 1 Zombie token. One Jace and 2 Lilianas die simultaneously. And the Clever Impersonator can't copy anything, so it dies immediately. The Details I'll go through those in reverse order: First, Clever Impersonator has a ruling that says If Clever Impersonator enters the battlefield at the same time as another permanent, it ...


17

No, nothing like your friend's idea happens. Indestructible simply means they can't be destroyed, period. They can be exiled, returned to their owner's hand, sacrificed, have their toughness reduced to zero, shuffled into their owner's library, or even turned into frogs, but if anything tries to destroy them, including lethal damage, it just doesn't happen. ...


17

"Remove from the game" means "exile", and all cards that say it have been given errata to say exile. For example, Swords to Plowshares in newer printings reads "Exile target creature." And no matter what, the Oracle text for cards (the card text shown on Gatherer) will always have the correct wording with "exile", even if the card has never been physically ...


17

The land is a rare for a couple reasons: It is a land that can provide two colors and it has the chance to enter untapped. Entering untapped is important for maintaining tempo. It is a dual land*, in the classic sense of having two basic land types(Island Swamp). Lands with two basic types are very important, especially when fetch lands are currently in ...


17

In Magic each subtype is its own separate thing. So when the Inquisitor says "Human Soldier" it means "this creature is a Human and this creature is a Soldier". Similarly Avacynian Priest couldn't tap the Inquisitor even though it has the Soldier subtype because it is still a Human. Ghoulraiser would work the same way, the Mauler is a Zombie (regardless of ...


16

In general, you could win while a "you lose" effect is on the stack. Winning/losing is a state-based action and the stack doesn't finish resolving if the game is over (e.g. a 2 player game). However, with the Immortal Coil situation you describe, you lose. This is because the Immortal Coil in question won't create another triggered ability on the stack ...


16

The game balances first player advantage because the start player does not draw a card at the beginning of his first turn, but the second player does draw a card during his first turn. The rule that says it is this one: 103.7a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw Step”) of his or her first turn. ...


16

You can exile your opponents' Plains before Ulamog resolves, but you can't stop your opponent from getting mana from them. Assuming no one has anything else to do besides the things you mentioned, it'd go like this: You cast Ulamog. Ulamog's "when you cast..." ability triggers, and you target your opponents' two Plains. Your opponent taps both Plains for ...


16

Since the corners of alpha cards are distinctly different from the other editions of magic cards, it would be equivalent to playing with a marked deck, since presumably all your cards won't be alpha.


16

The rulings on Gatherer are simply applications of the Comprehensive Rules, taking what the card actually says and applying the rules. They don't change how cards work. You could indeed deduce all rulings, but it's still incredibly helpful to provide them because the Comprehensive Rules are quite long and detailed and often abstract, so to most players it ...



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