Tag Info

Hot answers tagged

6

As long as the terrain isn't Impassable, you can retreat through terrain without penalty. From the Retreat rules, page 10 (emphasis mine): The player controlling the unit decides which hex his unit retreats onto using the following rules: A unit must always retreat toward its controlling player’s side of the board. Terrain has no effect on retreat ...


4

Armor can move 4 hexes and still battle at full strength. From p. 5 of the Terrain Pack rules: Armor may move 4 hexes on a road and still battle. The main rulebook makes it clear that Armor's battle strength is unaffected by its movement (p. 9): [Armor] always combats at 3 dice. P. 15-16 of the FAQ has a concise summary of the effects of Roads ...


3

Quite literally, ignoring the first flag means that flag is a "no effect." It is measured per roll. So, in order to force a retreat, an a sandbagged unit or unit in a bunker that ignores a flag must have two or more flags rolled against it in order to force its retreat (or additional hits if it can't retreat). Support for this view is in Richard Borg's ...


3

BattleLore, which also uses the Command and Colors system, has a "battle back" rule. Perhaps the rule could be adapted like so: Fight Back When an Infantry or Armor unit is attacked in close combat, a player may choose to have the attacked unit Fight Back if it did not retreat and was not eliminated. Armor units, however, may not Fight Back if the ...


3

It sure is frustrating when this happens to one or more sections of an army, I agree. I wonder though, if it would actually decrease historical realism if it was somehow removed or mitigated. The lack of order cards in a certain section could be analogous to: The commander losing radio contact with his troops. He is then unable to tell them when or where ...


2

I personally like this element of the game. If you know your opponent doesn't have cards for a section then pounce on it. Also changing these rules would take away from the historical advantage/disadvantage of sides in terms of number of commands cards. Here are a couple of ideas I could come up with: Play a card and instead of doing what the card says, ...



Only top voted, non community-wiki answers of a minimum length are eligible