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Any of the following will put a clock on: Felidar Sovereign combined with mandatory life-gain Azor's Elocutors Laboratory Maniac Mayael's Aria combined with a creature whose power is 5 or greater Any of the following can put a clock on: Restore Balance creatures that attack each turn if able anything that automatically causes the locker to lose life ...


The primary threat to the Mindslaver player is a free instant that cannot be wasted. The simplest example is if the opponent starts out with no cards in hand, and then draws Temporal Mastery followed by Force of Will, and they have fewer than 12 lands. The Mindslaver player cannot afford to give the opponent an extra turn outside of the lock, and they can't ...

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