New answers tagged

0

I mostly agree with the accepted answer, but i think the numbers are a little off. so i will try to be concise: 15-18 creatures is average, and the best answer for draft with no other information. 14 creatures is the absolute lower limit without a good reason 11-13 is the range for decks that are built that way, ex. tempo, prowess, etc. <10 are rarer ...


-2

10creatures, 24 land,10 spells, 10 artifacts 6, of anything


7

In my LGS it's solved this way. 6 players => 1 x 6 7 players => 1 x 7 8 players => 1 x 8 9 players => 1 x 9 10 players => 1 x 10 11 players => 1 x 11 12 players => 2 x 6 13 players => 1 x 6 + 1 x 7 14 players => 1 x 6 + 1 x 8 15 players => 1 x 7 + 1 x 8 16 players => 2 x 8 17 players => 1 x 8 + 1 x 9 18 players => 3 x 6 19 players => 2 x 6 + 1 ...


2

Realistically, the simplest way to resolve having X players where X is odd, would be to treat it as if you were running an X+1 man pod and then someone dropped suddenly. So you draw up the rankings with "Mr Missing" as the 8th players, and then the player that gets matched up with him gets a "bye", where you automatically win the round. Obviously, this ...


-1

MTG Mirror.com is a free draft/sealed simulator. You can also use UnTap.in, another free site, to test the decks you made to see if they're any good


13

Appendix B of the Tournament Rules provides required and suggested time limits for official events. Check this document for all the details you need. In general: Required minimum game time is 40 minutes. Recommended game time for typical Limited/Constructed Swiss rounds is 50 minutes. WotC recommends giving players 30 minutes to register and construct a ...


3

Wizards of the Coast makes no official rules on timing the draft phase The official tournament rules cover drafting in section 7.7 and do mention timed drafts, but make no mention how those timing rules look, so tournament organizers are free to implement their own.



Top 50 recent answers are included