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23

Good question! Amazingly enough, there's a definitive answer. The reason is described in detail in this board game geek thread, where game designer Tom Lehmann explains that playtesting showed the game became too long and boring with 5 players. Basically the game becomes 50% longer, and there are large gaps where individual players don't get to do anything. ...


16

No, a disease with no cubes at the beginning of the game is not eradicated. For a disease to be eradicated, it must be cured in addition to there being no cubes left of its color. At the beginning of the game, it is clearly not cured. If you subsequently draw an infection card for that color, you still add a cube to that city. If you manage to discover the ...


14

It's the dispatcher ability minus bringing people together. For example, you can use it to move the containment specialist or (with a cure) the medic through cities to remove cubes. We've done this to get double duty out of the medic late in the game when we were racing the board. You are using your own move actions (and any constraints or benefits they ...


12

One cube from each disease with 2 or more cubes The "On the Brink" rulebook states this on page 3: If there are multiple diseases with 2 or more cubes present, remove 1 cube from each such disease.


11

You can play it on any player (not just yourself) at any time. That one player is then allowed to choose a specific role from the available ones. The thread here has the game's designer clarifying that it is intended to only affect a single player. He doesn't specifically comment about choosing versus random, but since earlier people mention choosing and ...


10

To answer all your questions, but not in order: Other things you should know: Also adds some rather nice storage trays for the viruses, and some smaller pawns (including for the original base roles) which fit on the board better. All of this stuff will just fit in the original box, but only if you're good at packing (the virus trays could actually do to ...


9

Only one player can change their role. The game's designer Tom Lehmann answered this in a thread on BGG: Matt's and my intent is that any one player may change their role.


8

To answer the question in the title: No. Without secrecy, it would be trivial for the BT to be caught, making them mostly ineffective. Even a little bit of doubt as to where the BT is will often be enough to keep the players from attempting to capture them, since the moves would be wasted if they're wrong, and capturing often isn't strong enough to risk ...


8

This card is definitely ambiguous, which is strange, as all the other virulent strain Epidemic cards are quite clear about when they take effect. However, Tom Lehmann, the game's designer, has actually answered this specific question on BoardGameGeek: Hidden Pocket is resolved after Infect (and before Intensify). So, if the Virulent Strain disease ...


7

The rules don't specifically say: The Bio-Terrorist wins if the players lose and there is at least 1 purple cube on the board. The Bio-Terrorist immediately loses (and is out of the game) if the players eradicate the purple disease. They are out of the game, but it doesn't say what to do with their cards. Personally, I would just have them ...


4

Yes, as soon as the player moves through the city you are in, you should interrupt them and inform them that you are in that city. They then have the option of continuing with their original plan, or deciding to stop in that city and capture you instead.


3

Maybe this is obvious, but remember not to stare at your location on the board. The other players will notice it more easily than you think, and they will have an easier time locating you. I often find myself weighing two options: A strategy which will cause maximum damage to the players A strategy which will be the biggest nuisance for the players to ...


3

The strategy in the Bio-Terrorist variant is sufficiently different that it probably makes sense to start at 4 epidemics until both sides are comfortable with how it works. It is easy for players to be too focused on stopping the terrorist and lose to the normal mechanics, or to completely ignore the terrorist and lose to the new mechanics. A balance ...


3

Where to start: I like to start in the hottest area so I can infect as many cities that are already infected with another color as soon as possible. This way you get the infection deck working for you when a city infected with purple is drawn it's a double whammy. I have found that to be the best tactic for exhausting the purple cube supply quickly. The ...


3

This situation should never occur. The mutation cards are put into the Infection Discard Pile at the beginning of the game. So they aren't even in the deck until after the first Epidemic, and at that time they will be put on the top of the deck with the rest of the discard pile. The only way for them to be on the bottom is to draw the entire Infection ...


2

--putting this here as a potential template for bwarner's answer to reduce required effort on his part. I encourage bwarner to simply copy/paste my answer or reuse the image file/transcription so I may accept his answer instead.-- According to the Pandemic: On The Brink rulebook, page 4 Setup Put the 12 purple disease cubes near the other cubes as a ...


2

You need 2 actions, 1 per color. The ability to treat a cured disease is described in the original rules, under the list of actions you can perform: Remove 1 disease cube from the city you are in, placing it in the cube supply next to the board. If this disease color has been cured (see Discover a Cure below), remove all cubes of that color from ...


2

The way I think of it is similar to dbyrne's (maximum damage/biggest nuisance). What you want to do is force the other players to spend as many actions as possible to deal with each one of your actions, where "force" means doing something that, if not dealt with, will put the other players in danger of either having too many outbreaks or running out of cubes ...


1

With a game like pandemic it is hard to say in this case if it is easier or harder by just adding in the basic parts of the On the Brink expansion. A lot of the games difficulty depends on the randomness in the game itself. Since player roles are random and with this expansion events are random the difficulty becomes even more random. In general I would say ...



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