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-1

Instants can be played at any time. It does not matter when they are played. Sometimes you get people who say you cannot play an instant after attacking, but the thing is - "instants can be played at any time".


5

Dies is short for "is put into a graveyard from the battlefield". Anger of the Gods say exile instead of dies (replacement effect), so the Athreos trigger will not be triggered because it completely replaces the die keyword. 700.4. The term dies means “is put into a graveyard from the battlefield.” and 419.1. Replacement and prevention effects are ...


7

The creature never died, so the ability doesn't trigger. Anger of the Gods creates a replacement effect. 614.1. Some continuous effects are replacement effects. [...] Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. [...] 614.1a Effects that use the word “instead” ...


3

A creature with two +1/+1 counters has a +1/+1 counter, so Abzan Battle Priest's static ability will grant that creature lifelink. Note that being granted +1/+1 and having a +1/+1 counter are very different. If you control Dauntless River Marshal, Abzan Battle Priest and an Island, the Marshal won't be granted Lifelink.


1

I might suggest trying Possibility storm. Use it to find Emrakul and play him for free on turn 5. Or use Quicksilver Amulet to play him on turn 4-5.


7

You don't get any benefits from Affinity. The activation cost of Soul Foundry's activated ability is based on the Converted Mana Cost (CMC) of the imprinted card, and Somber Hoverguard's CMC is 6. 202.3. The converted mana cost of an object is a number equal to the total amount of mana in its mana cost, regardless of color. 202.1. A card’s mana ...


3

It's just one spell with (potentially) multiple targets. It doesn't count as being cast multiple times, and it will only trigger Prowess once. Taking Aerial Formation for an example, the text says: Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain ...


10

The end result of these plays is that the Krumar Bond-Kin dies, and deals you no damage. If you did not play the Kill Shot, you would take 5 damage instead. If your opponent did not morph the creature, and you played Kill Shot, the creature would still be dead and you would still take no damage. I think that covers it. More specifically, the actions ...


-5

I still don't get the difficulty. I don't know if this was just our house rule back in the day or if it was explicitly stated but everyone I knew back in Alpha and Beta days unless all creatures in a band contained a keyword ability then any who had that keyword lost it for the duration of the band. So in the examples provided, the creatures with trample ...


5

All combat damage is dealt at the same time, so yes, it would have been a draw. Deflecting Palm is a replacement effect (instead of your opponent, you take damage the moment combat damage is dealt). This happens at the same time for all combat damage. So, the Polukranos damage hits you the same time the Arbor Colossus damage would have hit your opponent. ...


0

Throw some Grand Abolishers in your deck! 2drop white creatures that disallows your opponents from playing spells on your turn, meaning, all their counterspells become useless to your enchantment/ creature drops. Add in a privileged possition to prevent them from trying to remove things, and then you're only susceptible to board whipes, which can even be ...


-2

Just to clarify a little, even though I am not going to quote any rules, in this case simple logic will help. If you have for example Ajani's Pridemate in play and you cast Well part of the Alive // Well card this is what happens. Well on the stack resolves, the spell counts your creatures during its resolving process and gain you lives during one single ...


0

As other people have already pointed out, Goblin Fireslinger's ability still resolves because the ability exists independently of the creature itself. So something would have to happen to the ability rather than the creature. To expand a bit on what everyone has said about countering abilities - although there are very few cards that will directly counter ...


4

This is part of your confusion: I tried looking for why this could have happened, but I haven't been able to find an answer myself. I can't find anything that says an exiled spell still casts... I'm just confused about the way this works. It isn't a matter of "an exiled spell still casts" here. A spell is a card on the stack: an instant, sorcery, ...


2

When you activate an ability (the damage ability, for example), it exists on the stack as its own object independent from the object it was activated from (Goblin Fireslinger, for example). So even if you exile the Goblin Fireslinger, the ability is still on the stack and it still resolves.


6

Your understanding of how the stack works is correct: your path will resolve and exile the fireslinger before its ability resolves. What you're missing is rule 112.7a, which says that the fireslinger's activated ability exists independently of the fireslinger. Once you put it on the stack, the 1 damage is its own object and exists even if the fireslinger ...


-1

We are now playing magic cards. We typically envision the scenario to be involved with summoning some creatures to attack or defend, casting some spells to hinder our opponents, setting up enchantments to boost up our advantages. If our opponents don't do anything we play, a typical creature fast attack deck of all era probably wins on turn 4 or turn 5(if ...


1

No, -1/-1 counters do not themselves count as damage. You can think of them as an effect of damage, when the source dealing the damage has wither (or infect). In general, damage dealt to something in the game has an effect that depends on what it is being dealt to. These are the normal effects: Damage dealt to a creature normally causes the amount of ...


3

You don't control Claustrophobia. Permanents enter the battlefield under the control of the controller of the spell, unless something else is explicitly stated. For permanent spells: 608.3. If the object that’s resolving is a permanent spell, its resolution involves a single step (unless it’s an Aura). The spell card becomes a permanent and is put ...


1

No, you will not control Claustrophobia. As with all permanents, Auras come into play under the control of the person who cast the spell that became the permanent. It doesn't matter who controls the permanent that the Aura is enchanting. A permanent’s controller is whoever put it into play unless the spell or ability that put the permanent into play ...


3

Dealing damage causes many different results. The following are the most common results of the damage (but it's not exhaustive): The loss of life (by the defending player). The addition of poison counters counters (on the defending player). The addition of marked damage (on the defending creature). The addition of -1/-1 counters (on the defending ...


6

Cipher triggers whenever the encoded creature deals combat damage to a player. An unblocked creature with double strike will deal combat damage to the player twice; once in the "first strike" combat damage step, and again in the regular combat damage step. As a result, if an encoded creature with double strike is not blocked, you will be able to cast the ...


7

In general, -1/-1 counters do not count as damage. However, in the case where an ability (such as Wither or Infect) says that damage is dealt in the form of -1/-1 counters, it does count as damage. When a creature with one of those abilities deals damage to another creature, it still counts as dealing damage to the other creature, but instead of marking ...


2

Yes. The relevant part of Mimic Vat's text reads: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. The text clearly tells you to exile the token that the Vat created regardless of whether it's a creature or not. If a Licid token becomes an enchantment, it is still the ...


8

Your opponent never had control of Herald of Torment. When he took your creature, he only took the creature; he did not take control of any auras (or equipment) attached to it. So in this case, he would have control of a creature that has an aura that you control on it. This means that the creature would have +3/+3 and flying like usual; and YOU would lose 1 ...


3

The new top card is only revealed after you are done resolving Dig Through Time and the two cards are in your hand. This is because the cards you are looking at still count as being in your library while you are looking at them.


3

These two situations actually have two different outcomes. In the case where the Oblivion Ring that removed Garruk leaves the battlefield, he re-enters with his front face (Garruk Relentless) face up, with 3 loyalty counters. Rule 711.6 says A double-faced card enters the battlefield with its front face up unless a spell or ability puts it onto the ...


2

My interpretation was that Garruk returns in his Veil-Cursed form, but dies with zero loyalty counters, since there is no reference to how many counters he has upon return. No. Transform cards always enter the battlefield "sunny side up" unless an effect says otherwise (see Loyal Cathar). When Garruk re-enters the battlefield, he will be Garruk ...


4

There's no rule that says nonbasic lands aren't affected by format restrictions, so yes. Lands can and do rotate out of standard.


3

It will come back as the Garruk Relentless with 3 loyalty counters since it enters the battlefield as a new object. See comprehensive rules 110.6 and 110.6b 110.6. A permanent's status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased ...


2

Every time the ability triggers, you gain priority. When you pass priority, your opponent gains priority. When they pass priority, the ability resolves, another token enters play, and the ability triggers again. Whenever you have priority, you have the opportunity to play a spell like Naturalize to destroy your enchantment. If you do so, the triggered ...


1

Note that the rule includes the clause "with no way to stop". The situation you describe includes a way to stop. The accepted way to handle this sort of thing in a paper game is just to say, "I repeat this loop X times" with the assumption that your opponent will either agree, or interrupt the combo. Then you can interrupt the combo yourself. Because they ...


9

You have 2 options: (1) Propose a shortcut where you pass priority on the triggers, allowing Saprolings to be made. If your opponent agrees, you can specify the number of iterations, and then use something like naturalize to destroy one of the enchantments, ending the loop. (2) You can let the loop proceed indefinitely, resulting in a draw. This is ...


3

Yes, Hardened Scales triggers off moving +1/+1 counters. From the official rules: 121.5. If an effect says to “move” a counter, it means to take that counter from the object it’s currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the ...


-4

It's illegal, but you can always play for free on cockatrice or mws (never tried mws). Look the link in mtgsalvation.com forum (im typing from mobile). You can also play on mtgo, which is legal, but i think doesn't worth it. You can also ask your friends to play it too. Good luck


4

Yes, you can immediately tap it to activate the ability. Your opponent was perhaps thinking of "summoning sickness", which prevents creatures from attacking or using abilities that have the tap or untap symbol in their cost. But that only applies to creatures, not lands - just as you can tap your Swamp for mana the turn you play it, you can tap it for ...


5

Yes, you can immediately activate the new ability by tapping the land. The enchantment gives the land a new ability, and that ability can be activated just like any of the land's other abilities. Of course, you can only do this if the land is untapped, like any other ability with a tap symbol in the cost. The one exception is if the land is a creature and ...


7

I can cover what is legal and what is common, and you can hopefully determine what is "convenient". The MTG Tournament Rules dictate that you clearly represent your board state. This means: You must be able to represent the tapped state of your token You must be able to differentiate types of tokens Tokens must not be in the same sleeves as the deck you ...


2

My friends and I use cards that aren't in the current game, face-down. We put coins (1, 2 or 5 cents) on them depending on the power/toughness of the creature tokens (since most of the time, they have equal power and toughness).


3

The first ability of Bearer of the Heavens creates a delayed trigger: When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. So if, for example, the Bearer dies during combat, it simply goes to the graveyard and nothing happens yet. During the second main phase, your opponent can activate Legion's Initiative and ...


6

No, you cannot use the coloured mana from Sliver Hive to cast Hive Stirrings. Sliver hive says Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. But Hive Stirrings is not a Sliver spell, it is only a Sorcery. This means you cannot use the coloured mana from Sliver hive to pay for the spell. You can use the ...


1

You can play sealed where you open 6 packs each and get to use as many basic lands as you want that are not included in the booster packs (about 17 is recommended) to create a 40 card deck. Source: http://magic.wizards.com/go/magazine/article.aspx?x=mtg/daily/li/202


6

Yes. When a card refers to any creature's power or toughness, it always means the creature's current power or toughness, not what is printed on the card. This includes any +1/+1, -1/-1 or other counters that modify power and toughness; any equipment or enchantments attached to the creature that modify power and/or toughness, and any effects from cards such ...


0

With most of the people I have played, both casual and competative, it is common to at least give your opponent what color you are playing. However, it's not a rule. For instance, when i play with a group who knows my decks well, I usually don't tell them till they have also chosen a deck so that they can't choose a fitting counter deck.


1

+1/+1 counters count for power and toughness. The power and toughness of a creature are modified by counters in Layer 7. You can also change the P/T with other spells, such as Giant Growth. Giant growth is also applied in Layer 7. It's hard to explain in a few sentences, but more info about the layer system is explained in this article.


1

Mana provided by default: no such thing. There's no such thing as lands producing mana by default. They only produce mana according to the abilities given to them. It's entirely possible to have lands which generate no mana at all: consider Dark Depths, for example. You're probably now thinking "how do Islands work then? They have no abilities at all." ...


8

{1}. You will only get one colorless mana added to your mana pool when you tap Radiant Fountain. Lands do NOT have an automatic built-in ability, only lands with one of the basic land subtypes do. Radiant Fountain does not have one of these subtypes (Mountain, Forest, Plains, Island, or Swamp). Even if it did have one of these subtypes, you would still not ...


0

When tapped, Radiant Fountain will add only one colorless mana to your mana pool. A player only has one mana pool which holds all mana produced for that player, whether from a land or an ability on a different card type. This effect is the same as the intrinsic ability of basic lands which add mana of a specific color to a player's mana pool. Tapping ...


6

There's just one point to check at, once the spell is fully cast: 601.2h Once the steps described in 601.2a–g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. In those words, the triggers happen when a spell becomes cast. They don't look at the whole process, just that ...


7

A spell is cast and will trigger any 'on cast' triggers when all of the steps of casting the spell are complete and it is on the stack 601.2h. Once the steps described in 601.2a-g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. At that point it only matter what the spell ...



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