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Depending on the edition (60s or 90s), you can handicap for the Japanese by: 60s: allow Japanese player to start a day (or partial day) sooner than the American player 90s: allow Japanese player to bring forces onto the board closer to Midway (ie, shorten the time available to sink them) Handicapping for the American player really isn't needed in ...


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The other answer got me to look up the game again, and here's what I found. If the Japanese player is worried about the balance of power on Day 1, he should stay out of the range of planes based on Midway (about half of those of an American carrier, although Midway has a greater CAPACITY than any carrier). This means the normal 7-square "round trip" range, ...



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