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9

In the Commander/EDH format, when a player's Commander/General would be either sent to Exile or to the Graveyard, that player may choose to instead send the Commander to the Command zone, as a replacement effect. When a replacement effect takes place, the original event never happened. When a player returns their Commander to the Command zone instead of ...


7

One of the biggest reasons why house rules run rampant in the format is that the Rules Committee encourages it. House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community. (http://mtgcommander.net, "Philosophy" section) Many house rules are the result of people who, for one reason or another, refuse ...


7

Generally speaking, in any game community the casual players are going to have a different attitude toward banning than the tournament players. In the case of M:tG, the tournament formats are very fine-tuned and the most hardcore players tend to play in sanctioned tournaments, so if anyone's going to be banning cards that aren't officially banned, it's going ...


7

Commander/EDH is a community-moderated format. Its banned list is not managed by Wizards of the Coast or the DCI. Official announcements from the EDH Rules Committee an be found on mtgcommander.net. In this case, the April 2013 banned list announcement explains (emphasis added): Trade Secrets is much like Limited Resources in that has some issues in a ...


6

Yes, you can, for the same reason you can in other formats. The first Golden Rule: 101.1. Whenever a card’s text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see rule 104.3a). They'd have to ...


4

People don't necessarily want to play the Rules Committee's game The basic idea of Commander/EDH has appeal beyond just the particular card pool. Some players want to play 100-card singleton with generals but don't share the Rules Committee's appreciation of old cards, or expensive former tournament staples, or crazy combo decks. Of course, the Rules ...


4

Sheldon (EDH Rules Committee) has answered this question directly. The RC has discussed it and for the time being thinks that multiple Rats is OK. We reserve the right to change our minds down the road. Although some rules differ from the official MtG rules (i.e. "outside the game" ,Living Wish, is handled differently than other casual formats), ...


3

There are. The color identity rules were purposefully changed in 2010 to allow these legendary creatures to be played as commanders: Bosh, Iron Golem Memnarch Thelon of Havenwood Daughter of Autumn Rhys, the Exiled


2

Your Legacy analogy is really pretty close to one of the main answers here: people playing casual Magic place a pretty high premium on fun and diversity, and single really strong cards aren't good for that. Commander is primarily a casual format, and indeed, you're asking about casual play. If you're not playing many games, maybe one or two a week (not tons ...


2

Five-Color Hermit Druid is regularly considered the fastest style of combo deck in the format. (Occasionally, it's built as BGx, usually BUG, rather than WUBRG.) Combo decks in general are absolutely the strongest archetype in the (multiplayer) format. The core build of the deck is: ZERO basic lands (this alone makes the deck rather expensive to build) ...


1

To give you a succinct answer, EDH is a format the encourages fun and socialization, cards that make the game not fun to play in certain groups get banned. If a group is sick of a player constantly winning because he has an infinite turn combo, I can see why they would ban certain cards because as a group they don't see that as fun. Winning EDH is a ...



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