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12

Start by accepting that your deck won't be as straight-up competitive as it could be with Mox Opal — it's a staple, and cutting staples, especially for budget reasons, inevitably involves giving away some percentage points here or there. Maybe you can gain some improvements in unusual matchups, though. What does Mox Opal do for you? Consider what ...


8

General Strategies: It is a terrible matchup indeed. Your deck wins on the late game (except for possible reanimation auto-wins with Iona and Elesh) and the inevitability of Emrakul makes that impossible. Anything that invalidates one of the threats of the deck will just be wasting time until Emrakul comes down, so I would try to attack the core of the ...


4

It all depends, I suppose, on your precise definition of "early game". Most people would probably agree that the best counter in Modern is Cryptic Command, but at 4cc that's not anyone's idea of "early disruption"... If you really want to come out of the gates countering, you'll want to be looking at 1cc and 2cc counters. At the 1-drop level, Spell Snare ...


4

Any of the following will put a clock on: Felidar Sovereign combined with mandatory life-gain Azor's Elocutors Laboratory Maniac Mayael's Aria combined with a creature whose power is 5 or greater Any of the following can put a clock on: Restore Balance creatures that attack each turn if able anything that automatically causes the locker to lose life (...


3

The primary threat to the Mindslaver player is a free instant that cannot be wasted. The simplest example is if the opponent starts out with no cards in hand, and then draws Temporal Mastery followed by Force of Will, and they have fewer than 12 lands. The Mindslaver player cannot afford to give the opponent an extra turn outside of the lock, and they can't ...


2

(Prices below are approximations for singles, not playsets, using TCGPlayer prices as of 4/16/2014) Fellwar Stone relies on your opponent having color-producing lands. ~$0.50 Star Compass relies on you having color-producing lands. ~$0.25 Coldsteel Heart comes into play tapped and produces only one color (chosen as it enters the battlefield). ~$1.50 ...


2

Based on testing, here are the strategies that worked for me, specific to the Gifts reanimator deck. Attack their mana base As Rahzark mentioned, the green Tron deck's greatest weakness is the UrzaTron combo itself. Forcing Tron to play with lands that tap for 1 mana each turns it into a deck that can barely ever cast anything relevant. With the ...


2

General Strategies This is, as people have mentioned, not a great matchup for you. Karn Liberated in particular is pretty much going to sit there exiling things all willy-nilly. The artifacts, really, aren't what you need to worry about, so the counters you're running aren't going to be nearly as relevant. The only spells you're likely to counter at all ...


1

The answer really is to go fast. I say this as a long time UR player in Modern. By go fast, I mean you want to pressure your opponent's life total and build big creatures. It looks like you have Master of Etherium in the main. That's a great card for you because it can often push your creatures out of Pyroclasm or Anger of the Gods range. UR decks are ...



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