New answers tagged play-time
I played this game intensely a few years ago with 2 and 3 players (sometimes up to 4) and the analysy-paralysis problem disappeared after, say, 2-3 games with the same group. I tried the same solution of lowering to 7 buildings (in fact, it is even suggested on the rulebook) and worked quite well for 2 players, never tried it with 3-4 players. I personally ...
This is a crude instrument but you could try running a timer on decisions then deducting a player one gold OR their lowest value building if they exceed say, 2 minutes on a decision. I'll be honest and say I haven't tried this myself but my group tend to play quite fast.
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