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2

Berit's ability resolves, stealing Olivia. Olivia's ability resolves but as the player no longer controls Olivia the vampire she targeted stays under your control.


7

This one is an edge case, so it's interesting. Yes, the second ability resolves, but as the player activating the ability no longer controls Olivia, the end result is similar to if it hadn't, as she is no longer under that player's control. There's a ruling on the gatherer page confirming this: If you activate Olivia Voldaren's last ability, and before ...


4

You choose what order they happen in, because you control both abilities, and they both trigger from the same event. Rule 603.3b says If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) ...


0

Terrain Generator is a land that not only can add colorless mana but if you have extra land at the end of your opponents turn it allows you to put a basic into play


5

It is a constant thing, not one-time, so if a creature you control gets another +1/+1 counter after the enchantment comes into play, the enchanted creature will increase in power and toughness. The ability is a static ability, which means that it is in effect as long as the enchantment is in play, and its effect on the creature depends on the current board ...


-5

If I recall correctly creatures regenerate tapped. That pretty much removes them from combat.


6

Yes, when a creature is regenerated, it is removed from combat. The exact wording of the rule (701.12a) is If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time ...


1

mtgtop8.com appears to collect some of the data you're interested in (top finishes at GPs, SCG events, MTGO, etc.). It has decks broken down by format and by archetype, so that you can see what trends in the meta-game.


-3

I am terrible at expressing my thoughts in maths, but the idea with pile shuffling before or after randomisation is likely to be a way of proving that you're not attempting to cheat. Even if you're able to remember a certain order of 60 cards, pile shuffling will rearrange the order of every single one of those 60 cards. Suppose you are able to memorise ...


5

magic.tcgplayer.com allows you to search deck lists based on a particular card being used. Here's the search for Tibalt. You can also use their Deck search tools to limit by format and place finished in addition to specific cards. Limiting your search to include decks using Tibalt, in the Modern format, that placed at least 1st through 64th returns zero ...


4

The player who controls the spell chooses the opponent. There could be some political issues here, but no more so than if you had a friend in a 4-player game who refused to attack you because you were friends. He's still your opponent in the game, so he should be making the decisions that will give him the best chance of winning; not trying to help you. ...


5

No, the first Flickerwisp will come back at the beginning of your end of turn step. The creature it exiles wouldn't come back until the beginning of the next end of turn since after they wont trigger at the begging of the end step. Ruling on the card: If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the ...


4

The following cards in black and green will allow you to search your library for a sorcery, and possibly other cards: Bringer of the Black Dawn Cruel Tutor Demonic Collusion Demonic Tutor Diabolic Intent Diabolic Revelation Diabolic Tutor Entomb (tutors to the graveyard) Grim Tutor Imperial Seal (tutors to the top of the library) Increasing Ambition ...


1

As far as I can tell, there is no rule that states that pile shuffling is unequivocally slow play or not slow play. As your question hints at, it depends on the judge and circumstances. If it is obvious someone is trying to waste time to force a match draw it would (or should, in my opinion) be called slow play. If it isn't hurting anything, I doubt it ...


3

At the prerelease we asked the tournament organiser (a DCI judge) and we were told to say "morph" whether we were casting a morph or megamorph.


1

Therefore I caused 30 damage using Bloodthrone Vampire and Brutal Hordechief's first ability, right?? Yes Or is there a timing error somewhere along the way? Yes You will deal 30 damage, but your steps are a little bit incorrect. How it should be: Combat phase begins(rule 507) You choose an opponent who becomes a defending player(but since ...


7

Assuming you have Bloodthrone Vampire and 10 other creatures: You have successfully activated Brutal Hordechief's ability. During the declare attackers step you declare 11 attackers. Brutal Hordechief's ability triggers, you gain 11 life and the opponent loses 11 life. During the declare blockers step, you can choose how enemy creatures block since you ...


7

Artifacts, creatures, enchantments, lands, planeswalkers, and sorceries can be cast during your first or second main phase. Instants, such as Lightning Bolt, can be cast during any step except for the untap step and most cleanup steps. You can cast instants after attacking but before your opponent has a chance to block. You cannot cast instants in the ...


2

It depends on what type of spell you are referring to. Most spells can be cast either during the first main phase of your turn (which is before combat), or during the second main phase (which is after combat). This includes creature spells, sorcery spells, enchantment spells, artifact spells, and planeswalker spells. Instant spells, and spells with "Flash", ...


7

Yes, you can return the face-down card to your hand, and yes, you do have to reveal it. The first rule about Manifest, 701.31a says "Manifest [a card]" means "Put [that card] onto the battlefield face down." That permanent is a 2/2 creature with no text, no name, no subtypes, and no mana cost. That permanent is a manifested permanent as long as it's ...


-1

go to tappedout.net and play their playtest app. you can find different decks in there built by other player and go ahead and play their deck against yours


19

As long as you make it clear that you are casting the card as a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost, it doesn't matter what you say. The comprehensive rules aren't specific about what you can legally say, and the tournament rules only say that everyone has to be clear about what's going on. When you cast a Megamorph ...


5

You are correct that nothing will happen. The Champion's abilities are what are called Linked Abilities, and the second one depends on choices made from the first one. Since nothing was targeted by the first ability there is nothing for the second one to reference. Think of it like Fiend Hunter since the first ability didn't exile anything there is nothing ...


4

Your assessment is correct. The infinite squirrel deck revolves around the two card combo. This leaves 52 cards of the deck open to design choices. Consequently, there's a huge variety of infinite squirrel decks. This variety is greatly affected by the local meta game.


7

You can't stop your opponent from trampling over your High Priest this way. Although you are correct that trample damage is not assigned simultaneously between creatures and players, it is dealt simultaneously. 510.2 Second, all combat damage that's been assigned is dealt simultaneously. So both you and your High Priest are dealt damage at the same ...


1

It looks like you can accomplish this by doing the following: Open up the deck you want to convert. Select the entire list of cards. Right click and click Edit Card... Change the Ownership dropdown to "Virtual" and click OK. Copy the list of cards, and paste into the main collection. This will result in each card appearing as physically owned in the ...


3

I you are at 1 life you can only activate Necropotence once, this is because paying the life is a cost and that happens when you activate the ability, before anyone gets priority again [601.2]. So by the time you have the ability to activate it a second time you are already at 0 life, and thus unable to pay more. As for Death's Shadow it does indeed get ...


9

He would be able to put a card on top of his library in order to not lose, but not quite the way you are thinking it works. What happens is a the beginning of your opponent's upkeep Aether Rift's ability goes on the stack, and when it resolves they discard a card at random. when the card gets discarded Library of Leng's replacement effect occurs allowing ...


2

Yes, it would work that way. The paying 5 life is actually irrelevant here, because if he chooses to put the card on top of his library, then the creature will fail to return "from the graveyard to the battlefield", because it won't be in the graveyard. His library shouldn't ever shrink in fact; each turn he will discard a card, putting it on his library, ...


1

Quoting from the basic rulebook, page 15 ("Building Your Own Deck"): You build [your deck] using whichever Magic cards you want. There are two rules: your deck must have at least 60 cards, and your deck can't have more than four copies of any single card (except for basic lands). This only applies to "Constructed" games - the "Limited" format follows ...


5

Yes, as long as you're not playing Commander In normal decks, you can use whatever (format legal) cards you want in any combination. You can play a Plains in an all Red deck if you really want to, though it's probably a bad idea. If you're playing Commander, there is an additional rule that says that cards must match the color identity of the commander. ...


4

As the other answers say do what ever your play group think is most fun. That being said I would say that if you control Gleemax and an Ass Whuppin' is being cast on a card in your game you get to choose the target of the Ass Whuppin'. This is based on a few things that Mark Rosewater (Head Designer of Magic, and Silver Bordered Rules Manager) has said on ...


5

Real Answer Unhinged cards bend the rules. You and your friends should decide how to handle the situation. How I Would Settle It If someone in another game gives you an Ass Whuppin', there's nothing that Gleemax can do about it. Gleemax must to be referring to spells and abilities in your current game. Otherwise, you would have to choose all targets for ...


2

I would say for simplicity that Gleemax only affects an Ass Whuppin' originating from your game. The problem is there isn't a true answer to the question as neither card works within the magic rules framework. Ass Whuppin' bridges games temporarily, does that mean it goes onto the target games stack or the original games stack, or some version of both? ...


-1

I use Ultra-Pro. I've never had a problem with them. Been using them for about 5 months now. Now I don't like playing without them. It feels weird when the edges aren't stabbing me in the hand every few seconds. :D


0

Colorless is the best option unless you want to get pretty heavy into discard. My personal solution in my mono black commander is Argentum Armor, but it's in commander where time and mana are not issues.


8

You are referencing the wrong part of the MTR for you question the relevant part is a few paragraphs above that. Players are allowed to share prizes they have not yet received in the current tournament as they wish and may agree as such before or during their match, as long as any such sharing does not occur in exchange for any game or match result ...


2

They would use this alternate way of ending the tournament (section 5.2 of the tournament rules): Players in the announced last round of the single-elimination portion of a tournament may agree to divide tournament prizes as they wish. In that case, one of the players at each table must agree to drop from the tournament.


4

It's a cost increase, so you may use it in combination with Narset's alternative cost. The cost to cast a spell or activate an ability is calculated as follows[CR 601.2e]: total cost to cast = mana cost or alternative cost + additional costs and other cost increases - cost reductions Rout's ability adds to the total cost, so it's a cost increase. It's ...


1

According to Comprehensive Rules 117.8: A cost is an additional cost only if it’s phrased using the word “additional.” Therefore, Rout's extra cost of {2} is not additional. Further in 117.8e: Some effects increase the cost to cast a spell or activate an ability without using the word “additional.” Those are not additional costs, and are not ...


2

It is actually neither of those options. It isn't an alternate cost because it isn't worded like "You may [action] rather than pay [this object's] mana cost," or "You may cast [this object] without paying its mana cost."[117.9] and it isn't an additional cost because it doesn't contain the word "additional"[117.8] What it is is a cost increase. 117.8e ...


7

Wizards of the Coast does not sell complete card sets to either the public or to retail. What you may have heard about was the complete sets offered via Magic the Gathering Online. The deal is: if you have all cards in a set owned in your MTGO account, Wizards of the Coast can ship you the real physical cards, at your expense, and then will erase the ...


10

Wizards of the Coast is not selling complete sets of cards. Third party vendors such as Star City Games and Channel Fireball however do. These third party vendors offer the complete sets by opening packs and putting the sets together themselves. These vendors usually offer these products (the larger ones pretty much always do, smaller ones may or may not, ...


1

Once blockers are assigned, you do not recheck legality of assignments again. The creature is considered blocked and combat damage is exchanged between them normally. The same would be true if an attacking creature became unblockable after a blocker was assigned to it. It would still be blocked. From the Comprehensive Rulebook: 509.1g Each chosen ...


0

The only thing that matters for card legality is the name. Whether it's a "Forest" or "Grizzly Bears", the set that it was printed in is irrelevant; all that matters is if "Forest" is legal in the current format.


3

Yes, your Wall of Essence can block both Mardu Woe-Reapers. And yes, the combined power of the Woe-Reapers will destroy the Wall of Essence. Here's how combat proceeds in this situation: Combat starts. The Declare Attackers Step starts, and your opponent declares both Mardu Woe-Reapers as attackers. The Declare Blockers Step starts, and you declare your ...


0

You'll only get one mana, and like all mana, it'll be there until you spend it or until the end of the current step/phase. (There are a very small number of cards like Omnath, Locus of Mana in the game which change this, but they clearly, explicitly say so.) Abilities are of the form "cost: effect". You pay the cost, and get the effect. In this case the ...


6

All mana empties from your mana pool at the end of each step or phase. So you must use it within the same step. All mana that is spent is, well, "spent", it's gone; you can't use it again. The steps of a turn are: Beginning Phase a. Untap step b.Upkeep step c. Draw step First Main Phase Combat Phase a. Beginning of combat step b. Declare attackers step ...


2

A player could, in fact, repeatedly activate Crackeburr if the player had the mana to do so, as long as the player had two other creatures available that were both red and blue, because the tapping and untapping are costs and not effects. Each time the player would have to pick targets for the effects - and could keep picking the same targets over and over ...


6

No, the counters stay where they are. Counters are a separate entity once they are placed on a permanent. If a creature says "other creatures get +1+1" and then leaves the battlefield, the bonus is lost. And if a creature with +1+1 counters on it leaves the battlefield, the counters go away. But in the scenario you described, the counters stay.



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