New answers tagged

1

My interpretation is based on the following premises: The combination of Free Information and official game information that a judge will provide upon request (Gatherer, Comprehensive Rules, etc.) is sufficient to determine Derived Information. The combination of Free and Derived Information is sufficient to determine whether any single action is allowed, ...


2

IANAJ but the game state should consist of everything someone would need to know to create a clone of your current game: the position of every object and card (including e.g. the relative position of cards in your library), all pending delayed triggered abilities, what part of the turn it is, etc. The state does not contain a complete log of past actions, ...


2

There are a few times during the combat step when you can cast instants between the declaration of attackers and when combat damage is dealt. The Steps in the Combat Phase are Beginning of Combat Declare Attackers Declare Blockers Combat Damage End of Combat During each of these you will have a chance to cast instants (and activate abilities), so you ...


0

There's a timing window in which you can cast Instants after blockers are declared but before damage is dealt. Or you can cast them before blockers are declared. Either works if you're trying to avoid combat damage. Alternately, you can choose to take combat damage and bounce them back during the end of combat.


1

No, there is no opportunity to sacrifice your Dead Weight as the creature it's attached to dies. An aura attached to a creature that dies will head to the graveyard effectively in the same moment as the creature dying (unless it's something special, like a Bestow creature from Theros). Suppose the creature dies: Dead Weight reduced its toughness to 0 or ...


1

No. Once a player would get priority, if Dead Weight reduces the toughness of the creature to a value less than 0, or if the damage marked on the creature is equal to or greater than its (new) toughness, State Based Actions will cause the creature to go to the graveyard. When the creature goes to the graveyard, Dead Weight will follow since it is no longer ...


6

There are multiple places to obtain set checklists that approximately match your description: Gatherer Advanced Search allows you to search by expansion. If you choose the output format "Checklist", the results page will be a list of cards with Collector's Number, Name, Artist, Color, Rarity, and Expansion Set for each. The magiccards.info sitemap has a ...


1

By the time you could activate Inferno Fist's ability, it will already be in your graveyard. This is because state-based actions in the Combat Damage Step will see lethal damage on your enchanted creature, therefore putting it into your graveyard. State-based actions will be checked again, seeing an Aura not attached to a creature on the battlefield, which ...


3

No, you can't. Any time a player would get priority and the chance to do anything (in your case at the end of the combat damage step after combat damage has been dealt), so-called state-based actions are checked. These are a series of automatic effects during which no player can do anything. One of those effects cause enchantments to become unattached (they ...


4

Yes, you can. By the time Hive Mind's ability copies your opponent's Counterspell, that Counterspell is already on the stack. So you can choose it as a target for your own copy of Counterspell. In more detail, what happens is this: You cast your creature spell, which let's say is a Weirded Vampire. (Why would you be playing Weirded Vampire against Hive ...


1

Yes: Xenograft is an enchantment that adds a creature type of your choice to all your creatures. There are also many cards that add all creature types to one or more creatures, including the creature cards Amoeboid Changeling and Mirror Entity, and the instants Blades of Velis Vel and Shields of Velis Vel.


3

No. The only thing that Moonlight Hunt does is specifically what it says: each wolf or werewolf that your opponent controls will deal damage to your It That Rides as One. Your creature will not deal damage in return because the spell doesn't say it does. Note that Moonlight Hunt does not cause creatures to fight each other. "Fight" is a keyword that causes ...


1

Sounds like you already know how to figure out the answer. APNAP means active player, then non-active player. The active player's triggers go on the stack first, so they resolve last. I'm guessing your opponent is the one with the Triskaidekaphobia, since they're playing Tree of Perdition. If that's the case, and your opponent is playing well, then: ...


2

If I'm reading your question correctly, your opponent controls a Triskaidekaphobia, and you control an Infectious Curse enchanting your opponent. At the beginning of your opponent's upkeep, both trigger. As the active player, your opponent would put Triskaidekaphobia's trigger on the stack, then your trigger would go on top. Your opponent can't activate tree ...


-3

Yes you are right, the elixir of immortality will raise the number of lives (as you said 5) and it will become difficult to defeat her, You might require more power for that though.


-1

My white weenie deck's weakness is mass board wipes. Before Elspeth, Sun's Champion's final ability, Earthquake will work. Furnace of Rath with Pyroclasm works too. But if my opponent can't kill my creatures, I can use Spear of Heliod, Veteran Armorsmith and Veteran Swordsmith, and other cards to get 1/1 tokens to 7/7 first strike, vigilance, flying. ...


1

Many of the more special lands depict a city, or only a single structure. For example Seat of the Synod, or Strip mine. Others show a very specific patch of nature, that's probably a bit larger than city-size. Perhaps you could assume, based on this, that the other more common lands are about county-sized?


6

Thematically a land card (or permanent) doesn't represent any physical land, but rather represents the planeswalker's bond with the lands that they visit as they move across the multiverse, they then draw mana through that bond in order to cast spells (although most of the modern Magic stories ignore this). Every type of land in the multiverse has a ...


0

Yes, you can use Kicker. The total cost to cast a spell = (mana cost or alternative cost) + (additional costs and cost increases) - cost reductions Eye of the Storm's ability allows you to cast the spell for an alternative cost ("for free"). Kicker can be used when you cast a spell by imposing an additional cost. Nothing about casting a spell using an ...


0

Yes, you can counter a spell before the Eye of the Storm exiles it to prevent it from going onto the Eye. The Eye has a triggered ability that will go onto the stack after the Shock has been cast (before you can do anything). Once it is put on the stack (and your opponent passes priority) you will get a chance to cast a counter spell however. Assuming your ...


5

Yes, countering a spell will prevent Eye of the Storm from "absorbing" it, but it won't stop the spell's owner from casting copies of the cards previously exiled by EotS. "Play" was replaced with clearer terminology 7 years ago. The current text of the card (as you can see at the link you posted) is the following: Whenever a player casts an instant or ...


0

From the gatherer entry for Eye of the Storm: The player chooses modes, pays additional costs, chooses targets, and so on for the copies when casting them and When a spell with Replicate is copied by Eye of the Storm, you have the opportunity to pay additional costs Replicate was used in the reminder above, as that was an additional cost ...


2

Yes, you can pay the kicker costs for the each copy if you want the extra tokens. Some cards copy spells on the stack directly. You cannot choose to pay kicker for those spells, the choice and additional costs are copied from the original. In this case, however, the whole card is copied, and you may cast it as a new spell without paying its mana cost. In ...


0

Banding allows the controller of the band to distribute damage as opposed to the attacker distributing damage. When the damage is inflicted first strike, double strike, it is still distributed to creatures in the band by the controller of the band. If the damage would kill a creature it is dead and will not be able to inflict damage (or transmit any effect ...


10

You are only controlling that players actions, nothing changes about which player controls various objects or who the various players' opponents are. So when they activate that ability (it doesn't matter if you control them or not) you are the one that will have to sacrifices creatures when the triggered ability resolves. 712.3. Only control of the ...


4

It must be you. Your opponent is the controller of Abolisher of Bloodlines, so he is the controller of Abolisher of Bloodlines's triggered ability. The "target opponent" is defined based on the controller of that ability. Controlling Another Player 712.3. Only control of the player changes. All objects are controlled by their normal ...


2

Alas, you may not. This is because, per the rules posted on mtgcommander.net, The back face of a double-faced card is included when determining a card's colour identity. So, while Loyal Cathar is a white card, a white spell on the stack, and a white creature on the battlefield (or a black creature when it's flipped), its Commander-specific color ...


1

The land enters as a land, and only later turns into a creature. This is because Embodiment of Fury's effect is a triggered ability, so the ability has to go on the stack after the land enters, and only later when the ability resolves (perhaps much later, if the players feel like responding to it) does the land become a creature. If instead you controlled e....


3

No - the Tree's ability will fail to do anything when it resolves. After the -13/-13 effect resolves, the Tree will die as a state-based action. Thus by the time the Tree's ability resolves, it won't be in play so the exchange can't happen. The general rule: 701.8a A spell or ability may instruct players to exchange something (for example, life totals ...


10

You are not forced to block attacking creatures. There are certain creature abilities that force you to block, but generally, you can leave attacking creatures unblocked, and they will deal their damage to you instead of your creatures. I suggest you read the Basic rulebook: Your opponent chooses which of his or her creatures will block. Tapped ...


5

Counters are a specific object in the game, usually represented by a physical token (glass beads, tiny dice, pennies if you're desperate, &c.) so you can keep track of them. +1/+1 counters are a specific kind of counter with a baked-in ability: modifying the power and toughness of a creature they are attached to. Only things specified as "counters" in ...


11

No, trample only works when dealing combat damage. The damage dealt by creatures because of Moonlight Hunt is non-combat damage. 702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage.


5

There is no such keyword ability, and no other word used in that specific context. Whenever a card has an effect that depends on the power of the creature, it's usually phrased as an English sentence, i.e. "Creatures with power less than Aura Gnarlid's power can't block it." on Aura Gnarlid It's hard to link to something that doesn't exist, but neither the ...


9

If you give Seasons Past rebound it will still be placed on the bottom of your library. It will not be exiled and thus can not be cast during your next upkeep. The rule for rebound says (emphasis mine): 702.87a Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a ...


11

You will keep the creature until the end of the turn (more precisely, the Cleanup Step). If you cast two separate Acts on the same creature in the same turn, they both have the same duration—"until end of turn"—so both will expire at the same time. They don't add together to let you keep the creature longer.


7

You will get the card back after it goes to exile because it doesn't say to return the card from the graveyard, rather just return 'that card'. From the Gatherer rulings on Rescue from the Underworld: However, if the sacrificed creature is put into another public zone instead of the graveyard, perhaps because it’s your commander or because of another ...


8

The ruling on Maralen seems to support your conclusion that nothing happens: 4/1/2008: While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won't work.


8

Can't beats can. So when something tells you to draw a card (say the beginning of your draw step), and Maralen telling you that you can't draw cards you do not get to draw a card. Since you are not drawing a card the Crypt's replacement effect doesn't have a chance to apply. 101.2. When a rule or effect allows or directs something to happen, and another ...


9

If one player controls a Vedalken Orrery that player gets to cast the Griffin first, if both control an Orrery the player whose turn it is gets to cast it first. The Griffin gives you permission to cast it from a different location than normal (exile vs. hand), but doesn't change when you can cast it. Daxos also doesn't change when you can cast the exiled ...


4

Victor can cast it first, unless Daniel has an Orrery. What happens is that Daxos' ability resolves, but we're still in combat damage step. At that time, both players get priority (Daniel first), and since Daniel can't cast the Griffin (not a main phase with empty stack), Victor can when he gets priority. If Daniel has an Orrery, he gets priority first ...



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