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8

someone we play with regularly insisted on a rule that you're not allowed to purchase a "lower" technology power plant than you already have. e.g. if you have 13,17,25 as your power plants, you can't buy 24 or lower if they come up. Incorrect. You can buy any power plant that is in the market (the lowest four numbered plants). if a player didn't ...


5

If all the cities on the map have been filled in (35 cities in 5 regions), then SOMEONE will have built 14 cities and so the game ends -- 13 cities each for 6 players is only 78 of the 105 available places. Its not necessary for a player to be able to power all 14 cities -- they just have to build them to trigger the end of the game. The player who powers ...


1

As mentioned by Marshall, when other players have enough elektro to reasonably expand once Step 2 hits, the cost to the activating player in terms of net city loss, expansion planning, increased connection costs, and risk of being boxed in is very high to the player who kicks it off. There's also a slight cost to them in terms of being forced to auction ...


2

There is a significant disadvantage to kicking off Step 2, which is something a player will have to do deliberately by building their sixth/seventh/eighth city (depending on the number of players). As you point out, the other players will be much more interested in saving their money to buy the (likely-cheaper) second spot in several cities instead of buying ...



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