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8

No, only your own original commander counts. Generally, if the Lieutenant ability refers to your Commander, then the opponent's Commander would not count, since it's not yours, even if it has the same name. Also, a clone of your Commander would not count, because the Commander-ness of a card cannot be copied. 903.3. Each deck has a legendary creature ...


7

One of the biggest reasons why house rules run rampant in the format is that the Rules Committee encourages it. House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community. (http://mtgcommander.net, "Philosophy" section) Many house rules are the result of people who, for one reason or another, refuse ...


7

Generally speaking, in any game community the casual players are going to have a different attitude toward banning than the tournament players. In the case of M:tG, the tournament formats are very fine-tuned and the most hardcore players tend to play in sanctioned tournaments, so if anyone's going to be banning cards that aren't officially banned, it's going ...


6

Yes, you can put it back into the command zone when it's exiled from your graveyard. 903.12. If a commander would be put into the exile zone from anywhere, its owner may put it into the command zone instead.


6

I just discovered that this exact circumstance is described in the rules. It will remain your commander. 903.3. Each deck has a legendary creature card designated as its commander. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when ...


5

Yup, unfortunately you're right. Unblocked means attacking and unblocked, after blockers are declared. This is in the comprehensive rules for the declare blockers step: 509.1h An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature; one with no creatures declared as blockers for it becomes an unblocked ...


5

No, you won't retain control. Your enchantment will fall off and go to your graveyard, and Marath will go to your opponent's graveyard or command zone. The primary reason is that when a creature changes zones, this rule kicks in: 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous ...


5

No, stealing an opponent's creature of any color is fine. The only limitations are the ones explicitly imposed by the rules: During deck creation: color identity. You may not put a white card or a card that uses white mana symbols in your red/black Olivia deck. (You could include a black card that creates a white token, though; or an extort card, since ...


5

Is it my commander? To reiterate what is stated in the question, your commander is always your commander, and nothing can change that. This is because of the following rule: 903.3. [...] This [commander] designation it is an attribute of the card itself. The card retains this designation even when it changes zones. Does a commander deal commander ...


4

People don't necessarily want to play the Rules Committee's game The basic idea of Commander/EDH has appeal beyond just the particular card pool. Some players want to play 100-card singleton with generals but don't share the Rules Committee's appreciation of old cards, or expensive former tournament staples, or crazy combo decks. Of course, the Rules ...


4

No, you cannot, because the card specifically states that each copy targets "one of those creatures." So the target for the copy is specified in the rules of the card itself, there is no option to choose a different target. Arc Lightning is the same, but Liquid Fire works a little differently. With liquid fire, there is only one target, the creature. How ...


3

There are. The color identity rules were purposefully changed in 2010 to allow these legendary creatures to be played as commanders: Bosh, Iron Golem Memnarch Thelon of Havenwood Daughter of Autumn Rhys, the Exiled


2

Five-Color Hermit Druid is regularly considered the fastest style of combo deck in the format. (Occasionally, it's built as BGx, usually BUG, rather than WUBRG.) Combo decks in general are absolutely the strongest archetype in the (multiplayer) format. The core build of the deck is: ZERO basic lands (this alone makes the deck rather expensive to build) ...


2

Your Legacy analogy is really pretty close to one of the main answers here: people playing casual Magic place a pretty high premium on fun and diversity, and single really strong cards aren't good for that. Commander is primarily a casual format, and indeed, you're asking about casual play. If you're not playing many games, maybe one or two a week (not tons ...


1

To give you a succinct answer, EDH is a format the encourages fun and socialization, cards that make the game not fun to play in certain groups get banned. If a group is sick of a player constantly winning because he has an infinite turn combo, I can see why they would ban certain cards because as a group they don't see that as fun. Winning EDH is a ...



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