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I am designing a game (already in public testing) in which everything is about the order of the cards in the deck. Of course, it isn't a MtG or YGO copy. It would not work in those systems for the reasons K.L. said. In my game, players start with a set number of 'characters' and a deck of 10 cards per character. Each card card represent actions that a ...


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The Dominion comparison is very apt. Most TCGs have minimum deck sizes but no maximums for this very reason. The power of the average card you have access to is the limiting factor. In most games of Dominion buying copper dilutes your deck, even though it is money. Combining a point buy with a minimum deck size would "solve" that problem, but unless you ...



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