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The game can never end up in an undefined state. There are rules for every situation, and they don't contradict each other. It is possible for the game to go into an infinite loop because of card/rule interactions, but the players have to either break the loop by doing something else, or the game ends in a draw, depending on the exact circumstances. In ...


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The simplest way to get an infinite combo with Enduring Scalelord is to use another Enduring Scalelord (probably with a copy in EDH). Once you have that, any effect that puts a +1/+1 counter on any creature you control will set off the combo. When I'm looking for cards, I like to use magiccards.info, which has some very nice advanced search features. ...


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The replacement effects (As [this permanent] enters the battlefield, You may have [this permanent] enter the battlefield as..., and [This permanent] enters the battlefield with) will look at the state of the battlefield before the group of permanents enters. The triggered abilities (When [a permanent with certain characteristics] enters the battlefield) ...


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You are correct that there should only be one 6/6 Zombie Horror. Exiling the cards is part of the cost to activate Corpseweft. So it goes like this: You pay the mana cost and exile the 3 cards. You put a token into play that's power and toughness are equal to 2x the number of exiled cards (3 cards => 6/6). For it to do what your opponent suggested it ...


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You were correct. When your opponent activated Corpseweft's ability and exiled 3 creature cards from their graveyard, they should have put a single 6/6 black Zombie Horror creature token into play. There is nothing in the text of the ability about putting multiple tokens into play. In the future, if you have a disagreement like this over how a card or rule ...


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No, it doesn't really matter what is printed on the card, since according to the rules: 108.1. Use the Oracle™ card reference when determining a card’s wording. A card’s Oracle text can be found using the Gatherer card database at Gatherer.Wizards.com. The Oracle text for Cinder Wall says: Defender When Cinder Wall blocks, destroy it at end of ...


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No; Oracle is the authorative source of card wordings. From the Comprehensive Rulebook: 108.1. Use the Oracle™ card reference when determining a card’s wording. A card’s Oracle text can be found using the Gatherer card database at Gatherer.Wizards.com. The official text on all versions of Cinder Wall is: Defender When Cinder Wall blocks, ...


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After Exhume resolves, there are two Canker Abominations on the battlefield, each with 5 -1/-1 counters. Rule 101.4 says If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active ...


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You should not have gotten a token 601.2h Once the steps described in 601.2a–g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, he or she gets priority. 601.2a-g are the steps of announcing the spell, choosing ...


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Anger of the Gods exiles creatures: If a creature dealt damage this way would die this turn, exile it instead. Manifested cards are creatures: 701.31a To manifest a card, turn it face down. It becomes a 2/2 face-down creature card Therefore, Anger of the Gods will exile manifested cards (if they were dealt damage by it and would die that turn).


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Yes, a face-down creature will be exiled instead of going to the graveyard, even if it would not be a creature card if it were face up. For the purpose of Anger of the Gods' ability, all that matters is that the permanent was a creature when it took the damage. To be specific, when Anger of the Gods resolves, it deals damage to each creature (possibly ...


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It simply checks the choice you made. 117.12. Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or doesn't], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does ...


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The correct interpretation is the second option. You have satisfied the condition, and Llanowar Elves ends up in its owner's graveyard. This is because rule 117.12 says Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or ...


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No, it doesn't. 611.2d If a resolving spell or ability that creates a continuous effect contains a variable such as X, the value of that variable is determined only once, on resolution. Because you said "until end of turn", I'm assuming that you are talking about casting a spell or activating an ability that has such text, in which case this applies. ...


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No. 607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result ...


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No, it only affects creatures, which is to say creature cards and tokens on the battlefield. 109.2. If a spell or ability uses a description of an object that includes a card type or subtype, but doesn’t include the word “card,” “spell,” “source,” or “scheme,” it means a permanent of that card type or subtype on the battlefield. 110.1. A permanent ...


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No. Brightsteel Colossus does not have any triggered abilities. Those start with "when", "whenever", or "at". Its last ability is a static ability that creates a replacement effect. You can tell because it uses "instead". It changes what it means to discard Brightsteel Colossus. Brightsteel Colossus never enters the graveyard when it is discarded. 112.3c ...


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No. Blightsteel reads: If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. This is a replacement effect, not a triggered ability ("instead" is the giveaway). Consequently, it doesn't use the stack, and can't be responded to. Additionally, Blightsteel ...


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No, it is neither a spell nor black. Neither Demon's Horn's ability nor Staff of the Death Magus's ability will trigger when you activate Erebos's activated ability. Spells are cards on the stack (and copies thereof). While activated abilities are very similar to spells, they are not spells. 111.1. A spell is a card on the stack. As the first step of ...


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Yes. As discussed in an article discussing the recent Legendary rules change: This will allow you to somewhat mitigate the downside of drawing a second copy of a Planeswalker by playing that copy to, in effect, refresh the loyalty of a Planeswalker or to get a second enters-the-battlefield trigger on a legendary permanent. Here's the rule covering ...


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To play a card is to cast it as a spell or to play it as a land[CR 701.11b]. The phrase "playing with a creature" makes no sense. Are you asking if you can declare a creature with trample and a creature without trample as attackers at the same time? If so, the answer is yes. There are only three restrictions in the rules limiting the choice of which ...


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The rules of Magic: the Gathering have very few restrictions on how you can construct a deck: A deck must have at least 60 cards (40 if playing limited) Besides Basic Lands, you may not have more than 4 cards with any single name. Some formats ban some cards, and restrict others to a single copy per deck. This does not apply if you are playing limited. ...


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Twincast copies Lightning Bolt, dealing 3 damage to whatever target you choose, then the original Lightning Bolt resolves as usual - a total of 6 damage. The first sentence of your question pretty much explains why. To be specific (and correct the detail about priority): You cast Lightning Bolt, putting it onto the stack. You gain priority before your ...


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The original rules for Elder Dragon Legend Wars had the following as part of the rules: players choose (or select at random) an Elder Dragon Legend as their army's leader. The dragon must be supported by creatures and spells corresponding to each of the Dragon's three specific casting colours. Players designate and announce three of their creatures as ...


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I would guess that the commander specific damage would be to make combat-oriented commanders like Akroma, Angel of Wrath competitive with commanders with powerful abilities like Arcum Dagsson or Krenko, Mob Boss. By having it be commander specific, it prevents this from tipping the balance too far in favor of the combat oriented commanders in a multiplayer ...


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The two player formats I know of are: Solomon draft Winston draft Winchester draft Wizards has some information about these 'casual' formats. Common Setup Each of these draft formats uses a similar setup: 3 packs per player (6 total) Open all the packs, without looking at them, and remove any basic lands then shuffle all the cards together. You ...


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No, Dragon Tempest's ability does not see the devoured Dragons when the Dragon token enters the battlefield. As you can see in the reminder text on Dragon Broodmother, the Devour ability says As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it. This means ...


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Players who drop during limited events own the cards that they correctly have in their possession at that time. This includes any unopened or partially drafted boosters. Like the rule says, if you drop, you keep any unopened or partially drafted boosters. Even if you pack two mythic rares. If the rule is not convincing enough, here is a Level 2 judge's ...


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Most of the time - yes, you keep what you drafted (any unopened boosters included). However, some stores may have a different approach to distribution of rares and such - they might be distributed randomly, or winners get to choose first from the pool etc. From a related question: Make sure you know the policy on rares - will rares be re-drafted at the ...


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Mana cost is a characteristic of an object (202.1). Color is a characteristic of an object (202.2). Thran Lens modifies the color of permanents. Devotion depends on mana cost of permanents (700.5). Devotion does not depend on color (because there is no rule that says it does). Therefore, an object's color may change, but that would not affect its ...


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Thran Lens or other color-changing effects have no effect on Devotion. 700.5. A player’s devotion to [color] is equal to the number of mana symbols of that color among the mana costs of permanents that player controls. The mana symbols in a card's mana cost determine the card's color, but not the other way around. 105.3. Effects may change an ...


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All the Thran Lens does is make permanents colorless, it doesn't change their casting costs at all. Devotion counts the number of colored mana symbols in a permanents casting cost, it doesn't care what color the permanent is. Your Heliod will animate just fine even is everything on the battlefield is colorless assuming there are enough white mana symbols ...


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The most likely outcome is that one player loses when he has no more cards to draw: 104.3c If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. Other possible outcome is a draw during a tournament game with time limit, ...


3

A spell or ability stays on the stack starting from when you started casting or activating it until it fails to resolve, it has finished resolving, or it instructs you to move it to a different zone. Rule 601 covers the step for casting a spell, and the very first step (601.2a) says The player announces that he or she is casting the spell. That card (or ...


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I believe the answer depends on a few things. First is how technical the judge wants to be with the rules. As you cited above: ... It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. ... The coin flip is a conditional action. You win, you get a Wirefly. You lose, you don't. That also ...


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The judge will not allow you to do this for 3 reasons. When one rule says you can do something and another says you can the can't rule wins. 101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence. Starting a loop requires "predictable results of the ...


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This loop definitely includes conditional actions, because when you have 999,999 Wireflies, when activate the ability and it resolves, you make the following choice: If the ability created a Wirefly, you stop Otherwise, you flip again Rule 101.2 says When a rule or effect allows or directs something to happen, and another effect states that it can't ...


5

Yes. Cackling Counterpart and Battlegrowth are in Bant colors and combo with Enduring Scalelord. Can you teach me how to search for cards myself? Introducing the Gatherer's advanced search feature. We know that Enduring Scalelord goes infinite with itself. Let's try to find a clone in Bant colors. Here is what I started with: Color: Does NOT contain ...


3

You can't respond to "being tapped"; you can only respond to spells being cast and abilities being activated or triggered. And that's what you have here. Your opponent activated Dromoka Dunecaster's ability, after which you both get a chance to cast instants and activate abilities in response (i.e. before it resolves). You are free to activate Humble ...


1

Of course, if it is your turn, Humble Defector’s ability can be activated any time, including in response to a spell or ability. Dromoka Dunecaster's ability is put on stack, you have the opportunity to respond and use Humble Defector’s ability, tapping it to pay the cost.


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Since it is a legal play under some outcomes of the process of casting it, it is a legal play. If your opponent chooses the mode where you draw cards, it will become an illegal spell and the game will be reverted to the state it was in before you began casting it. The precedent for this comes from a card specific ruling on Selvala, Explorer Returned: ...


5

There are 5 Blue counterspells that can be cast for alternate costs: Daze Disrupting Shoal Foil Force of Will Thwart I found these with the following search on http://magiccards.info: o:"rather than pay ~'s mana cost" o:counter c:u This searches for spells with alternative costs (first clause) with "counter" in the text (second clause) that are ...


1

You should be able to cast it. When you declare that you want to cast it, you don't yet know whether it will be possible to pay, but it could be possible, depending on your opponent's choice. If your opponent chooses that you draw 3 cards, you won't be able to continue casting it. But if your opponent chooses the destruction mode, then you will be able to ...


3

No you don't tap the creature; even tapped creatures can fight. If you had an instant fight card you could use it during combat as a combat trick. Summoning sickness only effects combat, and tap abilities; fight cards can certainly target a creature with summoning sickness. The relevant rules from the comprehensive rule book: 701.10. Fight 701.10a ...


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Fighting doesn't require tapping, and it doesn't care if one of the creatures has summoning sickness. While fighting has some similarities to combat (namely 2 creatures deal damage to each other equal to their power) it is not actually combat, so things that are required for combat (like tapping to attack and not having summoning sickness) are not required ...


3

Vexing Devil's ability is a triggered ability that happens when it enters the battlefield, and goes on the stack like any other enters the battlefield trigger. No choices are made at all until the ability starts to resolve, at this point you can choose to take 4 damage and the Devil will get sacrificed or not take the damage and it sticks around. If your ...


5

It happens during the resolution of the ability. Here is what happens in detail. You cast Vexing Devil. Vexing Devil resolves. His ability triggers. You and your opponent have the opportunity to cast instants and activate abilities. This is your absolute last chance to cast Collateral Damage before the trigger resolves. The trigger resolves. Your opponent ...


6

You do have a chance to cast Collateral Damage. Vexing Devil's ability is a triggered ability, so the ability goes on the stack when the creature enters the battlefield, and you can respond to it before it resolves. You can tell that it's a triggered ability by rule 603.1: Triggered abilities have a trigger condition and an effect. They are written as ...


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Yes, Heroic does trigger in that situation, and he does gain the 2 life. This is because Heroic triggers when you cast the spell, before it resolves and has any effects. Basically, it plays out like this: Your opponent casts Turn to Frog targeting his Setessan Battle Priest. The Priest's Heroic ability triggers. Now there are two objects on the stack: the ...



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