Hot answers tagged

13

No, they cannot change who they are attacking. Once a creature has been declared as an attacker you cannot change who (or what) it is attacking. Say instead of attacking Player B directly you attack their Planeswalker, but before damage gets dealt they Boomerang the Planeswalker back to their hand. You would not be able to redirect your creatures attack to ...


12

The original rules for Elder Dragon Legend Wars had the following as part of the rules: players choose (or select at random) an Elder Dragon Legend as their army's leader. The dragon must be supported by creatures and spells corresponding to each of the Dragon's three specific casting colours. Players designate and announce three of their creatures as ...


11

Your combo will not work for two reasons. Cloudstone Curio never triggers. Cloudstone Curio triggers when a nonartifact permanent enters the battlefield. Pierce Strider is an artifact, and so it will not cause Cloudstone Curio to trigger. You must choose another permanent. Cloudstone Curio says you may return another permanent. "Another" in this case ...


10

No. City of Brass adds one mana of any color, and colorless is not a color. 105.4. If a player is asked to choose a color, he or she must choose one of the five colors. “Multicolored” is not a color. Neither is “colorless.” In the past, if you attempted to add mana to your pool that did not share a color with your commander's color identity, that mana ...


9

Even with Leyline of the Void in play, Scion of the Ur-Dragon's ability still works. The relevant part of the ability is Search your library for a Dragon permanent card and put it into your graveyard. If you do... This is actually a cost, as defined in rule 117.12: Some spells, activated abilities, and triggered abilities read, “[Do something]. If ...


9

Assuming nobody has any poison counters before Bruna attacks, Bruna's controller will lose the game assuming that her power is at least 10, but less than 20 when she deals damage, and it will be a draw if her power is 20 or greater, if her power is less than 10 her controller will have poison counters equal to her power. This occurs because Shining Shoal ...


9

The correct interpretation is the second option. You have satisfied the condition, and Llanowar Elves ends up in its owner's graveyard. This is because rule 117.12 says Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or ...


7

Yes. Cackling Counterpart and Battlegrowth are in Bant colors and combo with Enduring Scalelord. Can you teach me how to search for cards myself? Introducing the Gatherer's advanced search feature. We know that Enduring Scalelord goes infinite with itself. Let's try to find a clone in Bant colors. Here is what I started with: Color: Does NOT contain ...


7

Rule 903.3 says Each deck has a legendary creature card designated as its commander. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones. Only the cards that start the game as commanders count as commanders and can ...


6

It looks like it should be identified with just black: 903.4 ... The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204). 604.3. Some static abilities are ...


6

It's a draw. Whenever all remaining players lose at the same time, the game ends in a draw. From the Basic Rulebook, under "Winning the Game: If both players would lose the game at the same time, the game is a draw—nobody wins. Similar information is repeated under the glossary for "Life total" and "draw the game".


5

The simple answer is because they didn't exist yet. The origins of the Commander (or Elder Dragon Highlander) rule set date back to 1996, as discussed in this forum post. They've been modified many times by various people since then. So the real question is, why didn't the official Commander rules get modified to include Planeswalkers when they were ...


5

There are 2 reasons it doesn't work. One, even though it is a creatures, it is also an artifact, so it fails the nonartifact clause. Second, Curio also says "another permanent", meaning you can't bounce the permanent that just entered the battlefield.


5

If there's one thing you can learn from Mark Rosewater's "Making Magic" articles (check out the section on "Empires"), it's that the best way to find out if a deck is unfair and/or miserable is to play it. This may seem like something you could shortcut, but card evaluation is really hard, and cards or decks that seem oppressive at first glance may turn out ...


5

When you search ci:gur on magiccards.info, you are looking for cards that match that color identity, i.e. that are legal in a deck with whose commander has a GUR color identity, including artifacts. When you append the m, it appears to search for cards that have more than one of those colors in their color identity. So, in that context, when you are looking ...


4

No, you can't attack with those Sliver tokens the same turn you get them. In your combat phase, the following steps happen: You declare what creatures are attacking. Your opponents declare what creatures are blocking. Combat damage is dealt. Brood Sliver's ability triggers when a Sliver deals combat damage, so it is only in the Combat Damage Step that ...


4

Yes, it does count as being discarded. Discard is a Keyword Action that means: 701.7a To discard a card, move it from its owner’s hand to that player’s graveyard. The Commander replacement effect changes this to be: To discard a card, move it from its owner’s hand to that player’s command zone. Discard is a keyword action that tells you to move ...


3

You control that player's commander until another creature enters the battlefield under an opponent's control. At that point, Illusory Gains moves to that creature, and the owner regains control of their commander.


3

No, the token does not count. Being a commander is a property of the card itself, and is non-transferable.


3

No, Commanders don't count as dying if they are moved to the command zone. The Commander rules actually call out this scenario explicitly in Play: If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. This is a replacement effect. It applies last and may ...


3

In addition to Mycosynth Lattice, there is at least one other way that I know of. When you cast a spell with the Convoke keyword, you can pay a colored mana cost by tapping a creature of that color. In order to pay a cost that isn't in your colors this way, you would need a somewhat elaborate setup. First, you would need to control a creature of the other ...


3

I would guess that the commander specific damage would be to make combat-oriented commanders like Akroma, Angel of Wrath competitive with commanders with powerful abilities like Arcum Dagsson or Krenko, Mob Boss. By having it be commander specific, it prevents this from tipping the balance too far in favor of the combat oriented commanders in a multiplayer ...


3

I think group moderation is the way to go. Build the deck you want to play. If there are cards that look particularly brutal, maybe ask your group about them ahead of time. Otherwise, just play, and if something happens that ruins the fun for everyone, then adjust as needed. If you want to keep games from feeling "samey" every time, you could ban cards ...


3

It simply checks the choice you made. 117.12. Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or doesn't], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does ...


2

In addition to the other suggestions here like getting feedback from your fellow players as you play, you can do a couple free-for-all games. In my play group that is mostly what we do and it's pretty easy to see who has the best board position at any given time (we all usually start conspiring to hurt that player's board, he is getting constantly attacked, ...


1

A +1/+1 Counter exist on the commander. It doesn't count as a loyalty counter, it doesn't increase the loyalty. If by some facet the commander is turned into a creature, the +1/+1 counter would change its power and toughness.


1

Non-creature permanents can have +1/+1 counters on them, they just don't do anything until the permanent becomes a creature. Say you have a man land. If you animate it, then add +1/+1 counters to it, they stay on it even when it stops being a creature. Also, cards like Earthen Arms can put counters on any permanent. Its gatherer says: Any permanent can ...


1

References to special mana-generation rules for Commander are obsolete. City of Brass does what it says on the card, just like in regular Magic. Commander rules have been updated on January 18, 2016 to make mana production work more like regular Magic. Rule 4 (mana generation restriction) is removed The rationale provided says: Being able to ...


1

The game is a draw. MTG's rules are not designed to try to prevent draws. This is perhaps most evidenced by the card Divine Intervention which can specifically cause the game to end in a draw.


1

The word dies has a very specific meaning in mtg. Dies used to be a keyword action in Magic similar to "destroy" and was reintroduced in Magic 2012 to replace the phrase "is put into a graveyard from the battlefield". "Dies" used to be a slang term for this occurrence before and is now officially used to signify triggers. It is exclusive to ...



Only top voted, non community-wiki answers of a minimum length are eligible