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2

In addition to Mycosynth Lattice, there is at least one other way that I know of. When you cast a spell with the Convoke keyword, you can pay a colored mana cost by tapping a creature of that color. In order to pay a cost that isn't in your colors this way, you would need a somewhat elaborate setup. First, you would need to control a creature of the other ...


2

Morphing the card just changes its characteristics, just like Giant Growth does. Morphing doesn't give or take away "summoning sickness" any more than Giant Growth does. If you haven't controlled the card since the beginning of your turn, it has summoning sickness. If it's a creature, it can't attack, and you can't use it's {T} or {Q} abilities. 302.6. ...


2

Let's recollect the summoning sickness rule: 302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since his or her most recent turn began. A creature can’t attack unless it has been under its controller’s control ...


1

Morphing doesn't actually change the state of summoning sickness at all. Summoning sickness is more a property of the card, and it affects cards that have Creature type. So, if the card has summoning sickness while it's face-down, it'll still have summoning sickness when it's turned face up. If it doesn't have summoning sickness, turning it face-up won't ...


6

Playing creatures face down and turning them phase up (commonly called morphing/unmorphing) has no effect on them having summoning sickness. Unless they have haste, they have summoning sickness until they've been in play since the beginning of your most recent turn, whether they've been turned face up or not. For example, if you play a creature face down ...


4

Yes. You make all decisions for that player, and what to vote for is a decision. 712.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by ...


1

Gruul Ragebeast is Green and Red. We know this from comprehensive rule (CR) 202.2: 202.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame [...] The prefix "non" in English literally means "not". Here is your original question, with "not" substituted for "non-" and with references inlined to ...


7

Multicolored cards are only considered "non-[color]" if they do not have that color. "Non-green" is not explicitly defined in the Comprehensive Rules because it has its standard English meaning: "Not green". An object either is green, or it is not. In the example you gave, the object is green, so it is not "Not green". Another way of putting it is that, ...


1

Eliminate it Directly The obvious answer is to just get rid of it directly, with a non-targeting effect. Here's two that I have found, I'd be very interested in others that people know of: Council Judgement, and Porphyry Nodes. That said, the possibilities here are truly almost endless. So, let us walk through ways around this problem... WIPE the BOARD ...


1

Yes, he can. It's a common misconception that you are forbidden from casting Sorcery spells outside of your turn. There's no such restriction. Priority simply doesn't give you the option to cast a Sorcery when it's not your turn. But Priority isn't the only rule or effect that allows you to cast spells. Miracle is one too. 702.93a Miracle is a static ...


0

Yes, an opponent can use Sensei's Divining Top, or any other instant-speed draw effect, to draw and play a Miracle like Terminus on your turn. The rules for Miracle (702.93a) say Miracle is a static ability linked to a triggered ability (see rule 603.10). "Miracle [cost]" means "You may reveal this card from your hand as you draw it if it's the first ...


5

Yes, your opponent can do this, as long as the Terminus is the first card drawn that turn. It doesn't matter whose turn it is, or that Terminus is a sorcery, Miracle will trigger if it is the first card drawn on by that player on that turn. From the Avacyn Restored Mechanics article: As you draw an instant or sorcery with miracle, if it's the first card ...


8

Yes, there are. A creature with shroud can't be the target of spells or abilities, but it still can be effected by ones that don't target. Some examples are ones that destroy all creatures like Wrath of God, deals enough damage to all creatures like Blasphemous Act, or gives all creatures -X/-X like Black Sun's Zenith. Another common way of dealing with ...


4

Just the usual answers to shroud/hexproof, including board wipes like Supreme Verdict and spells that don't have the word target in them. If you already have removal in your deck, you might want to sideboard in Arcane Lighthouse, which is useful for being able to get rid of shroud/hexproof creatures.


15

He can do that. And Anticipate does have to resolve before he can look at his top 3 cards. When he played Anticipate in response to your Crackling Doom, it went on top of the stack, with Crackling Doom under it. The stack resolves from top to bottom, so his Anticipate would resolve first. After it resolves, he still has a chance to cast more instants while ...


18

The general idea is that each ability is either "on" or "off" depending on whether its "as long as" clause is satisfied, so we just apply the abilities that are "on" to Heliod's base characteristics. Situation 1. (Devotion < 5, enchantments < 5.) In this situation, Heliod's "as long as" condition is true and Starfield's is false, so the only relevant ...


2

In addition to the other suggestions here like getting feedback from your fellow players as you play, you can do a couple free-for-all games. In my play group that is mostly what we do and it's pretty easy to see who has the best board position at any given time (we all usually start conspiring to hurt that player's board, he is getting constantly attacked, ...


4

If there's one thing you can learn from Mark Rosewater's "Making Magic" articles (check out the section on "Empires"), it's that the best way to find out if a deck is unfair and/or miserable is to play it. This may seem like something you could shortcut, but card evaluation is really hard, and cards or decks that seem oppressive at first glance may turn out ...


3

I think group moderation is the way to go. Build the deck you want to play. If there are cards that look particularly brutal, maybe ask your group about them ahead of time. Otherwise, just play, and if something happens that ruins the fun for everyone, then adjust as needed. If you want to keep games from feeling "samey" every time, you could ban cards ...


-2

Hmmm the problem I see with this is that in my experience a player makes a commander deck he enjoys, he doesn't change it according to the group or the group makes a deck which can match his, this would take a lot of fun out of the proces of owning your own commander deck of 100 cards. That being said, there are buyable premade commander decks. In my ...


0

It is possible for a game to get into a state where it's impossible to tell whether the game is in an infinite loop or not :) It's not very easy. But it's possible. You need to set up the game state to be executing the Magic Universal Turing Machine. Program the Turing machine to calculate one of the great unsolved problems in mathematics, perhaps to ask ...


4

Hive Mind is definitely the simplest. Apart from that, there are other ways but they're a lot more convoluted. Things like: Put your One with Nothing on an Isochron Scepter. Donate the scepter, then Mindslaver your opponent and make them cast it. Put One with Nothing on top of your library (perhaps with Brainstorm or Insidious Dreams), then cast Knowledge ...


4

Yes, Sundial of the Infinite can be used to avoid skipping your next two turns. Here is what happens in more detail: You have Sundial of the Infinite on the board. You cast Eater of Days. Eater of Days enters the battlefield, and its triggered ability, "When Eater of Days enters the battlefield, you skip your next two turns." is put on the stack. Note: ...


10

A ruling on Sundial of the Infinite says Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no ...


0

Unmorphing a card does not use the stack. This is how it gets around the split second effect. This behavior is very similar to mana source behaviors of creatures as discussed in this recent post: Does killing a creature mana source that's being tapped for mana to pay for a spell counter that spell? The reason this behavior exists, is it prohibits ...


2

Trace of Abundance is not allowed in White-Green Commander deck. 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining ...


1

What you are asking for is effectively equivalent to "the mana cost does not contain {U}, {B}, {R}, {U/B}, {U/R}, or {B/R}" because those are all of the mana symbols that cannot be paid from your mana pool. This can be equivalently expressed by negating the expression that says "the mana cost contains any one of those symbols". So, the resulting query is ...


8

The Gatherer ruling on Voidmage Apprentice explains it fairly well: If a spell with split second is on the stack, you can still respond by turning this creature face up and targeting that spell with the trigger. This is because split second only stops players from casting spells or activating abilities, while turning a creature face up is a special ...


2

Mana abilities resolve immediately. 605.3b An activated mana ability doesn’t go on the stack, so it can’t be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. Instant spells do not resolve immediately. You have to give your opponent a chance to respond first. (This is covered by rules on timing and ...


10

Mana abilities are stupidly fast: 605.3b An activated mana ability doesn't go on the stack, so it can't be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. (See rule 405.6c.) http://mtgsalvation.gamepedia.com/Mana_Abilities So, you can't do anything after the Pilgrim is tapped to stop the mana ...


10

Once your opponent is casting a spell, that's the only thing that's going on. (There are plenty of steps to the process, including activating mana abilities and paying costs, but it's all things that are part of casting the spell.) You have no chance to interrupt with a spell of your own. And if you cast Lightning Bolt on their Avacyn's Pilgrim at some point ...


1

It sounds like your newer players' disadvantage will be mostly in the deck creation phase of the draft. I suggest handicapping the experienced players in this phase. Impose a time limit per pick on the experienced players Impose a time limit for deck creation after the draft on the experienced players Give the new players more flexibility around side ...


6

Your reasoning is only partly correct: you can't use that extra token to help pay for the spell, because it won't exist yet. You have to sacrifice two creatures that you already have at casting time. If you want extra creatures and tokens to sacrifice, they have to be there first. That's because of the spell casting process. During that process, nothing ...


11

In general yes you can do both searches, and only shuffle once. You would do this by proposing a shortcut where you resolve both abilities without them responding in between. Assuming they accept the shortcut you can shorten search, shuffle, search, shuffle to search, search shuffle. Since if nothing happens between the two abilities resolving the first ...


4

You must be referring to MTGO (the online version of the game). You generally enter a draft with seven other players (for a total of eight). The postfix refers to how many packs you will receive when the tournament is over. The postfix "6-2-2-2" indicates three rounds of Swiss. Swiss means that you will continue to play whether you win or lose. After three ...


1

That is the prize payout. 6-2-2-2 means 1st place will get 6 packs, and 2nd - 4th will get 2 packs each. 8-4 means first gets 8 packs, 2nd gets 4. This is shown underneath under the Prizes section on the page you linked to. 3 Wins 6 Modern Masters 2015 Edition booster packs 2 Wins 2 Modern Masters 2015 Edition booster packs With a normal 3 round, 8 ...


5

That is the prize payout. First place receives 6 booster packs, 2nd 3rd and 4th receive 2 each. (Or first place receives 8 and second receives 4, in the other example.) If you scroll down a bit on your link it's written out in a table.


3

Yes, you can return a blocking creature to your hand before it takes damage. What happens is: You block with Dryad Arbor You and your opponent both get a chance to cast instants and activate abilities Damage is dealt Note that if the blocked creature has tramble, it will still assign all of its damage directly to the player Rules 509.1 through 509.7 ...


5

No, you can't use Bestow when you bring a creature with Bestow onto the battlefield without casting it. If you bring creatures on to the field without casting it, you can't pay the Bestow cost, and you can't enchant another creature that way. Bestow [cost] You may cast this card by paying [cost] rather than its mana cost. If you chose to pay this ...


7

The phrase you're looking for is "functional reprint" - they're not literally reprinted cards, but they're functionally the same. There's a list of them on MTG Salvation. You can just skim through the table and look for cards with lots of reprints. Generally cards like that are pretty boring, for example vanilla creatures. Simpler cards tend to make sense ...


4

Cards that are effectively the same but have different names are often called "functional reprints". The one with the most duplicates is probably Grizzly Bears, which has 4 functional reprints: Balduvian Bears, Bear Cub, Forest Bear, and Runeclaw Bear. All five of them are 2/2 creatures that cost {1}{G} and have the type "Bear" and no abilities. This wiki ...


7

If "Far // Away" was the only card in your graveyard, Spellheart Chimera would be 1/3 Split cards always count as a single card: 708.4. Although split cards have two castable halves, each split card is only one card. For example, a player who has drawn or discarded a split card has drawn or discarded one card, not two. Note that the Chimera asks for ...


0

Edit: My previous answer was wrong, but I will leave it so someone doesn't fall into the same trap I did. The relevant rule is this: 708.6a Anything that performs a positive comparison (such as asking if a card is red) or a relative comparison (such as asking if a card’s converted mana cost is 3 or less) involving one or more split cards in any zone ...


1

No, Captain Sisay can't find cards that are only legendary when flipped From the Comprehensive rules: 709.2. In every zone other than the battlefield, and also on the battlefield before the permanent flips, a flip card has only the normal characteristics of the card. Once a permanent is flipped, its normal name, text box, type line, power, and toughness ...


3

To add to Fueled's answer, you can also upload your decklist to tappedout.net, which will display the legality like this: Note: I added this as a separate answer instead of a comment since I don't (yet) have sufficient reputation to comment; I realise this is a rather brief answer.


4

You can upload your deck list to websites such as DeckStats.net or Deckbox.org and the deck's legality will be displayed. On DeckStats.net: On Deckbox.org:


5

For format restrictions and banned lists, see the following: http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/formats http://magic.wizards.com/en/gameinfo/gameplay/formats/bannedrestricted None of the cards you listed are on a banned list, they just aren't legal in "Standard", which is a format that only includes cards printed in the last ...


3

Yes. The sequence would/could be as follows: You active the chain veil, and put its ability on the stack The rings triggered ability triggers, and is put on the stack (after all players pass priority) the triggered ability resolves, you are given the choice to pay 2 and copy the ability, the copy is placed on the stack (players pass priority) the copied ...


0

Yes, you can use Rings of Brighthearth's ability to copy The Chain Veil's ability, and yes, that will allow you to activate another additional loyalty ability of each Planeswalker you control. A ruling on The Chain Veil says Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you ...


12

The only ways damage marked on a creature is removed are: The cleanup step at the end of the turn When a creature regenerates instead of being destroyed When a creature enchanted with Totem Armor would be destroyed When Pyramids has prevented a land (which had been/is a creature with damage marked on it) from being destroyed Note that the last three ...



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