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19

Unfortunately, knowing your deck inside out and comparing your draw against it are the only universal rules that can apply, so it's a highly individual decision that depends on those two factors. If you already have a good idea of the opponent's deck, that also helps, of course. Essentially, experience is where it's at. You can ask yourself a few questions. ...


8

In the old days, mulliganing was easy. No lands? All lands? Draw a new hand. And then along came the Paris Mulligan - now a mulligan is always an option, not just a get-out-clause for an absolutely unplayable hand. And while you will certainly still always mulligan an all-lander or a no-lander (unless your deck is EXTREMELY unusual), there are many more ...


4

In general, the mulligan strategy is unchanged: you should mulligan when the expected outcome for a mulligan is better than the expected outcome otherwise. The effect of the new rule is in giving a boost to the expected outcome for a mulligan. As the rules currently stand (the new scry after mulligan rule will not be implemented until the Battle for ...


2

A solid rule of thumb people throw around is to keep the hand if it gives you a plan of action. Do you have something decent to do in the first few turns even if you don't draw what you need? Beyond this, a good mulligan decision depends on the particular characteristics of your deck. You have to understand what cards you're likely to draw, what your mana ...



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