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9

In the Commander/EDH format, when a player's Commander/General would be either sent to Exile or to the Graveyard, that player may choose to instead send the Commander to the Command zone, as a replacement effect. When a replacement effect takes place, the original event never happened. When a player returns their Commander to the Command zone instead of ...


7

One of the biggest reasons why house rules run rampant in the format is that the Rules Committee encourages it. House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community. (http://mtgcommander.net, "Philosophy" section) Many house rules are the result of people who, for one reason or another, refuse ...


7

Generally speaking, in any game community the casual players are going to have a different attitude toward banning than the tournament players. In the case of M:tG, the tournament formats are very fine-tuned and the most hardcore players tend to play in sanctioned tournaments, so if anyone's going to be banning cards that aren't officially banned, it's going ...


6

Yes, you can put it back into the command zone when it's exiled from your graveyard. 903.12. If a commander would be put into the exile zone from anywhere, its owner may put it into the command zone instead.


5

No, stealing an opponent's creature of any color is fine. The only limitations are the ones explicitly imposed by the rules: During deck creation: color identity. You may not put a white card or a card that uses white mana symbols in your red/black Olivia deck. (You could include a black card that creates a white token, though; or an extort card, since ...


4

People don't necessarily want to play the Rules Committee's game The basic idea of Commander/EDH has appeal beyond just the particular card pool. Some players want to play 100-card singleton with generals but don't share the Rules Committee's appreciation of old cards, or expensive former tournament staples, or crazy combo decks. Of course, the Rules ...


3

There are. The color identity rules were purposefully changed in 2010 to allow these legendary creatures to be played as commanders: Bosh, Iron Golem Memnarch Thelon of Havenwood Daughter of Autumn Rhys, the Exiled


2

Five-Color Hermit Druid is regularly considered the fastest style of combo deck in the format. (Occasionally, it's built as BGx, usually BUG, rather than WUBRG.) Combo decks in general are absolutely the strongest archetype in the (multiplayer) format. The core build of the deck is: ZERO basic lands (this alone makes the deck rather expensive to build) ...


2

Your Legacy analogy is really pretty close to one of the main answers here: people playing casual Magic place a pretty high premium on fun and diversity, and single really strong cards aren't good for that. Commander is primarily a casual format, and indeed, you're asking about casual play. If you're not playing many games, maybe one or two a week (not tons ...


1

To give you a succinct answer, EDH is a format the encourages fun and socialization, cards that make the game not fun to play in certain groups get banned. If a group is sick of a player constantly winning because he has an infinite turn combo, I can see why they would ban certain cards because as a group they don't see that as fun. Winning EDH is a ...



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