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26

Because Atlanta is the home of the CDC. And since we all live in America they are responsible for diseases everywhere... EDIT: I just checked the English and German rules and now understand your confusion. The German rules explicitly say that this is why players start in Atlanta. For some reason the English rules skip that part. Danach nimmt sich jeder ...


24

I hadn't thought about it before, but the English rules could probably have been written a bit more precisely as well. However, your final interpretation is correct, i.e. cubes are only removed from the city the Medic is in. From page 5 of the rules: if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, ...


22

Good question! Amazingly enough, there's a definitive answer. The reason is described in detail in this board game geek thread, where game designer Tom Lehmann explains that playtesting showed the game became too long and boring with 5 players. Basically the game becomes 50% longer, and there are large gaps where individual players don't get to do anything. ...


17

From the rules: Share Knowledge Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in ...


16

Pandemic is an interesting game, with an interesting luck curve. Actually, on heroic levels there's less randomness in the game than on normal levels, since fewer black cards will come into play in the game. The players, therefore, have more predictability and can plan better. One of the most important read the rules trick is that the rules state that ...


16

You completely resolve one epidemic card and then the other. I don't have any concrete rule to back that up but consider what would happen if you drew the two cards separately: In this case it would be obvious that you resolve each card. And now consider if there should be a difference to what happens in the game depending on how you draw your cards...


15

This question was answered by Matt Leacock, the designer of Pandemic, on BoardGameGeek: You can play the cards at any time, however, you can't play them between an event and the representation of the event on the board. Some scenarios may help explain this: Scenario 1: Player #1 has a Special Event card for "Resilient Population." During the ...


15

A few points: Movement is usually the most expensive action. Sure, you're getting closer to be being able to do something useful, but the moving itself isn't technically doing anything - it's just using up a turn. Because of this, if you go to a city with 3 disease cubes on it - strongly consider clearing them all off. If you don't, it just means you'll ...


15

Further clarification isn't needed. Under the Eradicating a Disease section you quoted (emphasis mine), the rules instruct you to put the cubes away, they will not be used for the rest of the game. If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the ...


14

While I have both and definitely notice the similarities, I don't regret the purchase. Here's why: 1) Forbidden Island is easier to teach. Not that I think Pandemic is very complicated, but I've been able to teach Forbidden Island to my 8 year old where Pandemic was a bit too much. Also, the fewer number of bits (cubes and such) has made the game less ...


14

The "Resilient Population" card lets you remove one city from the discard pile. If you are afraid you're about to get an Epidemic (or you have just gotten one!) and have the existing discard pile shuffled back onto the top, you can remove the most dangerous city so that there's no risk of an outbreak.


14

It's the dispatcher ability minus bringing people together. For example, you can use it to move the containment specialist or (with a cure) the medic through cities to remove cubes. We've done this to get double duty out of the medic late in the game when we were racing the board. You are using your own move actions (and any constraints or benefits they ...


14

Yes - it's possible not to be able to win. In fact it's possible to not be able to survive until the second turn. Here's an example of someone playing a game which they lost on the first turn: http://boardgamegeek.com/thread/373797/it-takes-talent-to-lose-on-the-first-turn Maybe they could have done better, but if they had cards such that they couldn't ...


14

From the Pandemic Rules: The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so. Note: For the Charter Flight action, the ...


13

The differences between the original version of Pandemic and the 2013 version are essentially cosmetic. The only significant change is to the Role cards. The 2013 games features 2 new roles, Contingency Planner and Quarantine Specialist, that aren't in the original version. It also has the revised Operations Expert from the original On The Brink expansion. ...


11

You can play it on any player (not just yourself) at any time. That one player is then allowed to choose a specific role from the available ones. The thread here has the game's designer clarifying that it is intended to only affect a single player. He doesn't specifically comment about choosing versus random, but since earlier people mention choosing and ...


11

This is actually explicitly mentioned in the rulebook, on page 6, under Epidemics: 2) Infect: Take the bottom card from the Infection Draw Pile and add 3 cubes to the city pictured on the card, then place the card into the Infection Discard Pile. Note: No city can contain more than 3 cubes of any one colour. If the Epidemic would cause the city to ...


10

To answer all your questions, but not in order: Other things you should know: Also adds some rather nice storage trays for the viruses, and some smaller pawns (including for the original base roles) which fit on the board better. All of this stuff will just fit in the original box, but only if you're good at packing (the virus trays could actually do to ...


10

They mean (infected) since the game is about infectious diseases (viruses probably, but possibly also bacteria), not physically ill such to induce vomitting. Long term conditions such as diabetes, heart conditions, or alcoholism are not what they are referring to. It doesn't actually matter who goes first (because of the games co-operative nature), unless ...


10

The hardest part of computing the probability is determining the best strategy for the players. I have used a script to simulate games where players use a few simple tactics, and estimated the probability based on these strategies. Given that the strategies I implemented are not the optimal strategy, these figures provide an upper bound on the probability ...


10

No. This is not a legal action. The Dispatcher's two abilities are: Move your fellow players' pawns on your turn as if they were your own Move any pawn to another city containing a pawn for 1 action The rule book has a very specific wording for each action. The actions Drive (or Ferry), Direct Flight, Charter Flight, and Shuttle Flight all use ...


10

Actually, I've found that it's easier with fewer players. My husband and I play two-player games with six epidemics and win about half our games, but when we play with two other (competent) players five epidemics gives us that win rate and six is hard. While, with fewer players, you have fewer roles in the game, that's offset by not having so many other ...


9

Pick up the On the Brink BGG expansion. The forums at Boardgamegeek state that it definitely eases up the difficulty of the 4 and 5 player versions as well as providing more options.


9

Atlanta is US headquarters for disease control. I don't see any gameplay related reason as to why the game would not function equally well by moving the starting position to any other city of your choosing. As an aside, note that Essen is a map location. It's a fairly minor German city of around 500.000 inhabitants, but included in many games because of ...


9

I agree with user1873 on what they were getting at. As a general answer for most board games, what they're usually getting at is to choose the start player randomly. Many games, like Pandemic, use a thematic method to do so. I think Pandemic's actually works well, since that will change over time with a static group; Ticket to Ride uses something like "the ...


9

Only one player can change their role. The game's designer Tom Lehmann answered this in a thread on BGG: Matt's and my intent is that any one player may change their role.


9

You still perform the normal draws from the infection deck, after increasing the infection rate, infecting a new city with 3 cubes, and increasing the intensity of the infection. If a card is an Epidemic card, instead of taking the card in hand, refer to the rules for Epidemics, below. After drawing the required cards, take on the role of the Infector. ...


8

My group played with six once, and had virtually no problems; at no point were we even worried we might lose. On the other hand, the last two times we played with five cards we lost miserably, so I don't think the sixth card is as big of an upset as you're expecting. I'd recommend just trying it to see how your group does; a lot depends on if you get two ...


8

This card is definitely ambiguous, which is strange, as all the other virulent strain Epidemic cards are quite clear about when they take effect. However, Tom Lehmann, the game's designer, has actually answered this specific question on BoardGameGeek: Hidden Pocket is resolved after Infect (and before Intensify). So, if the Virulent Strain disease ...


7

The rules don't specifically say: The Bio-Terrorist wins if the players lose and there is at least 1 purple cube on the board. The Bio-Terrorist immediately loses (and is out of the game) if the players eradicate the purple disease. They are out of the game, but it doesn't say what to do with their cards. Personally, I would just have them ...



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